/** * Reflects an image in a specified direction or rotates an image in multiples of 90 degrees. * * <p>Creates a <code>ParameterBlockJAI</code> from all supplied arguments except <code>hints * </code> and invokes {@link JAI#createRenderable(String,ParameterBlock,RenderingHints)}. * * @see JAI * @see ParameterBlockJAI * @see RenderableOp * @param source0 <code>RenderableImage</code> source 0. * @param type The The type of flip operation to be performed. * @param hints The <code>RenderingHints</code> to use. May be <code>null</code>. * @return The <code>RenderableOp</code> destination. * @throws IllegalArgumentException if <code>source0</code> is <code>null</code>. * @throws IllegalArgumentException if <code>type</code> is <code>null</code>. */ public static RenderableOp createRenderable( RenderableImage source0, TransposeType type, RenderingHints hints) { ParameterBlockJAI pb = new ParameterBlockJAI("Transpose", RenderableRegistryMode.MODE_NAME); pb.setSource("source0", source0); pb.setParameter("type", type); return JAI.createRenderable("Transpose", pb, hints); }
/** * Applies a piecewise pixel value mapping. * * <p>Creates a <code>ParameterBlockJAI</code> from all supplied arguments except <code>hints * </code> and invokes {@link JAI#createRenderable(String,ParameterBlock,RenderingHints)}. * * @see JAI * @see ParameterBlockJAI * @see RenderableOp * @param source0 <code>RenderableImage</code> source 0. * @param breakPoints The breakpoint array. May be <code>null</code>. * @param hints The <code>RenderingHints</code> to use. May be <code>null</code>. * @return The <code>RenderableOp</code> destination. * @throws IllegalArgumentException if <code>source0</code> is <code>null</code>. */ public static RenderableOp createRenderable( RenderableImage source0, float[][][] breakPoints, RenderingHints hints) { ParameterBlockJAI pb = new ParameterBlockJAI("Piecewise", RenderableRegistryMode.MODE_NAME); pb.setSource("source0", source0); pb.setParameter("breakPoints", breakPoints); return JAI.createRenderable("Piecewise", pb, hints); }