コード例 #1
0
  @Override
  public void simpleInitApp() {
    JmeCanvasContext ctx = (JmeCanvasContext) getContext();
    gui = new GUI(this, ctx.getCanvas());
    gui.show();

    flyCam.setEnabled(false);
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);

    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);
    geom.setMaterial(mat);

    rootNode.attachChild(geom);

    cinematic = new Cinematic(rootNode, 5);
    MotionPath path = new MotionPath();
    path.addWayPoint(Vector3f.ZERO.clone());
    path.addWayPoint(new Vector3f(10, 0, 0));
    MotionEvent motionEvent = new MotionEvent(geom, path, 5);
    cinematic.addCinematicEvent(0, motionEvent);
    cinematic.fitDuration();
    cinematic.setLoopMode(LoopMode.Loop);
    stateManager.attach(cinematic);
  }
コード例 #2
0
ファイル: FollowBox.java プロジェクト: Gheek/openDS-OvGU
  public FollowBox(Simulator sim, final TrafficCar vehicle, FollowBoxSettings settings) {
    this.sim = sim;
    this.vehicle = vehicle;
    this.settings = settings;

    waypointList = settings.getWayPoints();
    maxDistance = settings.getMaxDistance();

    motionPath = new MotionPath();

    motionPath.setCycle(settings.isPathCyclic());

    for (Waypoint wayPoint : waypointList) motionPath.addWayPoint(wayPoint.getPosition());

    motionPath.setPathSplineType(SplineType.CatmullRom); // --> default: CatmullRom
    motionPath.setCurveTension(settings.getCurveTension());

    if (settings.isPathVisible())
      motionPath.enableDebugShape(sim.getAssetManager(), sim.getSceneNode());

    motionPath.addListener(
        new MotionPathListener() {
          public void onWayPointReach(MotionTrack control, int wayPointIndex) {
            // set speed limit for next way point
            int index = wayPointIndex % waypointList.size();
            float speed = waypointList.get(index).getSpeed();
            setSpeed(speed);

            // if last way point reached
            if (motionPath.getNbWayPoints() == wayPointIndex + 1) {
              // reset vehicle to first way point if not cyclic
              if (!motionPath.isCycle()) setToWayPoint(0);
            }
          }
        });

    followBox = createFollowBox();
    motionControl = new MotionTrack(followBox, motionPath);

    // get start way point
    int startWayPointIndex = settings.getStartWayPointIndex();

    // set start speed
    float initialSpeed = waypointList.get(startWayPointIndex).getSpeed();
    setSpeed(initialSpeed);

    // set start position
    setToWayPoint(startWayPointIndex);

    // move object along path considering rotation
    motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);

    // loop movement of object
    motionControl.setLoopMode(LoopMode.Loop);

    // rotate moving object
    // motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI,
    // Vector3f.UNIT_Y));

    // set moving object to position "20 seconds"
    // motionPath.interpolatePath(20, motionControl);

    // start movement
    // motionControl.play(); // already contained in update method
  }
コード例 #3
0
ファイル: PathFinding.java プロジェクト: barthoz/ogogame
  /** Business logic */
  public static MotionPath createMotionPath(
      TerrainQuad terrain, Cell[][] cells, Cell from, Cell to, Creature creature)
      throws NoReachablePathException {
    if (creature instanceof AirborneCreature) {
      AirborneCreature airCreature = (AirborneCreature) creature;
      airCreature.takeOff();
    }

    if (!to.creatureAllowed(creature)) {
      throw new NoReachablePathException();
    }

    MotionPath motionPath = new MotionPath();

    /** Different for air creatures */
    if (creature instanceof AirborneCreature) {
      // Add take off waypoint
      Vector3f takeOffWayPoint =
          new Vector3f(
              from.getWorldCoordinates().x, airCreatureHeight, from.getWorldCoordinates().z);

      motionPath.addWayPoint(creature.getModel().getLocalTranslation());
      motionPath.addWayPoint(takeOffWayPoint);

      int numSteps = 100;
      float diffX = (to.getWorldCoordinates().x - from.getWorldCoordinates().x) / (float) numSteps;
      float diffZ = (to.getWorldCoordinates().z - from.getWorldCoordinates().z) / (float) numSteps;

      for (int i = 0; i < numSteps; i++) {
        float x = from.getWorldCoordinates().x + i * diffX;
        float z = from.getWorldCoordinates().z + i * diffZ;
        // float y = terrain.getHeight(new Vector2f(x, z)) + airCreatureHeight;
        motionPath.addWayPoint(new Vector3f(x, airCreatureHeight, z));
      }
    } else {
      List<Cell> findPath = findPath(cells, from, to, creature);

      Cell previousCell = null;

      for (Cell cell : findPath) {
        if (previousCell != null) {
          // Smoothen path
          int numParts = 5;
          float xDiff =
              (cell.getWorldCoordinates().x - previousCell.getWorldCoordinates().x)
                  / (float) numParts;
          float zDiff =
              (cell.getWorldCoordinates().z - previousCell.getWorldCoordinates().z)
                  / (float) numParts;

          for (int i = 0; i < numParts; i++) {
            float x = previousCell.getWorldCoordinates().x + i * xDiff;
            float z = previousCell.getWorldCoordinates().z + i * zDiff;
            Vector3f part = null;

            if (creature instanceof SeaCreature) {
              System.out.println("test");
              part = new Vector3f(x, 0, z);
            } else {
              part = new Vector3f(x, terrain.getHeight(new Vector2f(x, z)) - 100, z);
            }

            motionPath.addWayPoint(part);
          }
        }

        if (creature instanceof SeaCreature) {
          Vector3f old = cell.getWorldCoordinates();
          motionPath.addWayPoint(
              new Vector3f(old.x, creature.getModel().getLocalTranslation().y, old.z));
        } else {
          motionPath.addWayPoint(cell.getWorldCoordinates());
        }

        previousCell = cell;
      }
    }

    motionPath.setCycle(false);
    return motionPath;
  }