コード例 #1
0
ファイル: L2Fishing.java プロジェクト: 3mRe/L2Java
  public L2Fishing(
      L2PcInstance Fisher, L2Fish fish, boolean isNoob, boolean isUpperGrade, int lureId) {
    _fisher = Fisher;
    _fishMaxHp = fish.getFishHp();
    _fishCurHp = _fishMaxHp;
    _regenHp = fish.getHpRegen();
    _fishId = fish.getItemId();
    _time = fish.getCombatDuration();
    _isUpperGrade = isUpperGrade;
    _lureId = lureId;
    final int lureType;
    if (isUpperGrade) {
      _deceptiveMode = ((Rnd.get(100) >= 90) ? 1 : 0);
      lureType = 2;
    } else {
      _deceptiveMode = 0;
      lureType = (isNoob ? 0 : 1);
    }
    _mode = ((Rnd.get(100) >= 80) ? 1 : 0);

    _fisher.broadcastPacket(
        new ExFishingStartCombat(_fisher, _time, _fishMaxHp, _mode, lureType, _deceptiveMode));
    _fisher.sendPacket(new PlaySound(1, "SF_S_01", 0, 0, 0, 0, 0));
    // Succeeded in getting a bite
    // _fisher.sendPacket(SystemMessageId.YOU_VE_GOT_A_BITE);

    if ((_fishAiTask == null) && _fisher.isFishing()) {
      _fishAiTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(this, 1000, 1000);
    }

    // TODO: New fishing system?
    doDie(true);
  }
コード例 #2
0
ファイル: MobGroup.java プロジェクト: 54k/L2J_Server
  public void spawnGroup(int x, int y, int z) {
    if (getActiveMobCount() > 0) {
      return;
    }

    try {
      for (int i = 0; i < getMaxMobCount(); i++) {
        L2GroupSpawn spawn = new L2GroupSpawn(getTemplate());

        int signX = (Rnd.nextInt(2) == 0) ? -1 : 1;
        int signY = (Rnd.nextInt(2) == 0) ? -1 : 1;
        int randX = Rnd.nextInt(MobGroupTable.RANDOM_RANGE);
        int randY = Rnd.nextInt(MobGroupTable.RANDOM_RANGE);

        spawn.setLocx(x + (signX * randX));
        spawn.setLocy(y + (signY * randY));
        spawn.setLocz(z);
        spawn.stopRespawn();

        SpawnTable.getInstance().addNewSpawn(spawn, false);
        getMobs().add((L2ControllableMobInstance) spawn.doGroupSpawn());
      }
    } catch (ClassNotFoundException e) {
    } catch (NoSuchMethodException e2) {
    }
  }
コード例 #3
0
  public void newRace() {
    int random = 0;

    for (int i = 0; i < 8; i++) {
      int id = 31003;
      random = Rnd.get(24);
      while (true) {
        for (int j = i - 1; j >= 0; j--) {
          if (_monsters[j].getTemplate().getId() == (id + random)) {
            random = Rnd.get(24);
            continue;
          }
        }
        break;
      }
      try {
        L2NpcTemplate template = NpcData.getInstance().getTemplate(id + random);
        _constructor =
            Class.forName(
                    "com.l2jserver.gameserver.model.actor.instance."
                        + template.getType()
                        + "Instance")
                .getConstructors()[0];
        int objectId = IdFactory.getInstance().getNextId();
        _monsters[i] = (L2Npc) _constructor.newInstance(objectId, template);
      } catch (Exception e) {
        _log.log(Level.WARNING, "", e);
      }
      // _log.info("Monster "+i+" is id: "+(id+random));
    }
    newSpeeds();
  }
コード例 #4
0
  @Override
  public boolean doDie(L2Character killer) {
    if (!super.doDie(killer)) {
      return false;
    }

    final L2PcInstance player = killer.getActingPlayer();
    if (player != null) {
      broadcastPacket(
          SystemMessage.getSystemMessage(SystemMessageId.CONGRATULATIONS_YOUR_RAID_WAS_SUCCESSFUL));
      if (player.getParty() != null) {
        for (L2PcInstance member : player.getParty().getMembers()) {
          member.setRaidPoints(member.getRaidPoints() + ((getLevel() / 2) + Rnd.get(-5, 5)));
          if (member.isNoble()) {
            Hero.getInstance().setRBkilled(member.getObjectId(), getId());
          }
        }
      } else {
        player.setRaidPoints(player.getRaidPoints() + ((getLevel() / 2) + Rnd.get(-5, 5)));
        if (player.isNoble()) {
          Hero.getInstance().setRBkilled(player.getObjectId(), getId());
        }
      }
    }

    RaidBossSpawnManager.getInstance().updateStatus(this, true);
    return true;
  }
コード例 #5
0
  /**
   * We generate a new spawn in our event and added to the list.
   *
   * @param npcId
   * @param x
   * @param y
   * @param z
   * @param heading
   * @param team
   * @param title
   * @param randomOffset
   * @param instanceId
   * @return
   */
  public NpcHolder addEventNpc(
      int npcId,
      int x,
      int y,
      int z,
      int heading,
      Team team,
      String title,
      boolean randomOffset,
      int instanceId) {
    // We generate our npc spawn
    L2Npc npc = null;
    try {
      L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
      if (template != null) {
        if (randomOffset) {
          x += Rnd.get(-1000, 1000);
          y += Rnd.get(-1000, 1000);
        }

        L2Spawn spawn = new L2Spawn(template);
        spawn.setHeading(heading);
        spawn.setX(x);
        spawn.setY(y);
        spawn.setZ(z + 20);
        spawn.setAmount(1);
        spawn.setInstanceId(instanceId);

        npc = spawn.doSpawn(); // isSummonSpawn.
        npc.setTeam(team);

        if (title != null) {
          npc.setTitle(title);
        }

        SpawnTable.getInstance().addNewSpawn(spawn, false);
        spawn.init();
        // animation.
        spawn
            .getLastSpawn()
            .broadcastPacket(
                new MagicSkillUse(spawn.getLastSpawn(), spawn.getLastSpawn(), 1034, 1, 1, 1));
      }
    } catch (Exception e) {
      e.printStackTrace();
      return null;
    }

    NpcHolder npcHolder = new NpcHolder(npc);

    // Add our npc to the list.
    _eventNpc.put(npc.getObjectId(), npcHolder);

    return npcHolder;
  }
コード例 #6
0
 public void newSpeeds() {
   _speeds = new int[8][20];
   int total = 0;
   _first[1] = 0;
   _second[1] = 0;
   for (int i = 0; i < 8; i++) {
     total = 0;
     for (int j = 0; j < 20; j++) {
       if (j == 19) {
         _speeds[i][j] = 100;
       } else {
         _speeds[i][j] = Rnd.get(60) + 65;
       }
       total += _speeds[i][j];
     }
     if (total >= _first[1]) {
       _second[0] = _first[0];
       _second[1] = _first[1];
       _first[0] = 8 - i;
       _first[1] = total;
     } else if (total >= _second[1]) {
       _second[0] = 8 - i;
       _second[1] = total;
     }
   }
 }
コード例 #7
0
ファイル: L2Fishing.java プロジェクト: 3mRe/L2Java
  public synchronized void doDie(boolean win) {
    if (_fishAiTask != null) {
      _fishAiTask.cancel(false);
      _fishAiTask = null;
    }

    if (_fisher == null) {
      return;
    }

    if (win) {
      final L2FishingMonster fishingMonster =
          FishingMonstersData.getInstance().getFishingMonster(_fisher.getLevel());
      if (fishingMonster != null) {
        if (Rnd.get(100) <= fishingMonster.getProbability()) {
          _fisher.sendPacket(SystemMessageId.YOU_VE_CAUGHT_GOLDEEN);
          final L2Npc monster =
              AbstractScript.addSpawn(fishingMonster.getFishingMonsterId(), _fisher);
          monster.setTarget(_fisher);
        } else {
          _fisher.sendPacket(SystemMessageId.YOU_CAUGHT_SOMETHING);
          _fisher.addItem("Fishing", _fishId, 1, null, true);
          FishingChampionshipManager.getInstance().newFish(_fisher, _lureId);
        }
      }
    }

    _fisher.endFishing(win, true);
    _fisher = null;
  }
コード例 #8
0
 /**
  * Spawn all minions at a regular interval Also if boss is too far from home location at the time
  * of this check, teleport it home.
  */
 @Override
 protected void startMaintenanceTask() {
   _maintenanceTask =
       ThreadPoolManager.getInstance()
           .scheduleGeneralAtFixedRate(
               () -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
 }
コード例 #9
0
 public final Location getBanishSpawnLoc() {
   if (_banishSpawnLocs != null) {
     if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) {
       return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
     }
     return _banishSpawnLocs.get(0);
   }
   return getSpawnLoc();
 }
コード例 #10
0
ファイル: MobGroup.java プロジェクト: 54k/L2J_Server
  public void teleportGroup(L2PcInstance player) {
    removeDead();

    for (L2ControllableMobInstance mobInst : getMobs()) {
      if (mobInst == null) {
        continue;
      }

      if (!mobInst.isDead()) {
        int x = player.getX() + Rnd.nextInt(50);
        int y = player.getY() + Rnd.nextInt(50);

        mobInst.teleToLocation(x, y, player.getZ(), true);
        L2ControllableMobAI ai = (L2ControllableMobAI) mobInst.getAI();
        ai.follow(player);
      }
    }
  }
コード例 #11
0
  /**
   * Prioritized event notification <br>
   * This method will be invoked as soon as creature from level range between 1 and 10 dies.<br>
   * This listener is registered into individual npcs container.
   *
   * @param event
   */
  @RegisterEvent(EventType.ON_CREATURE_KILL)
  @RegisterType(ListenerRegisterType.NPC)
  @NpcLevelRange(from = 1, to = 10)
  @Priority(100)
  public void OnCreatureKill(OnCreatureKill event) {
    // 70% chance to drop
    if (Rnd.get(100) >= 70) {
      return;
    }

