コード例 #1
0
ファイル: Tile.java プロジェクト: kikihakiem/JCloisterZone
 public Set<Location> getPlayerFeatures(Player player, Class<? extends Feature> featureClass) {
   Set<Location> locations = new HashSet<>();
   for (Feature f : features) {
     if (!featureClass.isInstance(f)) continue;
     if (f.walk(new IsOccupied().with(player).with(Follower.class))) {
       locations.add(f.getLocation());
     }
   }
   return locations;
 }
コード例 #2
0
ファイル: Tile.java プロジェクト: kikihakiem/JCloisterZone
 public Set<Location> getUnoccupiedScoreables(boolean excludeCompleted) {
   Set<Location> locations = new HashSet<>();
   for (Feature f : features) {
     // if (f instanceof Farm && !game.hasCapability(Capability.FARM_PLACEMENT)) continue;
     if (f instanceof Scoreable) {
       IsOccupied visitor;
       if (excludeCompleted && f instanceof Completable) {
         visitor = new IsOccupiedOrCompleted();
       } else {
         visitor = new IsOccupied();
       }
       if (f.walk(visitor)) continue;
       locations.add(f.getLocation());
     }
   }
   return locations;
 }
コード例 #3
0
  private void fillHints() {
    hints.clear();
    final Set<Feature> processed = new HashSet<>();
    for (Entry<Tile, Map<Location, Area>> entry : areas.entrySet()) {
      for (Feature f : entry.getKey().getFeatures()) {
        if (!(f instanceof Farm)) continue;
        if (processed.contains(f)) continue;

        FarmHint fh =
            f.walk(
                new FeatureVisitor<FarmHint>() {
                  FarmHint result = new FarmHint(new Area(), null);
                  int x = Integer.MAX_VALUE;
                  int y = Integer.MAX_VALUE;
                  int size = 0;
                  boolean hasCity = false;
                  int[] power = new int[getGame().getAllPlayers().length];

                  @Override
                  public boolean visit(Feature feature) {
                    Farm f = (Farm) feature;
                    processed.add(f);
                    size++;
                    hasCity =
                        hasCity
                            || f.getAdjoiningCities() != null
                            || f.isAdjoiningCityOfCarcassonne();
                    for (Meeple m : f.getMeeples()) {
                      if (m instanceof Follower) {
                        power[m.getPlayer().getIndex()] += ((Follower) m).getPower();
                      }
                      if (m instanceof Barn) {
                        power[m.getPlayer().getIndex()] += 1;
                      }
                    }
                    Position pos = f.getTile().getPosition();
                    if (pos.x < x) {
                      if (x != Integer.MAX_VALUE)
                        result.area.transform(
                            AffineTransform.getTranslateInstance(FULL_SIZE * (x - pos.x), 0));
                      x = pos.x;
                    }
                    if (pos.y < y) {
                      if (y != Integer.MAX_VALUE)
                        result.area.transform(
                            AffineTransform.getTranslateInstance(0, FULL_SIZE * (y - pos.y)));
                      y = pos.y;
                    }
                    Map<Location, Area> tileAreas = areas.get(f.getTile());
                    if (tileAreas
                        != null) { // sync issue, feature can be extended in other thread, so it is
                      // not registered in areas yet
                      Area featureArea = new Area(tileAreas.get(f.getLocation()));
                      featureArea.transform(
                          AffineTransform.getTranslateInstance(
                              FULL_SIZE * (pos.x - x), FULL_SIZE * (pos.y - y)));
                      result.area.add(featureArea);
                    }
                    return true;
                  }

                  @Override
                  public FarmHint getResult() {
                    result.position = new Position(x, y);

                    int bestPower = 0;
                    List<Integer> bestPlayerIndexes = new ArrayList<>();
                    for (int i = 0; i < power.length; i++) {
                      if (power[i] == bestPower) {
                        bestPlayerIndexes.add(i);
                      }
                      if (power[i] > bestPower) {
                        bestPower = power[i];
                        bestPlayerIndexes.clear();
                        bestPlayerIndexes.add(i);
                      }
                    }
                    if (bestPower == 0) {
                      if (size < 2 || !hasCity) return null; // don't display unimportant farms
                      result.colors = new Color[] {Color.DARK_GRAY};
                    } else {
                      result.colors = new Color[bestPlayerIndexes.size()];
                      int i = 0;
                      for (Integer index : bestPlayerIndexes) {
                        result.colors[i++] =
                            getGame().getPlayer(index).getColors().getMeepleColor();
                      }
                    }
                    return result;
                  }
                });
        if (fh == null) continue; // to small farm
        hints.add(fh);
      }
    }
  }