public void preFrame(float tpf) { if (filters.isEmpty() || lastFilterIndex == -1) { // If the camera is initialized and there are no filter to render, the camera viewport is // restored as it was if (cameraInit) { viewPort.getCamera().resize(originalWidth, originalHeight, true); viewPort.getCamera().setViewPort(left, right, bottom, top); viewPort.setOutputFrameBuffer(outputBuffer); cameraInit = false; } } else { if (renderFrameBufferMS != null) { viewPort.setOutputFrameBuffer(renderFrameBufferMS); } else { viewPort.setOutputFrameBuffer(renderFrameBuffer); } // init of the camera if it wasn't already if (!cameraInit) { viewPort.getCamera().resize(width, height, true); viewPort.getCamera().setViewPort(0, 1, 0, 1); } } for (Iterator<Filter> it = filters.iterator(); it.hasNext(); ) { Filter filter = it.next(); if (filter.isEnabled()) { filter.preFrame(tpf); } } }
/** * iterate through the filter list and renders filters * * @param r * @param sceneFb */ private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { Texture2D tex = filterTexture; FrameBuffer buff = sceneFb; boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1; for (int i = 0; i < filters.size(); i++) { Filter filter = filters.get(i); if (filter.isEnabled()) { if (filter.getPostRenderPasses() != null) { for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext(); ) { Filter.Pass pass = it1.next(); pass.beforeRender(); if (pass.requiresSceneAsTexture()) { pass.getPassMaterial().setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamples"); } } if (pass.requiresDepthAsTexture()) { pass.getPassMaterial().setTexture("DepthTexture", depthTexture); if (msDepth) { pass.getPassMaterial() .setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamplesDepth"); } } renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial()); } } filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } if (filter.isRequiresSceneTexture()) { mat.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { mat.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { mat.clearParam("NumSamples"); } } buff = outputBuffer; if (i != lastFilterIndex) { buff = filter.getRenderFrameBuffer(); tex = filter.getRenderedTexture(); } renderProcessing(r, buff, mat); } } }
public void postQueue(RenderQueue rq) { for (Iterator<Filter> it = filters.iterator(); it.hasNext(); ) { Filter filter = it.next(); if (filter.isEnabled()) { filter.postQueue(renderManager, viewPort); } } }
/** * Adds a filter to the filters list<br> * * @param filter the filter to add */ public void addFilter(Filter filter) { filters.add(filter); if (isInitialized()) { initFilter(filter, viewPort); } setFilterState(filter, filter.isEnabled()); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); numSamples = ic.readInt("numSamples", 0); filters = ic.readSavableArrayList("filters", null); for (Filter filter : filters) { filter.setProcessor(this); setFilterState(filter, filter.isEnabled()); } assetManager = im.getAssetManager(); }