    // Make sure a player killed this monster.
    if ((event.getAttacker() != null)
        && event.getAttacker().isPlayable()
        && event.getTarget().isAttackable()) {
      final L2Attackable monster = (L2Attackable) event.getTarget();
      monster.dropItem(
          event.getAttacker().getActingPlayer(), new ItemHolder(57, Rnd.get(100, 1000)));
    }
  }
コード例 #12
0
    protected void spawnBoss() throws Exception {
      if (!hasBosses() || (_spawnedBoss != null)) {
        throw new IllegalStateException();
      }

      final L2Spawn spawn = new L2Spawn(_bossNpcIds[Rnd.get(_bossNpcIds.length)]);
      spawn.setAmount(1);
      spawn.setHeading(Rnd.get(65536));

      int radius = Rnd.get(BOSS_MIN_SPAWN_RADIUS, BOSS_MAX_SPAWN_RADIUS);
      double angleRadians = Rnd.get() * 2 * Math.PI;
      int spawnX = (int) (radius * Math.cos(angleRadians)) + _middlePoint.getX();
      int spawnY = (int) (radius * Math.sin(angleRadians)) + _middlePoint.getY();

      spawn.setXYZ(
          spawnX, spawnY, GeoData.getInstance().getHeight(spawnX, spawnY, _middlePoint.getZ()));
      spawn.stopRespawn();
      _spawnedBoss = spawn.spawnOne(false);
    }
コード例 #13
0
ファイル: L2Fishing.java プロジェクト: 3mRe/L2Java
  protected void aiTask() {
    if (_thinking) {
      return;
    }
    _thinking = true;
    _time--;

    try {
      if (_mode == 1) {
        if (_deceptiveMode == 0) {
          _fishCurHp += (int) _regenHp;
        }
      } else {
        if (_deceptiveMode == 1) {
          _fishCurHp += (int) _regenHp;
        }
      }
      if (_stop == 0) {
        _stop = 1;
        int check = Rnd.get(100);
        if (check >= 70) {
          _mode = _mode == 0 ? 1 : 0;
        }
        if (_isUpperGrade) {
          check = Rnd.get(100);
          if (check >= 90) {
            _deceptiveMode = _deceptiveMode == 0 ? 1 : 0;
          }
        }
      } else {
        _stop--;
      }
    } finally {
      _thinking = false;
      ExFishingHpRegen efhr =
          new ExFishingHpRegen(_fisher, _time, _fishCurHp, _mode, 0, _anim, 0, _deceptiveMode);
      if (_anim != 0) {
        _fisher.broadcastPacket(efhr);
      } else {
        _fisher.sendPacket(efhr);
      }
    }
  }
コード例 #14
0
 /** @param con */
 public L2LoginClient(MMOConnection<L2LoginClient> con) {
   super(con);
   _state = LoginClientState.CONNECTED;
   _scrambledPair = LoginController.getInstance().getScrambledRSAKeyPair();
   _blowfishKey = LoginController.getInstance().getBlowfishKey();
   _sessionId = Rnd.nextInt();
   _connectionStartTime = System.currentTimeMillis();
   _loginCrypt = new LoginCrypt();
   _loginCrypt.setKey(_blowfishKey);
 }
コード例 #15
0
ファイル: MobGroup.java プロジェクト: 54k/L2J_Server
  public L2ControllableMobInstance getRandomMob() {
    removeDead();

    if (getActiveMobCount() == 0) {
      return null;
    }

    int choice = Rnd.nextInt(getActiveMobCount());
    return getMobs().get(choice);
  }
コード例 #16
0
  public boolean trigger(int event, int damage, byte element, boolean playable) {
    if (_pvpOnly && !playable) return false;

    if (_elements != null && Arrays.binarySearch(_elements, element) < 0) return false;

    // if the skill has "activationMinDamage" setted to higher than -1(default)
    // and if "activationMinDamage" is still higher than the recieved damage, the skill wont trigger
    if (_mindmg > -1 && _mindmg > damage) return false;

    return _triggerType.check(event) && (_chance < 0 || Rnd.get(100) < _chance);
  }
コード例 #17
0
ファイル: MobGroup.java プロジェクト: 54k/L2J_Server
  public void returnGroup(L2Character activeChar) {
    setIdleMode();

    for (L2ControllableMobInstance mobInst : getMobs()) {
      if (mobInst == null) {
        continue;
      }

      int signX = (Rnd.nextInt(2) == 0) ? -1 : 1;
      int signY = (Rnd.nextInt(2) == 0) ? -1 : 1;
      int randX = Rnd.nextInt(MobGroupTable.RANDOM_RANGE);
      int randY = Rnd.nextInt(MobGroupTable.RANDOM_RANGE);

      L2ControllableMobAI ai = (L2ControllableMobAI) mobInst.getAI();
      ai.move(
          activeChar.getX() + (signX * randX),
          activeChar.getY() + (signY * randY),
          activeChar.getZ());
    }
  }
コード例 #18
0
 private final ItemAuction createAuction(final long after) {
   final AuctionItem auctionItem = _items.get(Rnd.get(_items.size()));
   final long startingTime = _dateGenerator.nextDate(after);
   final long endingTime =
       startingTime
           + TimeUnit.MILLISECONDS.convert(auctionItem.getAuctionLength(), TimeUnit.MINUTES);
   final ItemAuction auction =
       new ItemAuction(
           _auctionIds.getAndIncrement(), _instanceId, startingTime, endingTime, auctionItem);
   auction.storeMe();
   return auction;
 }
コード例 #19
0
ファイル: Duel.java プロジェクト: 3mRe/L2Java
  /** Teleports all players to a free arena. */
  public void teleportPlayers() {
    if (!_partyDuel) {
      return;
    }

    final String instanceName = DuelManager.getInstance().getDuelArena();
    final L2OlympiadStadiumZone zone =
        ZoneManager.getInstance()
            .getAllZones(L2OlympiadStadiumZone.class) //
            .stream()
            .filter(z -> z.getInstanceTemplate().equals(instanceName))
            .findFirst()
            .orElse(null);

    if (zone == null) {
      throw new RuntimeException("Unable to find a party duel arena!");
    }

    final List<Location> spawns = zone.getSpawns();
    _duelInstanceId = InstanceManager.getInstance().createDynamicInstance(instanceName);

    // Remove Olympiad buffers
    for (L2Npc buffer : InstanceManager.getInstance().getInstance(getDueldInstanceId()).getNpcs()) {
      if ((buffer instanceof L2OlympiadManagerInstance) && buffer.isVisible()) {
        buffer.decayMe();
      }
    }

    final Location spawn1 = spawns.get(Rnd.get(spawns.size() / 2));
    for (L2PcInstance temp : _playerA.getParty().getMembers()) {
      temp.teleToLocation(spawn1.getX(), spawn1.getY(), spawn1.getZ(), 0, _duelInstanceId, 0);
    }

    final Location spawn2 = spawns.get(Rnd.get(spawns.size() / 2, spawns.size()));
    for (L2PcInstance temp : _playerB.getParty().getMembers()) {
      temp.teleToLocation(spawn2.getX(), spawn2.getY(), spawn2.getZ(), 0, _duelInstanceId, 0);
    }
  }
コード例 #20
0
ファイル: Sow.java プロジェクト: L2JServer-PVP/L2JDatapack
  private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId) {
    // TODO: check all the chances
    int basicSuccess = (L2Manor.getInstance().isAlternative(seedId) ? 20 : 90);
    final int minlevelSeed = L2Manor.getInstance().getSeedMinLevel(seedId);
    final int maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(seedId);
    final int levelPlayer = activeChar.getLevel(); // Attacker Level
    final int levelTarget = target.getLevel(); // target Level

    // seed level
    if (levelTarget < minlevelSeed) basicSuccess -= 5 * (minlevelSeed - levelTarget);
    if (levelTarget > maxlevelSeed) basicSuccess -= 5 * (levelTarget - maxlevelSeed);

    // 5% decrease in chance if player level
    // is more than +/- 5 levels to _target's_ level
    int diff = (levelPlayer - levelTarget);
    if (diff < 0) diff = -diff;
    if (diff > 5) basicSuccess -= 5 * (diff - 5);

    // chance can't be less than 1%
    if (basicSuccess < 1) basicSuccess = 1;

    return Rnd.nextInt(99) < basicSuccess;
  }
コード例 #21
0
  public synchronized void start(L2PcInstance player, byte type, L2Npc npc) {
    boolean canPass = true;
    if (!player.isInParty()) {
      showHtmlFile(player, "data/html/seven_signs/rift/NoParty.htm", npc);
      return;
    }

    if (player.getParty().getPartyLeaderOID() != player.getObjectId()) {
      showHtmlFile(player, "data/html/seven_signs/rift/NotPartyLeader.htm", npc);
      return;
    }

    if (player.getParty().isInDimensionalRift()) {
      handleCheat(player, npc);
      return;
    }

    if (player.getParty().getMemberCount() < Config.RIFT_MIN_PARTY_SIZE) {
      NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
      html.setFile(player.getHtmlPrefix(), "data/html/seven_signs/rift/SmallParty.htm");
      html.replace("%npc_name%", npc.getName());
      html.replace("%count%", Integer.toString(Config.RIFT_MIN_PARTY_SIZE));
      player.sendPacket(html);
      return;
    }

