/** * Updates the <code>InputManager</code>. This will query current input devices and send * appropriate events to registered listeners. * * @param tpf Time per frame value. */ public void update(float tpf) { frameTPF = tpf; // Activate safemode if the TPF value is so small // that rounding errors are inevitable safeMode = tpf < 0.015f; long currentTime = keys.getInputTimeNanos(); frameDelta = currentTime - lastUpdateTime; eventsPermitted = true; keys.update(); mouse.update(); if (joystick != null) { joystick.update(); } if (touch != null) { touch.update(); } eventsPermitted = false; processQueue(); invokeUpdateActions(); lastLastUpdateTime = lastUpdateTime; lastUpdateTime = currentTime; }
/** Returns state of simulation of mouse events. Used for touchscreen input only. */ public boolean getSimulateMouse() { if (touch != null) { return touch.getSimulateMouse(); } else { return false; } }
/** * Initializes the InputManager. * * <p>This should only be called internally in {@link Application}. * * @param mouse * @param keys * @param joystick * @param touch * @throws IllegalArgumentException If either mouseInput or keyInput are null. */ public InputManager(MouseInput mouse, KeyInput keys, JoyInput joystick, TouchInput touch) { if (keys == null || mouse == null) { throw new NullPointerException("Mouse or keyboard cannot be null"); } this.keys = keys; this.mouse = mouse; this.joystick = joystick; this.touch = touch; keys.setInputListener(this); mouse.setInputListener(this); if (joystick != null) { joystick.setInputListener(this); joysticks = joystick.loadJoysticks(this); } if (touch != null) { touch.setInputListener(this); } firstTime = keys.getInputTimeNanos(); }
/** * Enable simulation of keyboard events. Used for touchscreen input only. * * @param value True to enable simulation of keyboard events */ public void setSimulateKeyboard(boolean value) { if (touch != null) { touch.setSimulateKeyboard(value); } }
/** * Enable simulation of mouse events. Used for touchscreen input only. * * @param value True to enable simulation of mouse events */ public void setSimulateMouse(boolean value) { if (touch != null) { touch.setSimulateMouse(value); } }