コード例 #1
0
 /** Test method for {@link imuanalyzer.ui.VisualTouchLineStatistics#getStatistics()}. */
 @Test
 public void testGetStatistics() {
   AssetManager assetManager =
       JmeSystem.newAssetManager(
           Thread.currentThread()
               .getContextClassLoader()
               .getResource("com/jme3/asset/Desktop.cfg"));
   Boxplot3d vstat = new Boxplot3d(assetManager);
   ArrayList<IBoxplotData> stats = new ArrayList<IBoxplotData>();
   stats.add(
       new VectorLineStatistics("Test", Helper.getExampleTouchlineEven(), new ArrayList<Float>()));
   stats.add(
       new VectorLineStatistics("Test", Helper.getExampleTouchlineOdd(), new ArrayList<Float>()));
   vstat.setStatistics(stats);
 }
コード例 #2
0
ファイル: Main.java プロジェクト: renokun/OpenKeeper
  /**
   * Check that we have all we need to run this app
   *
   * @param app the app (we need asset managers etc.)
   * @return true if the app is ok for running!
   * @throws InterruptedException lots of threads waiting
   */
  private static boolean checkSetup(final Main app) throws InterruptedException {

    boolean saveSetup = false;

    // First and foremost, the folder
    if (!checkDkFolder(dkIIFolder)) {
      logger.info("Dungeon Keeper II folder not found or valid! Prompting user!");
      saveSetup = true;

      // Let the user select
      setLookNFeel();
      DKFolderSelector frame =
          new DKFolderSelector() {
            @Override
            protected void continueOk(String path) {
              if (!path.endsWith(File.separator)) {
                dkIIFolder = path.concat(File.separator);
              }
              app.getSettings().putString(DKII_FOLDER_KEY, dkIIFolder);
              folderOk = true;
            }
          };
      openFrameAndWait(frame);
    } else {
      folderOk = true;
    }

    // If the folder is ok, check the conversion
    if (folderOk && (AssetsConverter.conversionNeeded(app.getSettings()))) {
      logger.info("Need to convert the assets!");
      saveSetup = true;

      // Convert
      setLookNFeel();
      AssetManager assetManager =
          JmeSystem.newAssetManager(
              Thread.currentThread()
                  .getContextClassLoader()
                  .getResource(
                      "com/jme3/asset/Desktop.cfg")); // Get temporary asset manager instance since
      // we not yet have one ourselves
      assetManager.registerLocator(AssetsConverter.getAssetsFolder(), FileLocator.class);
      DKConverter frame =
          new DKConverter(dkIIFolder, assetManager) {
            @Override
            protected void continueOk() {
              AssetsConverter.setConversionSettings(app.getSettings());
              conversionOk = true;
            }
          };
      openFrameAndWait(frame);
    } else if (folderOk) {
      conversionOk = true;
    }

    // If everything is ok, we might need to save the setup
    boolean result = (folderOk && conversionOk);
    if (result && saveSetup) {
      try {
        app.getSettings().save(new FileOutputStream(new File(SETTINGS_FILE)));
      } catch (IOException ex) {
        Logger.getLogger(Main.class.getName())
            .log(Level.WARNING, "Settings file failed to save!", ex);
      }
    }

    return result;
  }
コード例 #3
0
  public static void main(String[] args) {
    AssetManager assetManager =
        JmeSystem.newAssetManager(
            TestMaterialCompare.class.getResource("/com/jme3/asset/Desktop.cfg"));

    // Cloned materials
    Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat1.setName("mat1");
    mat1.setColor("Color", ColorRGBA.Blue);

    Material mat2 = mat1.clone();
    mat2.setName("mat2");
    testEquality(mat1, mat2, true);

    // Cloned material with different render states
    Material mat3 = mat1.clone();
    mat3.setName("mat3");
    mat3.getAdditionalRenderState().setBlendMode(BlendMode.ModulateX2);
    testEquality(mat1, mat3, false);

    // Two separately loaded materials
    Material mat4 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    mat4.setName("mat4");
    Material mat5 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    mat5.setName("mat5");
    testEquality(mat4, mat5, true);

    // Comparing same textures
    TextureKey originalKey =
        (TextureKey) mat4.getTextureParam("DiffuseMap").getTextureValue().getKey();
    TextureKey tex1key = new TextureKey("Models/Sign Post/Sign Post.jpg", false);
    tex1key.setGenerateMips(true);

    // Texture keys from the original and the loaded texture
    // must be identical, otherwise the resultant textures not identical
    // and thus materials are not identical!
    if (!originalKey.equals(tex1key)) {
      System.out.println("TEXTURE KEYS ARE NOT EQUAL");
    }

    Texture tex1 = assetManager.loadTexture(tex1key);
    mat4.setTexture("DiffuseMap", tex1);
    testEquality(mat4, mat5, true);

    // Change some stuff on the texture and compare, materials no longer equal
    tex1.setWrap(Texture.WrapMode.MirroredRepeat);
    testEquality(mat4, mat5, false);

    // Comparing different textures
    Texture tex2 = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
    mat4.setTexture("DiffuseMap", tex2);
    testEquality(mat4, mat5, false);

    // Two materials created the same way
    Material mat6 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat6.setName("mat6");
    mat6.setColor("Color", ColorRGBA.Blue);
    testEquality(mat1, mat6, true);

    // Changing a material param
    mat6.setColor("Color", ColorRGBA.Green);
    testEquality(mat1, mat6, false);
  }
コード例 #4
0
 public static void main(String[] args) {
   AssetManager assetManager = JmeSystem.newAssetManager();
   assetManager.registerLocator("/", ClasspathLocator.class);
   assetManager.registerLoader(TextLoader.class, "fnt");
   System.out.println(assetManager.loadAsset("Interface/Fonts/Console.fnt"));
 }