    // max parties inside is rooms count - 1
    if (!isAllowedEnter(type)) {
      player.sendMessage("Rift is full. Try later.");
      return;
    }

    for (L2PcInstance p : player.getParty().getPartyMembers())
      if (!checkIfInPeaceZone(p.getX(), p.getY(), p.getZ())) {
        canPass = false;
        break;
      }

    if (!canPass) {
      showHtmlFile(player, "data/html/seven_signs/rift/NotInWaitingRoom.htm", npc);
      return;
    }

    L2ItemInstance i;
    int count = getNeededItems(type);
    for (L2PcInstance p : player.getParty().getPartyMembers()) {
      i = p.getInventory().getItemByItemId(DIMENSIONAL_FRAGMENT_ITEM_ID);

      if (i == null) {
        canPass = false;
        break;
      }

      if (i.getCount() > 0) {
        if (i.getCount() < getNeededItems(type)) {
          canPass = false;
          break;
        }
      } else {
        canPass = false;
        break;
      }
    }

    if (!canPass) {
      NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
      html.setFile(player.getHtmlPrefix(), "data/html/seven_signs/rift/NoFragments.htm");
      html.replace("%npc_name%", npc.getName());
      html.replace("%count%", Integer.toString(count));
      player.sendPacket(html);
      return;
    }

    for (L2PcInstance p : player.getParty().getPartyMembers()) {
      i = p.getInventory().getItemByItemId(DIMENSIONAL_FRAGMENT_ITEM_ID);
      if (!p.destroyItem("RiftEntrance", i, count, null, false)) {
        NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
        html.setFile(player.getHtmlPrefix(), "data/html/seven_signs/rift/NoFragments.htm");
        html.replace("%npc_name%", npc.getName());
        html.replace("%count%", Integer.toString(count));
        player.sendPacket(html);
        return;
      }
    }

    byte room;
    FastList<Byte> emptyRooms;
    do {
      emptyRooms = getFreeRooms(type);
      room = emptyRooms.get(Rnd.get(1, emptyRooms.size()) - 1);
    }
    // find empty room
    while (_rooms.get(type).get(room).ispartyInside());
    new DimensionalRift(player.getParty(), type, room);
  }
コード例 #22
0
 public int getRandomX() {
   return Rnd.get(_xMin, _xMax);
 }
コード例 #23
0
  @Override
  protected void runImpl() {
    final L2PcInstance activeChar = getActiveChar();
    if (activeChar == null) {
      return;
    }

    if (Config.DEBUG) {
      _log.info(
          getType()
              + ": "
              + activeChar
              + " requested action use ID: "
              + _actionId
              + " Ctrl pressed:"
              + _ctrlPressed
              + " Shift pressed:"
              + _shiftPressed);
    }

    // Don't do anything if player is dead or confused
    if ((activeChar.isFakeDeath() && (_actionId != 0))
        || activeChar.isDead()
        || activeChar.isOutOfControl()) {
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    final BuffInfo info =
        activeChar.getEffectList().getBuffInfoByAbnormalType(AbnormalType.BOT_PENALTY);
    if (info != null) {
      for (AbstractEffect effect : info.getEffects()) {
        if (!effect.checkCondition(_actionId)) {
          activeChar.sendPacket(
              SystemMessageId
                  .YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_HAVE_BEEN_RESTRICTED);
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }

    // Don't allow to do some action if player is transformed
    if (activeChar.isTransformed()) {
      int[] allowedActions =
          activeChar.isTransformed()
              ? ExBasicActionList.ACTIONS_ON_TRANSFORM
              : ExBasicActionList.DEFAULT_ACTION_LIST;
      if (!(Arrays.binarySearch(allowedActions, _actionId) >= 0)) {
        sendPacket(ActionFailed.STATIC_PACKET);
        _log.warning(
            "Player "
                + activeChar
                + " used action which he does not have! Id = "
                + _actionId
                + " transform: "
                + activeChar.getTransformation());
        return;
      }
    }

    final L2Summon pet = activeChar.getPet();
    final L2Summon servitor = activeChar.getAnyServitor();
    final L2Object target = activeChar.getTarget();
    switch (_actionId) {
      case 0: // Sit/Stand
        if (activeChar.isSitting() || !activeChar.isMoving() || activeChar.isFakeDeath()) {
          useSit(activeChar, target);
        } else {
          // Sit when arrive using next action.
          // Creating next action class.
          final NextAction nextAction =
              new NextAction(
                  CtrlEvent.EVT_ARRIVED,
                  CtrlIntention.AI_INTENTION_MOVE_TO,
                  () -> useSit(activeChar, target));

          // Binding next action to AI.
          activeChar.getAI().setNextAction(nextAction);
        }
        break;
      case 1: // Walk/Run
        if (activeChar.isRunning()) {
          activeChar.setWalking();
        } else {
          activeChar.setRunning();
        }
        break;
      case 10: // Private Store - Sell
        activeChar.tryOpenPrivateSellStore(false);
        break;
      case 15: // Change Movement Mode (Pets)
        if (validateSummon(pet, true)) {
          ((L2SummonAI) pet.getAI()).notifyFollowStatusChange();
        }
        break;
      case 16: // Attack (Pets)
        if (validateSummon(pet, true)) {
          if (pet.canAttack(_ctrlPressed)) {
            pet.doAttack();
          }
        }
        break;
      case 17: // Stop (Pets)
        if (validateSummon(pet, true)) {
          pet.cancelAction();
        }
        break;
      case 19: // Unsummon Pet
        if (!validateSummon(pet, true)) {
          break;
        }

        if (pet.isDead()) {
          sendPacket(SystemMessageId.DEAD_PETS_CANNOT_BE_RETURNED_TO_THEIR_SUMMONING_ITEM);
          break;
        }

        if (pet.isAttackingNow() || pet.isInCombat() || pet.isMovementDisabled()) {
          sendPacket(SystemMessageId.A_PET_CANNOT_BE_UNSUMMONED_DURING_BATTLE);
          break;
        }

        if (pet.isHungry()) {
          if (!((L2PetInstance) pet).getPetData().getFood().isEmpty()) {
            sendPacket(SystemMessageId.YOU_MAY_NOT_RESTORE_A_HUNGRY_PET);
          } else {
            sendPacket(
                SystemMessageId
                    .THE_MINION_PET_CANNOT_BE_RETURNED_BECAUSE_THERE_IS_NOT_MUCH_TIME_REMAINING_UNTIL_IT_LEAVES);
          }
          break;
        }

        pet.unSummon(activeChar);
        break;
      case 21: // Change Movement Mode (Servitors)
        if (validateSummon(servitor, false)) {
          ((L2SummonAI) servitor.getAI()).notifyFollowStatusChange();
        }
        break;
      case 22: // Attack (Servitors)
        if (validateSummon(servitor, false)) {
          if (servitor.canAttack(_ctrlPressed)) {
            servitor.doAttack();
          }
        }
        break;
      case 23: // Stop (Servitors)
        if (validateSummon(servitor, false)) {
          servitor.cancelAction();
        }
        break;
      case 28: // Private Store - Buy
        activeChar.tryOpenPrivateBuyStore();
        break;
      case 32: // Wild Hog Cannon - Wild Cannon
        useSkill("DDMagic", false);
        break;
      case 36: // Soulless - Toxic Smoke
        useSkill("RangeDebuff", false);
        break;
      case 37: // Dwarven Manufacture
        if (activeChar.isAlikeDead()) {
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
        if (activeChar.getPrivateStoreType() != PrivateStoreType.NONE) {
          activeChar.setPrivateStoreType(PrivateStoreType.NONE);
          activeChar.broadcastUserInfo();
        }
        if (activeChar.isSitting()) {
          activeChar.standUp();
        }

        sendPacket(new RecipeShopManageList(activeChar, true));
        break;
      case 38: // Mount/Dismount
        activeChar.mountPlayer(pet);
        break;
      case 39: // Soulless - Parasite Burst
        useSkill("RangeDD", false);
        break;
      case 41: // Wild Hog Cannon - Attack
        if (validateSummon(servitor, false)) {
          if ((target != null) && (target.isDoor() || (target instanceof L2SiegeFlagInstance))) {
            useSkill(4230, false);
          } else {
            sendPacket(SystemMessageId.INVALID_TARGET);
          }
        }
        break;
      case 42: // Kai the Cat - Self Damage Shield
        useSkill("HealMagic", false);
        break;
      case 43: // Merrow the Unicorn - Hydro Screw
        useSkill("DDMagic", false);
        break;
      case 44: // Big Boom - Boom Attack
        useSkill("DDMagic", false);
        break;
      case 45: // Boxer the Unicorn - Master Recharge
        useSkill("HealMagic", activeChar, false);
        break;
      case 46: // Mew the Cat - Mega Storm Strike
        useSkill("DDMagic", false);
        break;
      case 47: // Silhouette - Steal Blood
        useSkill("DDMagic", false);
        break;
      case 48: // Mechanic Golem - Mech. Cannon
        useSkill("DDMagic", false);
        break;
      case 51: // General Manufacture
        // Player shouldn't be able to set stores if he/she is alike dead (dead or fake death)
        if (activeChar.isAlikeDead()) {
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
        if (activeChar.getPrivateStoreType() != PrivateStoreType.NONE) {
          activeChar.setPrivateStoreType(PrivateStoreType.NONE);
          activeChar.broadcastUserInfo();
        }
        if (activeChar.isSitting()) {
          activeChar.standUp();
        }

