コード例 #1
0
ファイル: Hero.java プロジェクト: LucusAngel/L2J_Server_BETA
 private void processHeros(PreparedStatement ps, int charId, StatsSet hero) throws SQLException {
   ps.setInt(1, charId);
   try (ResultSet rs = ps.executeQuery()) {
     if (rs.next()) {
       int clanId = rs.getInt("clanid");
       int allyId = rs.getInt("allyId");
       String clanName = "";
       String allyName = "";
       int clanCrest = 0;
       int allyCrest = 0;
       if (clanId > 0) {
         clanName = ClanTable.getInstance().getClan(clanId).getName();
         clanCrest = ClanTable.getInstance().getClan(clanId).getCrestId();
         if (allyId > 0) {
           allyName = ClanTable.getInstance().getClan(clanId).getAllyName();
           allyCrest = ClanTable.getInstance().getClan(clanId).getAllyCrestId();
         }
       }
       hero.set(CLAN_CREST, clanCrest);
       hero.set(CLAN_NAME, clanName);
       hero.set(ALLY_CREST, allyCrest);
       hero.set(ALLY_NAME, allyName);
     }
     ps.clearParameters();
   }
 }
コード例 #2
0
  private static final void dissolveClan(L2PcInstance player, int clanId) {
    if (!player.isClanLeader()) {
      player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
      return;
    }

    final L2Clan clan = player.getClan();
    if (clan.getAllyId() != 0) {
      player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY));
      return;
    }
    if (clan.isAtWar()) {
      player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR));
      return;
    }
    if (clan.getHasCastle() != 0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0) {
      player.sendPacket(
          new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE));
      return;
    }

    for (Castle castle : CastleManager.getInstance().getCastles()) {
      if (SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId())) {
        player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
        return;
      }
    }
    for (Fort fort : FortManager.getInstance().getForts()) {
      if (FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId())) {
        player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
        return;
      }
    }

    if (player.isInsideZone(L2PcInstance.ZONE_SIEGE)) {
      player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
      return;
    }
    if (clan.getDissolvingExpiryTime() > System.currentTimeMillis()) {
      player.sendPacket(new SystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS));
      return;
    }

    clan.setDissolvingExpiryTime(
        System.currentTimeMillis()
            + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); // 24*60*60*1000 = 86400000
    clan.updateClanInDB();

    ClanTable.getInstance().scheduleRemoveClan(clan.getClanId());

    // The clan leader should take the XP penalty of a full death.
    player.deathPenalty(false, false, false);
  }
コード例 #3
0
ファイル: CrestCache.java プロジェクト: zografakos/filemon
  public void convertOldPedgeFiles() {
    File dir = new File(Config.DATAPACK_ROOT, "data/crests/");

    File[] files = dir.listFiles(new OldPledgeFilter());

    for (File file : files) {
      int clanId = Integer.parseInt(file.getName().substring(7, file.getName().length() - 4));

      _log.info("Found old crest file \"" + file.getName() + "\" for clanId " + clanId);

      int newId = IdFactory.getInstance().getNextId();

      L2Clan clan = ClanTable.getInstance().getClan(clanId);

      if (clan != null) {
        removeOldPledgeCrest(clan.getCrestId());

        file.renameTo(new File(Config.DATAPACK_ROOT, "data/crests/Crest_" + newId + ".bmp"));
        _log.info("Renamed Clan crest to new format: Crest_" + newId + ".bmp");

        Connection con = null;

        try {
          con = L2DatabaseFactory.getInstance().getConnection();
          PreparedStatement statement =
              con.prepareStatement("UPDATE clan_data SET crest_id = ? WHERE clan_id = ?");
          statement.setInt(1, newId);
          statement.setInt(2, clan.getClanId());
          statement.executeUpdate();
          statement.close();
        } catch (SQLException e) {
          _log.log(Level.WARNING, "Could not update the crest id:" + e.getMessage(), e);
        } finally {
          L2DatabaseFactory.close(con);
        }

