コード例 #1
0
ファイル: Hero.java プロジェクト: LucusAngel/L2J_Server_BETA
  /**
   * Claims the hero status for the given player.
   *
   * @param player the player to become hero
   */
  public void claimHero(L2PcInstance player) {
    _heroes.get(player.getObjectId()).set(CLAIMED, true);

    final L2Clan clan = player.getClan();
    if ((clan != null) && (clan.getLevel() >= 5)) {
      clan.addReputationScore(Config.HERO_POINTS, true);
      final SystemMessage sm =
          SystemMessage.getSystemMessage(
              SystemMessageId.CLAN_MEMBER_C1_BECAME_HERO_AND_GAINED_S2_REPUTATION_POINTS);
      sm.addString(CharNameTable.getInstance().getNameById(player.getObjectId()));
      sm.addInt(Config.HERO_POINTS);
      clan.broadcastToOnlineMembers(sm);
    }

    player.setHero(true);
    player.broadcastPacket(new SocialAction(player.getObjectId(), 20016)); // Hero Animation
    player.sendPacket(new UserInfo(player));
    player.sendPacket(new ExBrExtraUserInfo(player));
    player.broadcastUserInfo();
    // Set Gained hero and reload data
    setHeroGained(player.getObjectId());
    loadFights(player.getObjectId());
    loadDiary(player.getObjectId());
    _heroMessage.put(player.getObjectId(), "");

    updateHeroes(false);
  }
コード例 #2
0
ファイル: Hero.java プロジェクト: LucusAngel/L2J_Server_BETA
  private void init() {
    _heroes.clear();
    _completeHeroes.clear();
    _herocounts.clear();
    _herofights.clear();
    _herodiary.clear();
    _heroMessage.clear();

    try (Connection con = L2DatabaseFactory.getInstance().getConnection();
        Statement s1 = con.createStatement();
        ResultSet rset = s1.executeQuery(GET_HEROES);
        PreparedStatement ps = con.prepareStatement(GET_CLAN_ALLY);
        Statement s2 = con.createStatement();
        ResultSet rset2 = s2.executeQuery(GET_ALL_HEROES)) {
      while (rset.next()) {
        StatsSet hero = new StatsSet();
        int charId = rset.getInt(Olympiad.CHAR_ID);
        hero.set(Olympiad.CHAR_NAME, rset.getString(Olympiad.CHAR_NAME));
        hero.set(Olympiad.CLASS_ID, rset.getInt(Olympiad.CLASS_ID));
        hero.set(COUNT, rset.getInt(COUNT));
        hero.set(PLAYED, rset.getInt(PLAYED));
        hero.set(CLAIMED, Boolean.parseBoolean(rset.getString(CLAIMED)));

        loadFights(charId);
        loadDiary(charId);
        loadMessage(charId);

        processHeros(ps, charId, hero);

        _heroes.put(charId, hero);
      }

      while (rset2.next()) {
        StatsSet hero = new StatsSet();
        int charId = rset2.getInt(Olympiad.CHAR_ID);
        hero.set(Olympiad.CHAR_NAME, rset2.getString(Olympiad.CHAR_NAME));
        hero.set(Olympiad.CLASS_ID, rset2.getInt(Olympiad.CLASS_ID));
        hero.set(COUNT, rset2.getInt(COUNT));
        hero.set(PLAYED, rset2.getInt(PLAYED));
        hero.set(CLAIMED, Boolean.parseBoolean(rset2.getString(CLAIMED)));

        processHeros(ps, charId, hero);

        _completeHeroes.put(charId, hero);
      }
    } catch (SQLException e) {
      _log.log(Level.WARNING, "Hero System: Couldnt load Heroes", e);
    }

    _log.info("Hero System: Loaded " + _heroes.size() + " Heroes.");
    _log.info("Hero System: Loaded " + _completeHeroes.size() + " all time Heroes.");
  }