        sendPacket(new RecipeShopManageList(activeChar, false));
        break;
      case 52: // Unsummon Servitor
        if (validateSummon(servitor, false)) {
          if (servitor.isAttackingNow() || servitor.isInCombat()) {
            sendPacket(SystemMessageId.A_SERVITOR_WHOM_IS_ENGAGED_IN_BATTLE_CANNOT_BE_DE_ACTIVATED);
            break;
          }
          servitor.unSummon(activeChar);
        }
        break;
      case 53: // Move to target (Servitors)
        if (validateSummon(servitor, false)) {
          if ((target != null) && (servitor != target) && !servitor.isMovementDisabled()) {
            servitor.setFollowStatus(false);
            servitor.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
          }
        }
        break;
      case 54: // Move to target (Pets)
        if (validateSummon(pet, true)) {
          if ((target != null) && (pet != target) && !pet.isMovementDisabled()) {
            pet.setFollowStatus(false);
            pet.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
          }
        }
        break;
      case 61: // Private Store Package Sell
        activeChar.tryOpenPrivateSellStore(true);
        break;
      case 65: // Bot Report Button
        if (Config.BOTREPORT_ENABLE) {
          BotReportTable.getInstance().reportBot(activeChar);
        } else {
          activeChar.sendMessage("This feature is disabled.");
        }
        break;
      case 67: // Steer
        if (activeChar.isInAirShip()) {
          if (activeChar.getAirShip().setCaptain(activeChar)) {
            activeChar.broadcastUserInfo();
          }
        }
        break;
      case 68: // Cancel Control
        if (activeChar.isInAirShip() && activeChar.getAirShip().isCaptain(activeChar)) {
          if (activeChar.getAirShip().setCaptain(null)) {
            activeChar.broadcastUserInfo();
          }
        }
        break;
      case 69: // Destination Map
        AirShipManager.getInstance().sendAirShipTeleportList(activeChar);
        break;
      case 70: // Exit Airship
        if (activeChar.isInAirShip()) {
          if (activeChar.getAirShip().isCaptain(activeChar)) {
            if (activeChar.getAirShip().setCaptain(null)) {
              activeChar.broadcastUserInfo();
            }
          } else if (activeChar.getAirShip().isInDock()) {
            activeChar.getAirShip().oustPlayer(activeChar);
          }
        }
        break;
      case 71:
      case 72:
      case 73:
        useCoupleSocial(_actionId - 55);
        break;
      case 78:
      case 79:
      case 80:
      case 81:
        if ((activeChar.getParty() != null)
            && (activeChar.getTarget() != null)
            && (activeChar.getTarget().isCharacter())) {
          activeChar
              .getParty()
              .addTacticalSign(_actionId - 77, (L2Character) activeChar.getTarget());
        } else {
          sendPacket(ActionFailed.STATIC_PACKET);
        }
        break;
      case 82:
      case 83:
      case 84:
      case 85:
        if (activeChar.getParty() != null) {
          activeChar.getParty().setTargetBasedOnTacticalSignId(activeChar, _actionId - 81);
        } else {
          sendPacket(ActionFailed.STATIC_PACKET);
        }
        break;
      case 90: // /instancedzone action since Lindvior
        activeChar.sendPacket(new ExInzoneWaiting(activeChar));
        break;
      case 1000: // Siege Golem - Siege Hammer
        if ((target != null) && target.isDoor()) {
          useSkill(4079, false);
        }
        break;
      case 1001: // Sin Eater - Ultimate Bombastic Buster
        if (validateSummon(pet, true) && (pet.getId() == SIN_EATER_ID)) {
          pet.broadcastPacket(
              new NpcSay(
                  pet.getObjectId(),
                  ChatType.NPC_GENERAL,
                  pet.getId(),
                  NPC_STRINGS[Rnd.get(NPC_STRINGS.length)]));
        }
        break;
      case 1003: // Wind Hatchling/Strider - Wild Stun
        useSkill("PhysicalSpecial", true);
        break;
      case 1004: // Wind Hatchling/Strider - Wild Defense
        useSkill("Buff", activeChar, true);
        break;
      case 1005: // Star Hatchling/Strider - Bright Burst
        useSkill("DDMagic", true);
        break;
      case 1006: // Star Hatchling/Strider - Bright Heal
        useSkill("Heal", activeChar, true);
        break;
      case 1007: // Feline Queen - Blessing of Queen
        useSkill("Buff1", activeChar, false);
        break;
      case 1008: // Feline Queen - Gift of Queen
        useSkill("Buff2", activeChar, false);
        break;
      case 1009: // Feline Queen - Cure of Queen
        useSkill("DDMagic", false);
        break;
      case 1010: // Unicorn Seraphim - Blessing of Seraphim
        useSkill("Buff1", activeChar, false);
        break;
      case 1011: // Unicorn Seraphim - Gift of Seraphim
        useSkill("Buff2", activeChar, false);
        break;
      case 1012: // Unicorn Seraphim - Cure of Seraphim
        useSkill("DDMagic", false);
        break;
      case 1013: // Nightshade - Curse of Shade
        useSkill("DeBuff1", false);
        break;
      case 1014: // Nightshade - Mass Curse of Shade
        useSkill("DeBuff2", false);
        break;
      case 1015: // Nightshade - Shade Sacrifice
        useSkill("Heal", false);
        break;
      case 1016: // Cursed Man - Cursed Blow
        useSkill("PhysicalSpecial1", false);
        break;
      case 1017: // Cursed Man - Cursed Strike
        useSkill("PhysicalSpecial2", false);
        break;
      case 1031: // Feline King - Slash
        useSkill("PhysicalSpecial1", false);
        break;
      case 1032: // Feline King - Spinning Slash
        useSkill("PhysicalSpecial2", false);
        break;
      case 1033: // Feline King - Hold of King
        useSkill("PhysicalSpecial3", false);
        break;
      case 1034: // Magnus the Unicorn - Whiplash
        useSkill("PhysicalSpecial1", false);
        break;
      case 1035: // Magnus the Unicorn - Tridal Wave
        useSkill("PhysicalSpecial2", false);
        break;
      case 1036: // Spectral Lord - Corpse Kaboom
        useSkill("PhysicalSpecial1", false);
        break;
      case 1037: // Spectral Lord - Dicing Death
        useSkill("PhysicalSpecial2", false);
        break;
      case 1038: // Spectral Lord - Dark Curse
        useSkill("PhysicalSpecial3", false);
        break;
      case 1039: // Swoop Cannon - Cannon Fodder
        useSkill(5110, false);
        break;
      case 1040: // Swoop Cannon - Big Bang
        useSkill(5111, false);
        break;
      case 1041: // Great Wolf - Bite Attack
        useSkill("Skill01", true);
        break;
      case 1042: // Great Wolf - Maul
        useSkill("Skill03", true);
        break;
      case 1043: // Great Wolf - Cry of the Wolf
        useSkill("Skill02", true);
        break;
      case 1044: // Great Wolf - Awakening
        useSkill("Skill04", true);
        break;
      case 1045: // Great Wolf - Howl
        useSkill(5584, true);
        break;
      case 1046: // Strider - Roar
        useSkill(5585, true);
        break;
      case 1047: // Divine Beast - Bite
        useSkill(5580, false);
        break;
      case 1048: // Divine Beast - Stun Attack
        useSkill(5581, false);
        break;
      case 1049: // Divine Beast - Fire Breath
        useSkill(5582, false);
        break;
      case 1050: // Divine Beast - Roar
        useSkill(5583, false);
        break;
      case 1051: // Feline Queen - Bless The Body
        useSkill("buff3", false);
        break;
      case 1052: // Feline Queen - Bless The Soul
        useSkill("buff4", false);
        break;
      case 1053: // Feline Queen - Haste
        useSkill("buff5", false);
        break;
      case 1054: // Unicorn Seraphim - Acumen
        useSkill("buff3", false);
        break;
      case 1055: // Unicorn Seraphim - Clarity
        useSkill("buff4", false);
        break;
      case 1056: // Unicorn Seraphim - Empower
        useSkill("buff5", false);
        break;
      case 1057: // Unicorn Seraphim - Wild Magic
        useSkill("buff6", false);
        break;
      case 1058: // Nightshade - Death Whisper
        useSkill("buff3", false);
        break;
      case 1059: // Nightshade - Focus
        useSkill("buff4", false);
        break;
      case 1060: // Nightshade - Guidance
        useSkill("buff5", false);
        break;
      case 1061: // Wild Beast Fighter, White Weasel - Death blow
        useSkill(5745, true);
        break;
      case 1062: // Wild Beast Fighter - Double attack
        useSkill(5746, true);
        break;
      case 1063: // Wild Beast Fighter - Spin attack
        useSkill(5747, true);
        break;
      case 1064: // Wild Beast Fighter - Meteor Shower
        useSkill(5748, true);
        break;
      case 1065: // Fox Shaman, Wild Beast Fighter, White Weasel, Fairy Princess - Awakening
        useSkill(5753, true);
        break;
      case 1066: // Fox Shaman, Spirit Shaman - Thunder Bolt
        useSkill(5749, true);
        break;
      case 1067: // Fox Shaman, Spirit Shaman - Flash
        useSkill(5750, true);
        break;
      case 1068: // Fox Shaman, Spirit Shaman - Lightning Wave
        useSkill(5751, true);
        break;
      case 1069: // Fox Shaman, Fairy Princess - Flare
        useSkill(5752, true);
        break;
      case 1070: // White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra,
        // Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control
        useSkill(5771, true);
        break;
      case 1071: // Tigress - Power Strike
        useSkill("DDMagic", true);
        break;
      case 1072: // Toy Knight - Piercing attack
        useSkill(6046, true);
        break;
      case 1073: // Toy Knight - Whirlwind
        useSkill(6047, true);
        break;
      case 1074: // Toy Knight - Lance Smash
        useSkill(6048, true);
        break;
      case 1075: // Toy Knight - Battle Cry
        useSkill(6049, true);
        break;
      case 1076: // Turtle Ascetic - Power Smash
        useSkill(6050, true);
        break;
      case 1077: // Turtle Ascetic - Energy Burst
        useSkill(6051, true);
        break;
      case 1078: // Turtle Ascetic - Shockwave
        useSkill(6052, true);
        break;
      case 1079: // Turtle Ascetic - Howl
        useSkill(6053, true);
        break;
      case 1080: // Phoenix Rush
        useSkill(6041, false);
        break;
      case 1081: // Phoenix Cleanse
        useSkill(6042, false);