        clan.setCrestId(newId);
      } else {
        _log.info("Clan Id: " + clanId + " does not exist in table.. deleting.");
        file.delete();
      }
    }
  }
コード例 #4
0
ファイル: Hero.java プロジェクト: LucusAngel/L2J_Server_BETA
  public void updateHeroes(boolean setDefault) {
    try (Connection con = L2DatabaseFactory.getInstance().getConnection()) {
      if (setDefault) {
        try (PreparedStatement update_all = con.prepareStatement(UPDATE_ALL)) {
          update_all.execute();
        }
      } else {
        StatsSet hero;
        int heroId;
        for (Entry<Integer, StatsSet> entry : _heroes.entrySet()) {
          hero = entry.getValue();
          heroId = entry.getKey();
          if (_completeHeroes.isEmpty() || !_completeHeroes.containsKey(heroId)) {
            try (PreparedStatement insert = con.prepareStatement(INSERT_HERO)) {
              insert.setInt(1, heroId);
              insert.setInt(2, hero.getInt(Olympiad.CLASS_ID));
              insert.setInt(3, hero.getInt(COUNT));
              insert.setInt(4, hero.getInt(PLAYED));
              insert.setString(5, String.valueOf(hero.getBoolean(CLAIMED)));
              insert.execute();
              insert.close();
            }

            try (PreparedStatement statement = con.prepareStatement(GET_CLAN_ALLY)) {
              statement.setInt(1, heroId);
              try (ResultSet rset = statement.executeQuery()) {
                if (rset.next()) {
                  int clanId = rset.getInt("clanid");
                  int allyId = rset.getInt("allyId");

                  String clanName = "";
                  String allyName = "";
                  int clanCrest = 0;
                  int allyCrest = 0;

                  if (clanId > 0) {
                    clanName = ClanTable.getInstance().getClan(clanId).getName();
                    clanCrest = ClanTable.getInstance().getClan(clanId).getCrestId();

                    if (allyId > 0) {
                      allyName = ClanTable.getInstance().getClan(clanId).getAllyName();
                      allyCrest = ClanTable.getInstance().getClan(clanId).getAllyCrestId();
                    }
                  }

                  hero.set(CLAN_CREST, clanCrest);
                  hero.set(CLAN_NAME, clanName);
                  hero.set(ALLY_CREST, allyCrest);
                  hero.set(ALLY_NAME, allyName);
                }
              }
            }
            _heroes.remove(heroId);
            _heroes.put(heroId, hero);

            _completeHeroes.put(heroId, hero);
          } else {
            try (PreparedStatement statement = con.prepareStatement(UPDATE_HERO)) {
              statement.setInt(1, hero.getInt(COUNT));
              statement.setInt(2, hero.getInt(PLAYED));
              statement.setString(3, String.valueOf(hero.getBoolean(CLAIMED)));
              statement.setInt(4, heroId);
              statement.execute();
            }
          }
        }
      }
    } catch (SQLException e) {
      _log.log(Level.WARNING, "Hero System: Couldnt update Heroes", e);
    }
  }
コード例 #5
0
  @Override
  public void onBypassFeedback(L2PcInstance player, String command) {
    String[] commandStr = command.split(" ");
    String actualCommand = commandStr[0]; // Get actual command

    String cmdParams = "";
    String cmdParams2 = "";

    if (commandStr.length >= 2) cmdParams = commandStr[1];
    if (commandStr.length >= 3) cmdParams2 = commandStr[2];

    if (actualCommand.equalsIgnoreCase("create_clan")) {
      if (cmdParams.isEmpty()) return;

      ClanTable.getInstance().createClan(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("create_academy")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
    } else if (actualCommand.equalsIgnoreCase("rename_pledge")) {
      if (cmdParams.isEmpty() || cmdParams2.isEmpty()) return;

      renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
    } else if (actualCommand.equalsIgnoreCase("create_royal")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
    } else if (actualCommand.equalsIgnoreCase("create_knight")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
    } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) {
      if (cmdParams.isEmpty()) return;

      assignSubPledgeLeader(player, cmdParams, cmdParams2);
    } else if (actualCommand.equalsIgnoreCase("create_ally")) {
      if (cmdParams.isEmpty()) return;

      if (player.getClan() == null)
        player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
      else player.getClan().createAlly(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) {
      player.getClan().dissolveAlly(player);
    } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) {
      dissolveClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) {
      if (cmdParams.isEmpty()) return;

      changeClanLeader(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("recover_clan")) {
      recoverClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) {
      if (player.getClan().levelUpClan(player)) {
        player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0));
        player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1));
      }
    } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) {
      showPledgeSkillList(player);
    } else if (command.startsWith("Subclass")) {
      // Subclasses may not be changed while a skill is in use.
      if (player.isCastingNow() || player.isAllSkillsDisabled()) {
        player.sendPacket(
            new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
        return;
      }

      NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());

      if (player.getTransformation() != null) {
        html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm");
        player.sendPacket(html);
        return;
      }

      int cmdChoice = 0;
      int paramOne = 0;
      int paramTwo = 0;

      try {
        cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

        int endIndex = command.indexOf(' ', 11);
        if (endIndex == -1) endIndex = command.length();

        paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
        if (command.length() > endIndex)
          paramTwo = Integer.parseInt(command.substring(endIndex).trim());
      } catch (Exception NumberFormatException) {
      }

      switch (cmdChoice) {
        case 0: // Subclass change menu
          html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace()));
          break;
        case 1: // Add Subclass - Initial
          // Avoid giving player an option to add a new sub class, if they have three already.
          if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) {
            html.setFile(player.getHtmlPrefix(), getSubClassFail());
            break;
          }

          html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm");
          final StringBuilder content1 = StringUtil.startAppend(200);
          Set<PlayerClass> subsAvailable = getAvailableSubClasses(player);

          if (subsAvailable != null && !subsAvailable.isEmpty()) {
            for (PlayerClass subClass : subsAvailable) {
              StringUtil.append(
                  content1,
                  "<a action=\"bypass -h npc_%objectId%_Subclass 4 ",
                  String.valueOf(subClass.ordinal()),
                  "\" msg=\"1268;",
                  formatClassForDisplay(subClass),
                  "\">",
                  formatClassForDisplay(subClass),
                  "</a><br>");
            }
          } else {
            // TODO: Retail message
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }
          html.replace("%list%", content1.toString());
          break;
        case 2: // Change Class - Initial
          if (player.getSubClasses().isEmpty())
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm");
          else {
            final StringBuilder content2 = StringUtil.startAppend(200);

            if (checkVillageMaster(player.getBaseClass())) {
              StringUtil.append(
                  content2,
                  "<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">",
                  CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()),
                  "</a><br>");
            }

            for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
              SubClass subClass = subList.next();
              if (checkVillageMaster(subClass.getClassDefinition())) {
                StringUtil.append(
                    content2,
                    "<a action=\"bypass -h npc_%objectId%_Subclass 5 ",
                    String.valueOf(subClass.getClassIndex()),
                    "\">",
                    formatClassForDisplay(subClass.getClassDefinition()),
                    "</a><br>");
              }
            }

            if (content2.length() > 0) {
              html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm");
              html.replace("%list%", content2.toString());
            } else
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm");
          }
          break;
        case 3: // Change/Cancel Subclass - Initial
          if (player.getSubClasses() == null || player.getSubClasses().isEmpty()) {
            html.setFile(
                player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm");
            break;
          }

          // custom value
          if (player.getTotalSubClasses() > 3) {
            html.setFile(
                player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm");
            final StringBuilder content3 = StringUtil.startAppend(200);
            int classIndex = 1;

            for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
              SubClass subClass = subList.next();

              StringUtil.append(
                  content3,
                  "Sub-class ",
                  String.valueOf(classIndex++),
                  "<br>",
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 ",
                  String.valueOf(subClass.getClassIndex()),
                  "\">",
                  CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()),
                  "</a><br>");
            }
            html.replace("%list%", content3.toString());
          } else {
            // retail html contain only 3 subclasses
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm");
            if (player.getSubClasses().containsKey(1))
              html.replace(
                  "%sub1%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(1).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", "");

            if (player.getSubClasses().containsKey(2))
              html.replace(
                  "%sub2%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(2).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", "");

            if (player.getSubClasses().containsKey(3))
              html.replace(
                  "%sub3%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(3).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", "");
          }
          break;
        case 4: // Add Subclass - Action (Subclass 4 x[x])
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          boolean allowAddition = true;

          if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) allowAddition = false;

          if (player.getLevel() < 75) allowAddition = false;

          if (allowAddition) {
            if (!player.getSubClasses().isEmpty()) {
              for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
                SubClass subClass = subList.next();

                if (subClass.getLevel() < 75) {
                  allowAddition = false;
                  break;
                }
              }
            }
          }

          /*
           * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
           * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
           *
           * If they both exist, remove both unique items and continue with adding the sub-class.
           */
          if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
            allowAddition = checkQuests(player);

          if (allowAddition && isValidNewSubClass(player, paramOne)) {
            if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return;

            player.setActiveClass(player.getTotalSubClasses());

            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm");

            player.sendPacket(
                new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
          } else html.setFile(player.getHtmlPrefix(), getSubClassFail());
          break;
        case 5: // Change Class - Action
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           *
           * Note: paramOne = classIndex
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          if (player.getClassIndex() == paramOne) {
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm");
            break;
          }

          if (paramOne == 0) {
            if (!checkVillageMaster(player.getBaseClass())) return;
          } else {
            try {
              if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition()))
                return;
            } catch (NullPointerException e) {
              return;
            }
          }

          player.setActiveClass(paramOne);

          player.sendPacket(
              new SystemMessage(
                  SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
          return;
        case 6: // Change/Cancel Subclass - Choice
          // validity check
          if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS) return;

          subsAvailable = getAvailableSubClasses(player);

