コード例 #1
0
 protected void callMessageReceived(CallMessage msg) {
   try {
     Phase phase = game.getPhase();
     logger.debug("Delegating {} on phase {}", msg.getMethod(), phase.getClass().getSimpleName());
     msg.call(phase, ClientIF.class);
     phase = game.getPhase(); // new phase can differ from the phase in prev msg.call !!!
     while (phase != null && !phase.isEntered()) {
       logger.debug("Entering phase {}", phase.getClass().getSimpleName());
       phase.setEntered(true);
       phase.enter();
       phase = game.getPhase();
       game.fireGameEvent().phaseEntered(phase);
     }
   } catch (InvocationTargetException ie) {
     logger.error(ie.getMessage(), ie.getCause());
   } catch (Exception e) {
     logger.error(e.getMessage(), e);
   }
 }
コード例 #2
0
ファイル: Client.java プロジェクト: rudolf1/JCloisterZone
    public boolean closeGame(boolean force) {
        boolean isGameRunning = getJMenuBar().isGameRunning();
        if (config.getConfirm().getGame_close() && isGameRunning && !(game.getPhase() instanceof GameOverPhase)) {
            if (localServer != null) {
                String options[] = {_("Close game"), _("Cancel") };
                int result = JOptionPane.showOptionDialog(this,
                        _("Game is running. Do you really want to quit game and also disconnect all other players?"),
                        _("Close game"),
                        JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, options, options[0]);
                if (JOptionPane.OK_OPTION != result) return false;
            } else {
                String options[] = {_("Close game"), _("Cancel") };
                int result = JOptionPane.showOptionDialog(this,
                        _("Game is running. Do you really want to leave it?"),
                        _("Close game"),
                        JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, options, options[0]);
                if (JOptionPane.OK_OPTION != result) return false;
            }
        }

        setTitle(BASE_TITLE);
        resetWindowIcon();
        if (localServer != null) {
            localServer.stop();
            localServer = null;
        } else if (server != null) {
             getClientStub().stop();
        }
        server = null;
        activePlayer = null;
        getJMenuBar().setIsGameRunning(false);
        if (controlPanel != null) {
            controlPanel.closeGame();
            mainPanel.closeGame();
        }
        if (discardedTilesDialog != null) {
            discardedTilesDialog.dispose();
            discardedTilesDialog = null;
            getJMenuBar().setShowDiscardedEnabled(false);
        }
        return true;
    }