        break;
      case 1082: // Phoenix Flame Feather
        useSkill(6043, false);
        break;
      case 1083: // Phoenix Flame Beak
        useSkill(6044, false);
        break;
      case 1084: // Switch State
        if (pet instanceof L2BabyPetInstance) {
          useSkill(SWITCH_STANCE_ID, true);
        }
        break;
      case 1086: // Panther Cancel
        useSkill(6094, false);
        break;
      case 1087: // Panther Dark Claw
        useSkill(6095, false);
        break;
      case 1088: // Panther Fatal Claw
        useSkill(6096, false);
        break;
      case 1089: // Deinonychus - Tail Strike
        useSkill(6199, true);
        break;
      case 1090: // Guardian's Strider - Strider Bite
        useSkill(6205, true);
        break;
      case 1091: // Guardian's Strider - Strider Fear
        useSkill(6206, true);
        break;
      case 1092: // Guardian's Strider - Strider Dash
        useSkill(6207, true);
        break;
      case 1093: // Maguen - Maguen Strike
        useSkill(6618, true);
        break;
      case 1094: // Maguen - Maguen Wind Walk
        useSkill(6681, true);
        break;
      case 1095: // Elite Maguen - Maguen Power Strike
        useSkill(6619, true);
        break;
      case 1096: // Elite Maguen - Elite Maguen Wind Walk
        useSkill(6682, true);
        break;
      case 1097: // Maguen - Maguen Return
        useSkill(6683, true);
        break;
      case 1098: // Elite Maguen - Maguen Party Return
        useSkill(6684, true);
        break;
      case 1099: // All servitor attack
        activeChar
            .getServitors()
            .values()
            .forEach(
                s -> {
                  if (validateSummon(s, false)) {
                    if (s.canAttack(_ctrlPressed)) {
                      s.doAttack();
                    }
                  }
                });
        break;
      case 1100: // All servitor move to
        activeChar
            .getServitors()
            .values()
            .forEach(
                s -> {
                  if (validateSummon(s, false)) {
                    if ((target != null) && (s != target) && !s.isMovementDisabled()) {
                      s.setFollowStatus(false);
                      s.getAI()
                          .setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
                    }
                  }
                });
        break;
      case 1101: // All servitor stop
        activeChar
            .getServitors()
            .values()
            .forEach(
                summon -> {
                  if (validateSummon(summon, false)) {
                    summon.cancelAction();
                  }
                });
        break;
      case 1102: // Unsummon all servitors
        boolean canUnsummon = true;
        OUT:
        for (L2Summon s : activeChar.getServitors().values()) {
          if (validateSummon(s, false)) {
            if (s.isAttackingNow() || s.isInCombat()) {
              sendPacket(
                  SystemMessageId.A_SERVITOR_WHOM_IS_ENGAGED_IN_BATTLE_CANNOT_BE_DE_ACTIVATED);
              canUnsummon = false;
              break OUT;
            }
            s.unSummon(activeChar);
          }
        }
        if (canUnsummon) {
          activeChar
              .getServitors()
              .values()
              .stream()
              .forEach(
                  s -> {
                    s.unSummon(activeChar);
                  });
        }
        break;
      case 1103: // seems to be passive mode
        break;
      case 1104: // seems to be defend mode
        break;
      case 1106: // Cute Bear - Bear Claw
        useServitorsSkill(11278);
        break;
      case 1107: // Cute Bear - Bear Tumbling
        useServitorsSkill(11279);
        break;
      case 1108: // Saber Tooth Cougar- Cougar Bite
        useServitorsSkill(11280);
        break;
      case 1109: // Saber Tooth Cougar - Cougar Pounce
        useServitorsSkill(11281);
        break;
      case 1110: // Grim Reaper - Reaper Touch
        useServitorsSkill(11282);
        break;
      case 1111: // Grim Reaper - Reaper Power
        useServitorsSkill(11283);
        break;
      case 1113: // Golden Lion - Lion Roar
        useSkill(10051, false);
        break;
      case 1114: // Golden Lion - Lion Claw
        useSkill(10052, false);
        break;
      case 1115: // Golden Lion - Lion Dash
        useSkill(10053, false);
        break;
      case 1116: // Golden Lion - Lion Flame
        useSkill(10054, false);
        break;
      case 1117: // Thunder Hawk - Thunder Flight
        useSkill(10794, false);
        break;
      case 1118: // Thunder Hawk - Thunder Purity
        useSkill(10795, false);
        break;
      case 1120: // Thunder Hawk - Thunder Feather Blast
        useSkill(10797, false);
        break;
      case 1121: // Thunder Hawk - Thunder Sharp Claw
        useSkill(10798, false);
        break;
      case 1122: // Tree of Life - Blessing of Tree
        useServitorsSkill(11806);
        break;
      case 1124: // Wynn Kai the Cat - Feline Aggression
        useServitorsSkill(11323);
        break;
      case 1125: // Wynn Kai the Cat - Feline Stun
        useServitorsSkill(11324);
        break;
      case 1126: // Wynn Feline King - Feline Bite
        useServitorsSkill(11325);
        break;
      case 1127: // Wynn Feline King - Feline Pounce
        useServitorsSkill(11326);
        break;
      case 1128: // Wynn Feline Queen - Feline Touch
        useServitorsSkill(11327);
        break;
      case 1129: // Wynn Feline Queen - Feline Power
        useServitorsSkill(11328);
        break;
      case 1130: // Wynn Merrow - Unicorn's Aggression
        useServitorsSkill(11332);
        break;
      case 1131: // Wynn Merrow - Unicorn's Stun
        useServitorsSkill(11333);
        break;
      case 1132: // Wynn Magnus - Unicorn's Bite
        useServitorsSkill(11334);
        break;
      case 1133: // Wynn Magnus - Unicorn's Pounce
        useServitorsSkill(11335);
        break;
      case 1134: // Wynn Seraphim - Unicorn's Touch
        useServitorsSkill(11336);
        break;
      case 1135: // Wynn Seraphim - Unicorn's Power
        useServitorsSkill(11337);
        break;
      case 1136: // Wynn Nightshade - Phantom Aggression
        useServitorsSkill(11341);
        break;
      case 1137: // Wynn Nightshade - Phantom Stun
        useServitorsSkill(11342);
        break;
      case 1138: // Wynn Spectral Lord - Phantom Bite
        useServitorsSkill(11343);
        break;
      case 1139: // Wynn Spectral Lord - Phantom Pounce
        useServitorsSkill(11344);
        break;
      case 1140: // Wynn Soulless - Phantom Touch
        useServitorsSkill(11345);
        break;
      case 1141: // Wynn Soulless - Phantom Power
        useServitorsSkill(11346);
        break;
      case 1142: // Blood Panther - Panther Roar
        useServitorsSkill(10087);
        break;
      case 1143: // Blood Panther - Panther Rush
        useServitorsSkill(10088);
        break;
      case 5000: // Baby Rudolph - Reindeer Scratch
        useSkill(23155, true);
        break;
      case 5001: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction
        useSkill(23167, true);
        break;
      case 5002: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction
        useSkill(23168, true);
        break;
      case 5003: // Hyum, Lapham, Hyum, Lapham - Thunder Bolt
        useSkill(5749, true);
        break;
      case 5004: // Hyum, Lapham, Hyum, Lapham - Flash
        useSkill(5750, true);
        break;
      case 5005: // Hyum, Lapham, Hyum, Lapham - Lightning Wave
        useSkill(5751, true);
        break;
      case 5006: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias,
        // Lapham, Mafum - Buff Control
        useSkill(5771, true);
        break;
      case 5007: // Deseloph, Lilias, Deseloph, Lilias - Piercing Attack
        useSkill(6046, true);
        break;
      case 5008: // Deseloph, Lilias, Deseloph, Lilias - Spin Attack
        useSkill(6047, true);
        break;
      case 5009: // Deseloph, Lilias, Deseloph, Lilias - Smash
        useSkill(6048, true);
        break;
      case 5010: // Deseloph, Lilias, Deseloph, Lilias - Ignite
        useSkill(6049, true);
        break;
      case 5011: // Rekang, Mafum, Rekang, Mafum - Power Smash
        useSkill(6050, true);
        break;
      case 5012: // Rekang, Mafum, Rekang, Mafum - Energy Burst
        useSkill(6051, true);
        break;
      case 5013: // Rekang, Mafum, Rekang, Mafum - Shockwave
        useSkill(6052, true);
        break;
      case 5014: // Rekang, Mafum, Rekang, Mafum - Ignite
        useSkill(6053, true);
        break;
      case 5015: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias,
        // Lapham, Mafum - Switch Stance
        useSkill(6054, true);
        break;
        // Social Packets
      case 12: // Greeting
        tryBroadcastSocial(2);
        break;
      case 13: // Victory
        tryBroadcastSocial(3);
        break;
      case 14: // Advance
        tryBroadcastSocial(4);
        break;
      case 24: // Yes
        tryBroadcastSocial(6);
        break;
      case 25: // No
        tryBroadcastSocial(5);
        break;
      case 26: // Bow
        tryBroadcastSocial(7);
        break;
      case 29: // Unaware
        tryBroadcastSocial(8);
        break;
      case 30: // Social Waiting
        tryBroadcastSocial(9);
        break;
      case 31: // Laugh
        tryBroadcastSocial(10);
        break;
      case 33: // Applaud
        tryBroadcastSocial(11);
        break;
      case 34: // Dance
        tryBroadcastSocial(12);
        break;
      case 35: // Sorrow
        tryBroadcastSocial(13);
        break;
      case 62: // Charm
        tryBroadcastSocial(14);
        break;
      case 66: // Shyness
        tryBroadcastSocial(15);
        break;
      case 87: // Propose
        tryBroadcastSocial(28);
        break;
      case 88: // Provoke
        tryBroadcastSocial(29);
        break;
      case 89: // Beauty Shop
        tryBroadcastSocial(30);
        activeChar.broadcastInfo();
        break;
      default:
        _log.warning(activeChar.getName() + ": unhandled action type " + _actionId);
        break;
    }
  }
コード例 #24
0
 public int getRandomY() {
   return Rnd.get(_yMin, _yMax);
 }
コード例 #25
0
  @Override
  protected void runImpl() {
    L2PcInstance activeChar = getClient().getActiveChar();

