コード例 #1
0
ファイル: TrailManager.java プロジェクト: toloober/jme-demos
  private TrailManager(final Node root) {
    this.root = root;

    trails = new HashMap<Spatial, TrailMesh>();

    Renderer r = DisplaySystem.getDisplaySystem().getRenderer();
    ts = r.createTextureState();
    ts.setEnabled(true);
    Texture t1 =
        TextureManager.loadTexture(
            ResourceLocatorTool.locateResource(ResourceLocatorTool.TYPE_TEXTURE, "trail_y1.png"),
            Texture.MinificationFilter.Trilinear,
            Texture.MagnificationFilter.Bilinear);
    ts.setTexture(t1);

    bs = r.createBlendState();
    bs.setBlendEnabled(true);
    bs.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
    bs.setDestinationFunction(BlendState.DestinationFunction.One);
    bs.setTestEnabled(true);

    zs = r.createZBufferState();
    zs.setWritable(false);

    cs = r.createCullState();
    cs.setCullFace(CullState.Face.None);
    cs.setEnabled(true);
  }
コード例 #2
0
  /**
   * Load the texture linked by given file and set its wrap modes based on given values.
   *
   * @param file The <code>String</code> file location.
   * @param maxU The <code>Float</code> maximum u value.
   * @param maxV The <code>Float</code> maximum v value.
   * @return The loaded <code>Texture</code> instance.
   */
  private Texture loadTexture(String file, float maxU, float maxV) {
    // Add a locator according to the texture string.
    int last = file.lastIndexOf("/") + 1;
    if (last < 0) last = file.length();
    File path = new File(file.substring(0, last));

    try {
      if (path != null) {
        SimpleResourceLocator locator = new SimpleResourceLocator(path.toURI().toURL());
        ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, locator);
      }
    } catch (URISyntaxException e) {
      e.printStackTrace();
    } catch (MalformedURLException e) {
      e.printStackTrace();
    }
    // Load URL.
    URL url = ResourceLocatorTool.locateResource(ResourceLocatorTool.TYPE_TEXTURE, file);
    // Load the texture and set the wrap mode.
    Texture map =
        TextureManager.loadTexture(url, this.miniFilter, this.magFilter, this.anisotropic, true);
    if (map != null) {
      if (maxU > 1) map.setWrap(Texture.WrapAxis.S, Texture.WrapMode.Repeat);
      else map.setWrap(Texture.WrapAxis.S, Texture.WrapMode.Clamp);
      if (maxV > 1) map.setWrap(Texture.WrapAxis.T, Texture.WrapMode.Repeat);
      else map.setWrap(Texture.WrapAxis.T, Texture.WrapMode.Clamp);
    }
    return map;
  }
コード例 #3
0
ファイル: MainGameState.java プロジェクト: toloober/jme-demos
  /** creates the floor and two walls standing on the floor. */
  private void createFloor(float width, float length) {
    Texture tex =
        TextureManager.loadTexture(
            ResourceLocatorTool.locateResource(ResourceLocatorTool.TYPE_TEXTURE, "floor.png"),
            false);
    tex.setScale(new Vector3f(10, 10, 10));
    tex.setWrap(WrapMode.Repeat);
    TextureState tsCarpet = DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
    tsCarpet.setTexture(tex);

    StaticPhysicsNode floor = makeWall("floor", width, 0.5f, length, new Vector3f(0, -1, 0), null);
    floor.setRenderState(tsCarpet);
    rootNode.attachChild(floor);

    rootNode.attachChild(
        makeWall(
            "back wall", width / 2, 5, 1, new Vector3f(0, 5, -width / 2), MaterialType.GRANITE));
    rootNode.attachChild(
        makeWall(
            "left wall", 1, 5, width / 2, new Vector3f(-width / 2, 5, 0), MaterialType.GRANITE));
  }