/** * Stops the TvTEvent fight<br> * 1. Set state EventState.INACTIVATING<br> * 2. Remove tvt npc from world<br> * 3. Open doors specified in configs<br> * 4. Teleport all participants back to participation npc location<br> * 5. Teams cleaning<br> * 6. Set state EventState.INACTIVE<br> */ public static void stopFight() { // Set state INACTIVATING setState(EventState.INACTIVATING); // Unspawn event npc unSpawnNpc(); // Opens all doors specified in configs for tvt openDoors(Config.TVT_DOORS_IDS_TO_CLOSE); // Closes all doors specified in Configs for tvt closeDoors(Config.TVT_DOORS_IDS_TO_OPEN); // Iterate over all teams for (TvTEventTeam team : _teams) { for (L2PcInstance playerInstance : team.getParticipatedPlayers().values()) { // Check for nullpointer if (playerInstance != null) { // Enable player revival. playerInstance.setCanRevive(true); // Teleport back. new TvTEventTeleporter( playerInstance, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES, false, false); } } } // Cleanup of teams _teams[0].cleanMe(); _teams[1].cleanMe(); // Set state INACTIVE setState(EventState.INACTIVE); AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID); }
/** Teams initializing<br> */ public static void init() { AntiFeedManager.getInstance().registerEvent(AntiFeedManager.TVT_ID); _teams[0] = new TvTEventTeam(Config.TVT_EVENT_TEAM_1_NAME, Config.TVT_EVENT_TEAM_1_COORDINATES); _teams[1] = new TvTEventTeam(Config.TVT_EVENT_TEAM_2_NAME, Config.TVT_EVENT_TEAM_2_COORDINATES); }
/** * Starts the TvTEvent fight<br> * 1. Set state EventState.STARTING<br> * 2. Close doors specified in configs<br> * 3. Abort if not enough participants(return false)<br> * 4. Set state EventState.STARTED<br> * 5. Teleport all participants to team spot<br> * <br> * * @return boolean: true if success, otherwise false<br> */ public static boolean startFight() { // Set state to STARTING setState(EventState.STARTING); // Randomize and balance team distribution final Map<Integer, L2PcInstance> allParticipants = new HashMap<>(); allParticipants.putAll(_teams[0].getParticipatedPlayers()); allParticipants.putAll(_teams[1].getParticipatedPlayers()); _teams[0].cleanMe(); _teams[1].cleanMe(); L2PcInstance player; Iterator<L2PcInstance> iter; if (needParticipationFee()) { iter = allParticipants.values().iterator(); while (iter.hasNext()) { player = iter.next(); if (!hasParticipationFee(player)) { iter.remove(); } } } final int balance[] = {0, 0}; int priority = 0, highestLevelPlayerId; L2PcInstance highestLevelPlayer; // TODO: allParticipants should be sorted by level instead of using highestLevelPcInstanceOf for // every fetch while (!allParticipants.isEmpty()) { // Priority team gets one player highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants); highestLevelPlayer = allParticipants.get(highestLevelPlayerId); allParticipants.remove(highestLevelPlayerId); _teams[priority].addPlayer(highestLevelPlayer); balance[priority] += highestLevelPlayer.getLevel(); // Exiting if no more players if (allParticipants.isEmpty()) { break; } // The other team gets one player // TODO: Code not dry priority = 1 - priority; highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants); highestLevelPlayer = allParticipants.get(highestLevelPlayerId); allParticipants.remove(highestLevelPlayerId); _teams[priority].addPlayer(highestLevelPlayer); balance[priority] += highestLevelPlayer.getLevel(); // Recalculating priority priority = balance[0] > balance[1] ? 1 : 0; } // Check for enought participants if ((_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS) || (_teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)) { // Set state INACTIVE setState(EventState.INACTIVE); // Cleanup of teams _teams[0].cleanMe(); _teams[1].cleanMe(); // Unspawn the event NPC unSpawnNpc(); AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID); return false; } if (needParticipationFee()) { iter = _teams[0].getParticipatedPlayers().values().iterator(); while (iter.hasNext()) { player = iter.next(); if (!payParticipationFee(player)) { iter.remove(); } } iter = _teams[1].getParticipatedPlayers().values().iterator(); while (iter.hasNext()) { player = iter.next(); if (!payParticipationFee(player)) { iter.remove(); } } } if (Config.TVT_EVENT_IN_INSTANCE) { try { _TvTEventInstance = InstanceManager.getInstance().createDynamicInstance(Config.TVT_EVENT_INSTANCE_FILE); InstanceManager.getInstance().getInstance(_TvTEventInstance).setAllowSummon(false); InstanceManager.getInstance().getInstance(_TvTEventInstance).setPvPInstance(true); InstanceManager.getInstance() .getInstance(_TvTEventInstance) .setEmptyDestroyTime((Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY * 1000) + 60000L); } catch (Exception e) { _TvTEventInstance = 0; _log.log( Level.WARNING, "TvTEventEngine[TvTEvent.createDynamicInstance]: exception: " + e.getMessage(), e); } } // Opens all doors specified in configs for tvt openDoors(Config.TVT_DOORS_IDS_TO_OPEN); // Closes all doors specified in configs for tvt closeDoors(Config.TVT_DOORS_IDS_TO_CLOSE); // Set state STARTED setState(EventState.STARTED); // Iterate over all teams for (TvTEventTeam team : _teams) { // Iterate over all participated player instances in this team for (L2PcInstance playerInstance : team.getParticipatedPlayers().values()) { if (playerInstance != null) { // Disable player revival. playerInstance.setCanRevive(false); // Teleporter implements Runnable and starts itself new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false); } } } // Notify to scripts. EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventStart()); return true; }