    if (activeChar == null) {
      _log.fine("RequestCrystalizeItem: activeChar was null");
      return;
    }

    if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("crystallize")) {
      activeChar.sendMessage("You are crystallizing too fast.");
      return;
    }

    if (_count <= 0) {
      Util.handleIllegalPlayerAction(
          activeChar,
          "[RequestCrystallizeItem] count <= 0! ban! oid: "
              + _objectId
              + " owner: "
              + activeChar.getName(),
          Config.DEFAULT_PUNISH);
      return;
    }

    if ((activeChar.getPrivateStoreType() != PrivateStoreType.NONE)
        || !activeChar.isInCrystallize()) {
      activeChar.sendPacket(
          SystemMessageId
              .WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM);
      return;
    }

    int skillLevel = activeChar.getSkillLevel(CommonSkill.CRYSTALLIZE.getId());
    if (skillLevel <= 0) {
      activeChar.sendPacket(
          SystemMessageId
              .YOU_MAY_NOT_CRYSTALLIZE_THIS_ITEM_YOUR_CRYSTALLIZATION_SKILL_LEVEL_IS_TOO_LOW);
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      if ((activeChar.getRace() != Race.DWARF)
          && (activeChar.getClassId().ordinal() != 117)
          && (activeChar.getClassId().ordinal() != 55)) {
        _log.info(
            "Player "
                + activeChar.getClient()
                + " used crystalize with classid: "
                + activeChar.getClassId().ordinal());
      }
      return;
    }

    PcInventory inventory = activeChar.getInventory();
    if (inventory != null) {
      L2ItemInstance item = inventory.getItemByObjectId(_objectId);
      if (item == null) {
        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }

      if (item.isHeroItem()) {
        return;
      }

      if (_count > item.getCount()) {
        _count = activeChar.getInventory().getItemByObjectId(_objectId).getCount();
      }
    }

    final L2ItemInstance itemToRemove = activeChar.getInventory().getItemByObjectId(_objectId);
    if ((itemToRemove == null) || itemToRemove.isShadowItem() || itemToRemove.isTimeLimitedItem()) {
      return;
    }

    if (!itemToRemove.getItem().isCrystallizable()
        || (itemToRemove.getItem().getCrystalCount() <= 0)
        || (itemToRemove.getItem().getCrystalType() == CrystalType.NONE)) {
      _log.warning(
          activeChar.getName()
              + " ("
              + activeChar.getObjectId()
              + ") tried to crystallize "
              + itemToRemove.getItem().getId());
      return;
    }

    if (!activeChar.getInventory().canManipulateWithItemId(itemToRemove.getId())) {
      activeChar.sendMessage("You cannot use this item.");
      return;
    }

    // Check if the char can crystallize items and return if false;
    boolean canCrystallize = true;

    switch (itemToRemove.getItem().getCrystalTypePlus()) {
      case D:
        {
          if (skillLevel < 1) {
            canCrystallize = false;
          }
          break;
        }
      case C:
        {
          if (skillLevel < 2) {
            canCrystallize = false;
          }
          break;
        }
      case B:
        {
          if (skillLevel < 3) {
            canCrystallize = false;
          }
          break;
        }
      case A:
        {
          if (skillLevel < 4) {
            canCrystallize = false;
          }
          break;
        }
      case S:
        {
          if (skillLevel < 5) {
            canCrystallize = false;
          }
          break;
        }
      case R:
        {
          if (skillLevel < 6) {
            canCrystallize = false;
          }
          break;
        }
    }

    if (!canCrystallize) {
      activeChar.sendPacket(
          SystemMessageId
              .YOU_MAY_NOT_CRYSTALLIZE_THIS_ITEM_YOUR_CRYSTALLIZATION_SKILL_LEVEL_IS_TOO_LOW);
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // activeChar.setInCrystallize(true);

    // unequip if needed
    SystemMessage sm;
    if (itemToRemove.isEquipped()) {
      L2ItemInstance[] unequiped =
          activeChar.getInventory().unEquipItemInSlotAndRecord(itemToRemove.getLocationSlot());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance item : unequiped) {
        iu.addModifiedItem(item);
      }
      activeChar.sendPacket(iu);

      if (itemToRemove.getEnchantLevel() > 0) {
        sm = SystemMessage.getSystemMessage(SystemMessageId.THE_EQUIPMENT_S1_S2_HAS_BEEN_REMOVED);
        sm.addInt(itemToRemove.getEnchantLevel());
        sm.addItemName(itemToRemove);
      } else {
        sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_UNEQUIPPED);
        sm.addItemName(itemToRemove);
      }
      activeChar.sendPacket(sm);
    }

    // remove from inventory
    final L2ItemInstance removedItem =
        activeChar.getInventory().destroyItem("Crystalize", _objectId, _count, activeChar, null);

    final InventoryUpdate iu = new InventoryUpdate();
    iu.addRemovedItem(removedItem);
    activeChar.sendPacket(iu);

    final int crystalId = itemToRemove.getItem().getCrystalItemId();
    final int crystalAmount = itemToRemove.getCrystalCount();

    final List<ItemChanceHolder> items = new ArrayList<>();
    items.add(new ItemChanceHolder(crystalId, 100, crystalAmount));

    final CrystalizationData data =
        ItemCrystalizationData.getInstance().getCrystalization(itemToRemove.getId());
    if (data != null) {
      data.getItems().stream().filter(holder -> (holder.getId() != crystalId)).forEach(items::add);
    }

    for (ItemChanceHolder holder : items) {
      final double rand = Rnd.nextDouble() * 100;
      if (rand < holder.getChance()) {
        // add crystals
        final L2ItemInstance createdItem =
            activeChar
                .getInventory()
                .addItem("Crystalize", holder.getId(), holder.getCount(), activeChar, activeChar);

        sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S2_S1_S);
        sm.addItemName(createdItem);
        sm.addLong(holder.getCount());
        activeChar.sendPacket(sm);
      }
    }

    sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_CRYSTALLIZED);
    sm.addItemName(removedItem);
    activeChar.sendPacket(sm);

    activeChar.broadcastUserInfo();

    L2World.getInstance().removeObject(removedItem);