          // another validity check
          if (subsAvailable == null || subsAvailable.isEmpty()) {
            // TODO: Retail message
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }

          final StringBuilder content6 = StringUtil.startAppend(200);

          for (PlayerClass subClass : subsAvailable) {
            StringUtil.append(
                content6,
                "<a action=\"bypass -h npc_%objectId%_Subclass 7 ",
                String.valueOf(paramOne),
                " ",
                String.valueOf(subClass.ordinal()),
                "\" msg=\"1445;",
                "\">",
                formatClassForDisplay(subClass),
                "</a><br>");
          }

          switch (paramOne) {
            case 1:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm");
              break;
            case 2:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm");
              break;
            case 3:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm");
              break;
            default:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm");
          }
          html.replace("%list%", content6.toString());
          break;
        case 7: // Change Subclass - Action
          /*
           * Warning: the information about this subclass will be removed from the
           * subclass list even if false!
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          if (!isValidNewSubClass(player, paramTwo)) return;

          if (player.modifySubClass(paramOne, paramTwo)) {
            player.abortCast();
            player
                .stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass
                                                                  // stopped!
            player.stopCubics();
            player.setActiveClass(paramOne);

            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm");
            html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo));

            player.sendPacket(
                new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
          } else {
            /*
             * This isn't good! modifySubClass() removed subclass from memory
             * we must update _classIndex! Else IndexOutOfBoundsException can turn
             * up some place down the line along with other seemingly unrelated
             * problems.
             */
            player.setActiveClass(
                0); // Also updates _classIndex plus switching _classid to baseclass.

            player.sendMessage(
                "The sub class could not be added, you have been reverted to your base class.");
            return;
          }
          break;
      }

      html.replace("%objectId%", String.valueOf(getObjectId()));
      player.sendPacket(html);
    } else {
      // this class dont know any other commands, let forward
      // the command to the parent class
      super.onBypassFeedback(player, command);
    }
  }
コード例 #6
0
  private static final void createSubPledge(
      L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl) {
    if (!player.isClanLeader()) {
      player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
      return;
    }

    final L2Clan clan = player.getClan();
    if (clan.getLevel() < minClanLvl) {
      if (pledgeType == L2Clan.SUBUNIT_ACADEMY)
        player.sendPacket(
            new SystemMessage(
                SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY));
      else
        player.sendPacket(
            new SystemMessage(
                SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT));

      return;
    }
    if (!Util.isAlphaNumeric(clanName) || 2 > clanName.length()) {
      player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
      return;
    }
    if (clanName.length() > 16) {
      player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
      return;
    }

    for (L2Clan tempClan : ClanTable.getInstance().getClans()) {
      if (tempClan.getSubPledge(clanName) != null) {
        if (pledgeType == L2Clan.SUBUNIT_ACADEMY) {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_ALREADY_EXISTS);
          sm.addString(clanName);
          player.sendPacket(sm);
          sm = null;
        } else
          player.sendPacket(
              new SystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME));

        return;
      }
    }

    if (pledgeType != L2Clan.SUBUNIT_ACADEMY) {
      if (clan.getClanMember(leaderName) == null
          || clan.getClanMember(leaderName).getPledgeType() != 0) {
        if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
          player.sendPacket(
              new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
        else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1)
          player.sendPacket(
              new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));

        return;
      }
    }

    final int leaderId =
        pledgeType != L2Clan.SUBUNIT_ACADEMY ? clan.getClanMember(leaderName).getObjectId() : 0;

    if (clan.createSubPledge(player, pledgeType, leaderId, clanName) == null) return;

    SystemMessage sm;
    if (pledgeType == L2Clan.SUBUNIT_ACADEMY) {
      sm = new SystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
      sm.addString(player.getClan().getName());
    } else if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1) {
      sm = new SystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED);
      sm.addString(player.getClan().getName());
    } else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1) {
      sm = new SystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED);
      sm.addString(player.getClan().getName());
    } else sm = new SystemMessage(SystemMessageId.CLAN_CREATED);
    player.sendPacket(sm);

    if (pledgeType != L2Clan.SUBUNIT_ACADEMY) {
      final L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
      final L2PcInstance leaderPlayer = leaderSubPledge.getPlayerInstance();
      if (leaderPlayer != null) {
        leaderPlayer.setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderPlayer));
        leaderPlayer.sendPacket(new UserInfo(leaderPlayer));
        leaderPlayer.sendPacket(new ExBrExtraUserInfo(leaderPlayer));
      }
    }
  }