/** Get back items in container from database */ public void restore() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)"); statement.setInt(1, getOwnerId()); statement.setString(2, getBaseLocation().name()); ResultSet inv = statement.executeQuery(); L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) continue; L2World.getInstance().storeObject(item); L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer(); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && getItemByItemId(item.getItemId()) != null) addItem("Restore", item, owner, null); else addItem(item); } inv.close(); statement.close(); refreshWeight(); } catch (Exception e) { _log.log(Level.WARNING, "could not restore container:", e); } finally { L2DatabaseFactory.close(con); } }
/** * Adds item to inventory * * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be added * @param count : int Quantity of items to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous * item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem( String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); // If stackable item is found in inventory just add to current quantity if (item != null && item.isStackable()) { item.changeCount(process, count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // Updates database if (itemId == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { for (int i = 0; i < count; i++) { L2Item template = ItemTable.getInstance().getTemplate(itemId); if (template == null) { _log.log( Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId); return null; } item = ItemTable.getInstance() .createItem(process, itemId, template.isStackable() ? count : 1, actor, reference); item.setOwnerId(getOwnerId()); item.setLocation(getBaseLocation()); item.setLastChange(L2ItemInstance.ADDED); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); // If stackable, end loop as entire count is included in 1 instance of item if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP) break; } } refreshWeight(); return item; }
@Override protected void addItem(L2ItemInstance item) { super.addItem(item); try { if (getSize() > 12) { L2ItemInstance removedItem; synchronized (_items) { removedItem = _items.remove(0); } if (removedItem != null) { ItemTable.getInstance().destroyItem("ClearRefund", removedItem, getOwner(), null); removedItem.updateDatabase(true); } } } catch (Exception e) { _log.log(Level.SEVERE, "addItem()", e); } }
/** * Adds item to inventory * * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous * item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem( String process, L2ItemInstance item, L2PcInstance actor, Object reference) { L2ItemInstance olditem = getItemByItemId(item.getItemId()); // If stackable item is found in inventory just add to current quantity if (olditem != null && olditem.isStackable()) { long count = item.getCount(); olditem.changeCount(process, count, actor, reference); olditem.setLastChange(L2ItemInstance.MODIFIED); // And destroys the item ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); item = olditem; // Updates database if (item.getItemId() == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { item.setOwnerId(process, getOwnerId(), actor, reference); item.setLocation(getBaseLocation()); item.setLastChange((L2ItemInstance.ADDED)); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); } refreshWeight(); return item; }
/** * Transfers item to another inventory * * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be transfered * @param count : int Quantity of items to be transfered * @param actor : L2PcInstance Player requesting the item transfer * @param reference : Object Object referencing current action like NPC selling item or previous * item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance transferItem( String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference) { if (target == null) { return null; } L2ItemInstance sourceitem = getItemByObjectId(objectId); if (sourceitem == null) { return null; } L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null; synchronized (sourceitem) { // check if this item still present in this container if (getItemByObjectId(objectId) != sourceitem) { return null; } // Check if requested quantity is available if (count > sourceitem.getCount()) count = sourceitem.getCount(); // If possible, move entire item object if (sourceitem.getCount() == count && targetitem == null) { removeItem(sourceitem); target.addItem(process, sourceitem, actor, reference); targetitem = sourceitem; } else { if (sourceitem.getCount() > count) // If possible, only update counts { sourceitem.changeCount(process, -count, actor, reference); } else // Otherwise destroy old item { removeItem(sourceitem); ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference); } if (targetitem != null) // If possible, only update counts { targetitem.changeCount(process, count, actor, reference); } else // Otherwise add new item { targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference); } } // Updates database sourceitem.updateDatabase(true); if (targetitem != sourceitem && targetitem != null) targetitem.updateDatabase(); if (sourceitem.isAugmented()) sourceitem.getAugmentation().removeBonus(actor); refreshWeight(); target.refreshWeight(); } return targetitem; }