    activeChar.setInCrystallize(false);
  }
コード例 #26
0
  @Override
  public void onBypassFeedback(L2PcInstance player, String command) {
    if (command.startsWith("Chat")) {
      int val = 0;
      try {
        val = Integer.parseInt(command.substring(5));
      } catch (IndexOutOfBoundsException ioobe) {
      } catch (NumberFormatException nfe) {
      }
      showChatWindow(player, val);
      return;
    } else if (command.startsWith("ExchangeKE")) {
      String filename = null;
      int item;
      int i0 = Rnd.get(100);
      if (i0 < 5) {
        int i1 = Rnd.get(100);
        if (i1 < 5) item = 9931; // Red Talisman of Meditation
        else if (i1 <= 50) item = 9932; // Blue Talisman - Divine Protection
        else if (i1 <= 75) item = 10416; // Blue Talisman - Explosion
        else item = 10417; // Blue Talisman - Magic Explosion
      } else if (i0 <= 15) {
        switch (Rnd.get(5)) {
          case 1: // Red Talisman of Minimum Clarity
            item = 9917;
            break;
          case 2: // Red Talisman of Maximum Clarity
            item = 9918;
            break;
          case 3: // Red Talisman of Mental Regeneration
            item = 9928;
            break;
          case 4: // Blue Talisman of Protection
            item = 9929;
            break;
          default: // Blue Talisman of Invisibility
            item = 9920;
        }
      } else if (i0 <= 30) {
        switch (Rnd.get(8)) {
          case 1: // Blue Talisman of Defense
            item = 9916;
            break;
          case 2: // Blue Talisman of Defense
            item = 9916;
            break;
          case 3: // Blue Talisman of Healing
            item = 9924;
            break;
          case 4: // Red Talisman of Recovery
            item = 9925;
            break;
          case 5: // Blue Talisman of Defense
            item = 9926;
            break;
          case 6: // Blue Talisman of Magic Defense
            item = 9927;
            break;
          case 7: // Red Talisman - Life Force
            item = 10518;
            break;
          default: // Blue Talisman - Greater Healing
            item = 10424;
        }
      } else {
        switch (Rnd.get(46)) {
          case 0: // Blue Talisman of Power
            item = 9914;
            break;
          case 1: // Blue Talisman of Wild Magic
            item = 9915;
            break;
          case 2: // Blue Talisman of Invisibility
            item = 9920;
            break;
          case 3: // Blue Talisman of Invisibility
            item = 9920;
            break;
          case 4: // Blue Talisman - Shield Protection
            item = 9921;
            break;
          case 5: // Black Talisman - Mending
            item = 9922;
            break;
          case 6: // Yellow Talisman of Power
            item = 9933;
            break;
          case 7: // Yellow Talisman of Violent Haste
            item = 9934;
            break;
          case 8: // Yellow Talisman of Arcane Defense
            item = 9935;
            break;
          case 9: // Yellow Talisman of Arcane Power
            item = 9936;
            break;
          case 10: // Yellow Talisman of Arcane Haste
            item = 9937;
            break;
          case 11: // Yellow Talisman of Accuracy
            item = 9938;
            break;
          case 12: // Yellow Talisman of Defense
            item = 9939;
            break;
          case 13: // Yellow Talisman of Alacrity
            item = 9940;
            break;
          case 14: // Yellow Talisman of Speed
            item = 9941;
            break;
          case 15: // Yellow Talisman of Critical Reduction
            item = 9942;
            break;
          case 16: // Yellow Talisman of Critical Damage
            item = 9943;
            break;
          case 17: // Yellow Talisman of Critical Dodging
            item = 9944;
            break;
          case 18: // Yellow Talisman of Evasion
            item = 9945;
            break;
          case 19: // Yellow Talisman of Healing
            item = 9946;
            break;
          case 20: // Yellow Talisman of CP Regeneration
            item = 9947;
            break;
          case 21: // Yellow Talisman of Physical Regeneration
            item = 9948;
            break;
          case 22: // Yellow Talisman of Mental Regeneration
            item = 9949;
            break;
          case 23: // Grey Talisman of Weight Training
            item = 9950;
            break;
          case 24: // White Talisman of Protection
            item = 9965;
            break;
          case 25: // Orange Talisman - Hot Springs CP Potion
            item = 9952;
            break;
          case 26: // Orange Talisman - Elixir of Life
            item = 9953;
            break;
          case 27: // Orange Talisman - Elixir of Mental Strength
            item = 9954;
            break;
          case 28: // Black Talisman - Vocalization
            item = 9955;
            break;
          case 29: // Black Talisman - Arcane Freedom
            item = 9956;
            break;
          case 30: // Black Talisman - Physical Freedom
            item = 9957;
            break;
          case 31: // Black Talisman - Rescue
            item = 9958;
            break;
          case 32: // Black Talisman - Free Speech
            item = 9959;
            break;
          case 33: // White Talisman of Bravery
            item = 9960;
            break;
          case 34: // White Talisman of Motion
            item = 9961;
            break;
          case 35: // White Talisman of Grounding
            item = 9962;
            break;
          case 36: // White Talisman of Attention
            item = 9963;
            break;
          case 37: // White Talisman of Bandages
            item = 9964;
            break;
          case 38: // White Talisman - Storm
            item = 10418;
            break;
          case 39: // White Talisman - Water
            item = 10420;
            break;
          case 40: // White Talisman -  Earth
            item = 10519;
            break;
          case 41: // White Talisman - Light
            item = 10422;
            break;
          case 42: // Blue Talisman - Self-Destruction
            item = 10423;
            break;
          case 43: // White Talisman - Darkness
            item = 10419;
            break;
          default: // White Talisman - Fire
            item = 10421;
        }
      }

      if (player.destroyItemByItemId("ExchangeKE", 9912, 10, this, false)) {
        SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED);
        msg.addItemName(9912);
        msg.addNumber(10);
        player.sendPacket(msg);

        player.addItem("ExchangeKE", item, 1, player, true);

        filename = "data/html/castlemagician/magician-KE-Exchange.htm";
      } else filename = "data/html/castlemagician/magician-no-KE.htm";

      showChatWindow(player, filename);
      return;
    } else if (command.equals("gotoleader")) {
      if (player.getClan() != null) {
        L2PcInstance clanLeader = player.getClan().getLeader().getPlayerInstance();
        if (clanLeader == null) return;

        if (clanLeader.getFirstEffect(L2EffectType.CLAN_GATE) != null) {
          if (!validateGateCondition(clanLeader, player)) return;

          player.teleToLocation(clanLeader.getX(), clanLeader.getY(), clanLeader.getZ(), false);
          return;
        }
        String filename = "data/html/castlemagician/magician-nogate.htm";
        showChatWindow(player, filename);
      }
      return;
    } else if (command.equals("subskills")) {
      if (player.getClan() != null) {
        if (player.isClanLeader()) {
          AcquireSkillList skilllist = new AcquireSkillList(SkillType.SubClass);
          FastList<L2SkillLearn> list =
              SkillTreesData.getInstance().getAvailableSubPledgeSkills(player.getClan());
          if (list.isEmpty()) {
            player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);
            return;
          }
          for (L2SkillLearn skillLearn : list) {
            skilllist.addSkill(
                skillLearn.getSkillId(),
                skillLearn.getSkillLevel(),
                skillLearn.getSkillLevel(),
                skillLearn.getLevelUpSp(),
                0);
          }
          player.sendPacket(skilllist);
        } else {
          String filename = "data/html/castlemagician/magician-nosquad.htm";
          showChatWindow(player, filename);
        }
      }
    } else super.onBypassFeedback(player, command);
  }
コード例 #27
0
ファイル: PcStatus.java プロジェクト: 54k/L2J_Server
  public final void reduceHp(
      double value,
      L2Character attacker,
      boolean awake,
      boolean isDOT,
      boolean isHPConsumption,
      boolean ignoreCP) {
    if (getActiveChar().isDead()) {
      return;
    }

    // If OFFLINE_MODE_NO_DAMAGE is enabled and player is offline and he is in store/craft mode, no
    // damage is taken.
    if (Config.OFFLINE_MODE_NO_DAMAGE
        && (getActiveChar().getClient() != null)
        && getActiveChar().getClient().isDetached()
        && ((Config.OFFLINE_TRADE_ENABLE
                && ((getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL)
                    || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY)))
            || (Config.OFFLINE_CRAFT_ENABLE
                && (getActiveChar().isInCraftMode()
                    || (getActiveChar().getPrivateStoreType()
                        == L2PcInstance.STORE_PRIVATE_MANUFACTURE))))) {
      return;
    }

    if (getActiveChar().isInvul() && !(isDOT || isHPConsumption)) {
      return;
    }

    if (!isHPConsumption) {
      getActiveChar().stopEffectsOnDamage(awake);
      // Attacked players in craft/shops stand up.
      if (getActiveChar().isInCraftMode() || getActiveChar().isInStoreMode()) {
        getActiveChar().setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
        getActiveChar().standUp();
        getActiveChar().broadcastUserInfo();
      } else if (getActiveChar().isSitting()) {
        getActiveChar().standUp();
      }

      if (!isDOT) {
        if (getActiveChar().isStunned() && (Rnd.get(10) == 0)) {
          getActiveChar().stopStunning(true);
        }
      }
    }

    int fullValue = (int) value;
    int tDmg = 0;
    int mpDam = 0;

    if ((attacker != null) && (attacker != getActiveChar())) {
      final L2PcInstance attackerPlayer = attacker.getActingPlayer();

      if (attackerPlayer != null) {
        if (attackerPlayer.isGM() && !attackerPlayer.getAccessLevel().canGiveDamage()) {
          return;
        }

        if (getActiveChar().isInDuel()) {
          if (getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD) {
            return;
          } else if (getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER) {
            return;
          }

          // cancel duel if player got hit by another player, that is not part of the duel
          if (attackerPlayer.getDuelId() != getActiveChar().getDuelId()) {
            getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
          }
        }
      }

      // Check and calculate transfered damage
      final L2Summon summon = getActiveChar().getSummon();
      if (getActiveChar().hasSummon()
          && summon.isServitor()
          && Util.checkIfInRange(1000, getActiveChar(), summon, true)) {
        tDmg =
            ((int) value
                    * (int)
                        getActiveChar()
                            .getStat()
                            .calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null))
                / 100;

        // Only transfer dmg up to current HP, it should not be killed
        tDmg = Math.min((int) summon.getCurrentHp() - 1, tDmg);
        if (tDmg > 0) {
          summon.reduceCurrentHp(tDmg, attacker, null);
          value -= tDmg;
          fullValue =
              (int)
                  value; // reduce the announced value here as player will get a message about
                         // summon damage
        }
      }

      mpDam =
          ((int) value
                  * (int)
                      getActiveChar().getStat().calcStat(Stats.MANA_SHIELD_PERCENT, 0, null, null))
              / 100;

      if (mpDam > 0) {
        mpDam = (int) (value - mpDam);
        if (mpDam > getActiveChar().getCurrentMp()) {
          getActiveChar().sendPacket(SystemMessageId.MP_BECAME_0_ARCANE_SHIELD_DISAPPEARING);
          getActiveChar().getFirstEffect(1556).stopEffectTask();
          value = mpDam - getActiveChar().getCurrentMp();
          getActiveChar().setCurrentMp(0);
        } else {
          getActiveChar().reduceCurrentMp(mpDam);
          SystemMessage smsg =
              SystemMessage.getSystemMessage(
                  SystemMessageId.ARCANE_SHIELD_DECREASED_YOUR_MP_BY_S1_INSTEAD_OF_HP);
          smsg.addNumber(mpDam);
          getActiveChar().sendPacket(smsg);
          return;
        }
      }

      final L2PcInstance caster = getActiveChar().getTransferingDamageTo();
      if ((caster != null)
          && (getActiveChar().getParty() != null)
          && Util.checkIfInRange(1000, getActiveChar(), caster, true)
          && !caster.isDead()
          && (getActiveChar() != caster)
          && getActiveChar().getParty().getMembers().contains(caster)) {
        int transferDmg = 0;

