@Override public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon) { if (!zone.isInsideZone(creature) || (creature.isNpc() && (creature.getId() == BAIUM_STONE))) { return super.onSeeCreature(npc, creature, isSummon); } if (creature.isPlayer() && !creature.isDead() && (_standbyPlayer == null)) { _standbyPlayer = (L2PcInstance) creature; } if (creature.isInCategory(CategoryType.CLERIC_GROUP)) { if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25)) { refreshAiParams(creature, npc, 10000); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) { refreshAiParams(creature, npc, 10000, 6000); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75)) { refreshAiParams(creature, npc, 10000, 3000); } else { refreshAiParams(creature, npc, 10000, 2000); } } else { refreshAiParams(creature, npc, 10000, 1000); } manageSkills(npc); return super.onSeeCreature(npc, creature, isSummon); }
@Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { switch (event) { case "31862-04.html": { return event; } case "enter": { String htmltext = null; if (getStatus() == DEAD) { htmltext = "31862-03.html"; } else if (getStatus() == IN_FIGHT) { htmltext = "31862-02.html"; } else if (!hasQuestItems(player, FABRIC)) { htmltext = "31862-01.html"; } else { takeItems(player, FABRIC, 1); player.teleToLocation(TELEPORT_IN_LOC); } return htmltext; } case "teleportOut": { final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)]; player.teleToLocation( destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ()); break; } case "wakeUp": { if (getStatus() == ALIVE) { npc.deleteMe(); setStatus(IN_FIGHT); _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0); _baium.disableCoreAI(true); addBoss(_baium); _lastAttack = System.currentTimeMillis(); startQuestTimer("WAKEUP_ACTION", 50, _baium, null); startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null); startQuestTimer("CHECK_ATTACK", 60000, _baium, null); } break; } case "WAKEUP_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2)); } break; } case "MANAGE_EARTHQUAKE": { if (npc != null) { zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10)); zone.broadcastPacket(new PlaySound("BS02_A")); startQuestTimer("SOCIAL_ACTION", 8000, npc, player); } break; } case "SOCIAL_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3)); startQuestTimer("PLAYER_PORT", 6000, npc, player); } break; } case "PLAYER_PORT": { if (npc != null) { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { player.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, player); } else if ((_standbyPlayer != null) && _standbyPlayer.isInsideRadius(npc, 16000, true, false)) { _standbyPlayer.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, _standbyPlayer); } } break; } case "PLAYER_KILL": { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1)); broadcastNpcSay( npc, Say2.NPC_ALL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with // NpcStringId when are done // core support npc.setTarget(player); npc.doCast(BAIUM_PRESENT.getSkill()); } for (L2PcInstance players : zone.getPlayersInside()) { if (players.isHero()) { zone.broadcastPacket( new ExShowScreenMessage( NpcStringId .NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, players.getName())); break; } } startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, null); break; } case "SPAWN_ARCHANGEL": { _baium.disableCoreAI(false); for (Location loc : ARCHANGEL_LOC) { final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true); startQuestTimer("SELECT_TARGET", 5000, archangel, null); } if ((player != null) && !player.isDead()) { attackPlayer((L2Attackable) npc, player); } else if ((_standbyPlayer != null) && !_standbyPlayer.isDead()) { attackPlayer((L2Attackable) npc, _standbyPlayer); } else { for (L2Character characters : npc.getKnownList().getKnownCharactersInRadius(2000)) { if ((characters != null) && characters.isPlayer() && zone.isInsideZone(characters) && !characters.isDead()) { attackPlayer((L2Attackable) npc, (L2Playable) characters); break; } } } break; } case "SELECT_TARGET": { if (npc != null) { final L2Attackable mob = (L2Attackable) npc; final L2Character mostHated = mob.getMostHated(); if ((_baium == null) || _baium.isDead()) { mob.deleteMe(); break; } if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated)) { if (mob.getTarget() != mostHated) { mob.clearAggroList(); } attackPlayer(mob, (L2Playable) mostHated); } else { boolean found = false; for (L2Character characters : mob.getKnownList().getKnownCharactersInRadius(1000)) { if ((characters != null) && characters.isPlayable() && zone.isInsideZone(characters) && !characters.isDead()) { if (mob.getTarget() != characters) { mob.clearAggroList(); } attackPlayer(mob, (L2Playable) characters); found = true; break; } } if (!found) { if (mob.isInsideRadius(_baium, 40, true, false)) { if (mob.getTarget() != _baium) { mob.clearAggroList(); } mob.setIsRunning(true); mob.addDamageHate(_baium, 0, 999); mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium); } else { mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium); } } } startQuestTimer("SELECT_TARGET", 5000, npc, null); } break; } case "CHECK_ATTACK": { if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis())) { notifyEvent("CLEAR_ZONE", null, null); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); setStatus(ALIVE); } else if (npc != null) { if (((_lastAttack + 300000) < System.currentTimeMillis()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))) { npc.setTarget(npc); npc.doCast(HEAL_OF_BAIUM.getSkill()); } startQuestTimer("CHECK_ATTACK", 60000, npc, null); } break; } case "CLEAR_STATUS": { setStatus(ALIVE); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); break; } case "CLEAR_ZONE": { for (L2Character charInside : zone.getCharactersInside()) { if (charInside != null) { if (charInside.isNpc()) { charInside.deleteMe(); } else if (charInside.isPlayer()) { notifyEvent("teleportOut", null, (L2PcInstance) charInside); } } } break; } case "RESPAWN_BAIUM": { if (getStatus() == DEAD) { setRespawn(0); cancelQuestTimer("CLEAR_STATUS", null, null); notifyEvent("CLEAR_STATUS", null, null); } else { player.sendMessage( getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!"); } break; } case "ABORT_FIGHT": { if (getStatus() == IN_FIGHT) { _baium = null; notifyEvent("CLEAR_ZONE", null, null); notifyEvent("CLEAR_STATUS", null, null); player.sendMessage(getClass().getSimpleName() + ": Aborting fight!"); } else { player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!"); } cancelQuestTimers("CHECK_ATTACK"); cancelQuestTimers("SELECT_TARGET"); break; } case "DESPAWN_MINIONS": { if (getStatus() == IN_FIGHT) { for (L2Character charInside : zone.getCharactersInside()) { if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL)) { charInside.deleteMe(); } } if (player != null) { player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!"); } } else if (player != null) { player.sendMessage( getClass().getSimpleName() + ": You cant despawn archangels right now!"); } break; } case "MANAGE_SKILLS": { if (npc != null) { manageSkills(npc); } break; } } return super.onAdvEvent(event, npc, player); }