        transferDmg =
            ((int) value
                    * (int)
                        getActiveChar()
                            .getStat()
                            .calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null))
                / 100;
        transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg);
        if ((transferDmg > 0) && (attacker instanceof L2Playable)) {
          int membersInRange = 0;
          for (L2PcInstance member : caster.getParty().getMembers()) {
            if (Util.checkIfInRange(1000, member, caster, false) && (member != caster)) {
              membersInRange++;
            }
          }

          if (caster.getCurrentCp() > 0) {
            if (caster.getCurrentCp() > transferDmg) {
              reduceCp(transferDmg);
            } else {
              transferDmg = (int) (transferDmg - caster.getCurrentCp());
              reduceCp((int) caster.getCurrentCp());
            }
          }

          caster.reduceCurrentHp(transferDmg / membersInRange, attacker, null);
          value -= transferDmg;
          fullValue = (int) value;
        }
      }

      if (!ignoreCP && (attacker instanceof L2Playable)) {
        if (getCurrentCp() >= value) {
          setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
          value = 0; // No need to subtract anything from Hp
        } else {
          value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
          setCurrentCp(0, false); // Set Cp to 0
        }
      }

      if ((fullValue > 0) && !isDOT) {
        SystemMessage smsg;
        // Send a System Message to the L2PcInstance
        smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
        smsg.addString(getActiveChar().getName());
        smsg.addCharName(attacker);
        smsg.addNumber(fullValue);
        getActiveChar().sendPacket(smsg);

        if (tDmg > 0) {
          smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
          smsg.addString(getActiveChar().getSummon().getName());
          smsg.addCharName(attacker);
          smsg.addNumber(tDmg);
          getActiveChar().sendPacket(smsg);

          if (attackerPlayer != null) {
            smsg =
                SystemMessage.getSystemMessage(
                    SystemMessageId.GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR);
            smsg.addNumber(fullValue);
            smsg.addNumber(tDmg);
            attackerPlayer.sendPacket(smsg);
          }
        }
      }
    }

    if (value > 0) {
      value = getCurrentHp() - value;
      if (value <= 0) {
        if (getActiveChar().isInDuel()) {
          getActiveChar().disableAllSkills();
          stopHpMpRegeneration();
          if (attacker != null) {
            attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
            attacker.sendPacket(ActionFailed.STATIC_PACKET);
          }
          // let the DuelManager know of his defeat
          DuelManager.getInstance().onPlayerDefeat(getActiveChar());
          value = 1;
        } else {
          value = 0;
        }
      }
      setCurrentHp(value);
    }

    if (getActiveChar().getCurrentHp() < 0.5) {
      getActiveChar().abortAttack();
      getActiveChar().abortCast();

      if (getActiveChar().isInOlympiadMode()) {
        stopHpMpRegeneration();
        getActiveChar().setIsDead(true);
        getActiveChar().setIsPendingRevive(true);
        if (getActiveChar().hasSummon()) {
          getActiveChar().getSummon().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
        }
        return;
      }

      getActiveChar().doDie(attacker);
      if (!Config.DISABLE_TUTORIAL) {
        QuestState qs = getActiveChar().getQuestState("255_Tutorial");
        if (qs != null) {
          qs.getQuest().notifyEvent("CE30", null, getActiveChar());
        }
      }
    }
  }
コード例 #28
0
  protected static final Participant[][] createListOfParticipants(List<List<Integer>> list) {
    if ((list == null) || list.isEmpty() || (list.size() < 2)) {
      return null;
    }

    List<Integer> teamOne = null;
    List<Integer> teamTwo = null;
    L2PcInstance player;
    List<L2PcInstance> teamOnePlayers = new ArrayList<>(MAX_TEAM_SIZE);
    List<L2PcInstance> teamTwoPlayers = new ArrayList<>(MAX_TEAM_SIZE);

    while (list.size() > 1) {
      teamOne = list.remove(Rnd.nextInt(list.size()));

      if (((teamOne == null) || teamOne.isEmpty())) {
        continue;
      }

      for (int objectId : teamOne) {
        player = L2World.getInstance().getPlayer(objectId);
        if ((player == null) || !player.isOnline()) {
          teamOnePlayers.clear();
          break;
        }
        teamOnePlayers.add(player);
      }
      if (teamOnePlayers.isEmpty()) {
        continue;
      }

      teamTwo = list.remove(Rnd.nextInt(list.size()));
      if ((teamTwo == null) || teamTwo.isEmpty()) {
        list.add(teamOne);
        teamOnePlayers.clear();
        continue;
      }

      for (int objectId : teamTwo) {
        player = L2World.getInstance().getPlayer(objectId);
        if ((player == null) || !player.isOnline()) {
          teamTwoPlayers.clear();
          break;
        }
        teamTwoPlayers.add(player);
      }
      if (teamTwoPlayers.isEmpty()) {
        list.add(teamOne);
        teamOnePlayers.clear();
        continue;
      }

      Participant[] t1 = new Participant[teamOnePlayers.size()];
      Participant[] t2 = new Participant[teamTwoPlayers.size()];
      Participant[][] result = new Participant[2][];

      for (int i = 0; i < t1.length; i++) {
        t1[i] = new Participant(teamOnePlayers.get(i), 1);
      }

      for (int i = 0; i < t2.length; i++) {
        t2[i] = new Participant(teamTwoPlayers.get(i), 2);
      }

      result[0] = t1;
      result[1] = t2;
      return result;
    }

    return null;
  }
コード例 #29
0
ファイル: L2Fishing.java プロジェクト: 3mRe/L2Java
 public void useReeling(int dmg, int pen) {
   _anim = 2;
   if (Rnd.get(100) > 90) {
     _fisher.sendPacket(SystemMessageId.THE_FISH_HAS_RESISTED_YOUR_ATTEMPT_TO_BRING_IT_IN);
     _goodUse = 0;
     changeHp(0, pen);
     return;
   }
   if (_fisher == null) {
     return;
   }
   if (_mode == 1) {
     if (_deceptiveMode == 0) {
       // Reeling is successful, Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_REEL_THAT_FISH_IN_CLOSER_AND_CAUSE_S1_DAMAGE);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       if (pen > 0) {
         sm =
             SystemMessage.getSystemMessage(SystemMessageId.REELING_SUCCESSFUL_MASTERY_PENALTY_S1);
         sm.addInt(pen);
         _fisher.sendPacket(sm);
       }
       _goodUse = 1;
       changeHp(dmg, pen);
     } else {
       // Reeling failed, Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_FAILED_TO_REEL_THAT_FISH_IN_FURTHER_AND_IT_REGAINS_S1_HP);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       _goodUse = 2;
       changeHp(-dmg, pen);
     }
   } else {
     if (_deceptiveMode == 0) {
       // Reeling failed, Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_FAILED_TO_REEL_THAT_FISH_IN_FURTHER_AND_IT_REGAINS_S1_HP);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       _goodUse = 2;
       changeHp(-dmg, pen);
     } else {
       // Reeling is successful, Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_REEL_THAT_FISH_IN_CLOSER_AND_CAUSE_S1_DAMAGE);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       if (pen > 0) {
         sm =
             SystemMessage.getSystemMessage(SystemMessageId.REELING_SUCCESSFUL_MASTERY_PENALTY_S1);
         sm.addInt(pen);
         _fisher.sendPacket(sm);
       }
       _goodUse = 1;
       changeHp(dmg, pen);
     }
   }
 }
コード例 #30
0
ファイル: L2Fishing.java プロジェクト: 3mRe/L2Java
 public void usePumping(int dmg, int pen) {
   _anim = 1;
   if (Rnd.get(100) > 90) {
     _fisher.sendPacket(SystemMessageId.THE_FISH_HAS_RESISTED_YOUR_ATTEMPT_TO_BRING_IT_IN);
     _goodUse = 0;
     changeHp(0, pen);
     return;
   }
   if (_fisher == null) {
     return;
   }
   if (_mode == 0) {
     if (_deceptiveMode == 0) {
       // Pumping is successful. Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOUR_PUMPING_IS_SUCCESSFUL_CAUSING_S1_DAMAGE);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       if (pen > 0) {
         sm =
             SystemMessage.getSystemMessage(SystemMessageId.PUMPING_SUCCESSFUL_MASTERY_PENALTY_S1);
         sm.addInt(pen);
         _fisher.sendPacket(sm);
       }
       _goodUse = 1;
       changeHp(dmg, pen);
     } else {
       // Pumping failed, Regained: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_FAILED_TO_DO_ANYTHING_WITH_THE_FISH_AND_IT_REGAINS_S1_HP);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       _goodUse = 2;
       changeHp(-dmg, pen);
     }
   } else {
     if (_deceptiveMode == 0) {
       // Pumping failed, Regained: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOU_FAILED_TO_DO_ANYTHING_WITH_THE_FISH_AND_IT_REGAINS_S1_HP);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       _goodUse = 2;
       changeHp(-dmg, pen);
     } else {
       // Pumping is successful. Damage: $s1
       SystemMessage sm =
           SystemMessage.getSystemMessage(
               SystemMessageId.YOUR_PUMPING_IS_SUCCESSFUL_CAUSING_S1_DAMAGE);
       sm.addInt(dmg);
       _fisher.sendPacket(sm);
       if (pen > 0) {
         sm =
             SystemMessage.getSystemMessage(SystemMessageId.PUMPING_SUCCESSFUL_MASTERY_PENALTY_S1);
         sm.addInt(pen);
         _fisher.sendPacket(sm);
       }
       _goodUse = 1;
       changeHp(dmg, pen);
     }
   }
 }