コード例 #1
0
  private boolean renderWorldBlock(
      IBlockAccess world,
      int x,
      int y,
      int z,
      BlockThinLogFence block,
      int modelId,
      RenderBlocks renderer) {
    float margin = block.getMargin();

    renderer.setRenderBounds(margin, 0, margin, 1 - margin, 1, 1 - margin);
    renderer.renderStandardBlock(block, x, y, z);

    IIcon sideIcon = block.getSideIcon();

    boolean connectedZNeg = block.canConnectFenceTo(world, x, y, z - 1);
    boolean connectedZPos = block.canConnectFenceTo(world, x, y, z + 1);
    boolean connectedXNeg = block.canConnectFenceTo(world, x - 1, y, z);
    boolean connectedXPos = block.canConnectFenceTo(world, x + 1, y, z);

    if (connectedXNeg || connectedXPos) {
      if (connectedXNeg && connectedXPos) renderer.setRenderBounds(0, 0, .5, 1, 1, .5);
      else if (connectedXNeg) renderer.setRenderBounds(0, 0, .5, .5, 1, .5);
      else if (connectedXPos) renderer.setRenderBounds(.5, 0, .5, 1, 1, .5);

      renderer.flipTexture = true;
      renderer.renderFaceZNeg(block, x, y, z, sideIcon);
      renderer.flipTexture = false;
      renderer.renderFaceZPos(block, x, y, z, sideIcon);
    }

    if (connectedZNeg || connectedZPos) {
      if (connectedZNeg && connectedZPos) renderer.setRenderBounds(.5, 0, 0, .5, 1, 1);
      else if (connectedZNeg) renderer.setRenderBounds(.5, 0, 0, .5, 1, .5f);
      else if (connectedZPos) renderer.setRenderBounds(.5, 0, .5f, .5, 1, 1);

      renderer.flipTexture = true;
      renderer.renderFaceXPos(block, x, y, z, sideIcon);
      renderer.flipTexture = false;
      renderer.renderFaceXNeg(block, x, y, z, sideIcon);
    }

    return true;
  }
コード例 #2
0
  private void renderSideAtOrigin(
      BlockThinLogFence block,
      int metadata,
      RenderBlocks renderer,
      Tessellator tessellator,
      float xs,
      float xe) {
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
    renderer.setRenderBounds(xs, 0, 0, xe, 1, 1);
    renderer.renderFaceZNeg(block, 0, 0, .5f, block.getSideIcon());
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderer.setRenderBounds(xs, 0, 0, xe, 1, 1);
    renderer.renderFaceZPos(block, 0, 0, -.5f, block.getSideIcon());
    tessellator.draw();
  }
コード例 #3
0
 private void renderPostAtOrigin(
     BlockThinLogFence block, int metadata, RenderBlocks renderer, Tessellator tessellator) {
   tessellator.startDrawingQuads();
   tessellator.setNormal(0.0F, -1.0F, 0.0F);
   renderer.renderFaceYNeg(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
   tessellator.draw();
   tessellator.startDrawingQuads();
   tessellator.setNormal(0.0F, 1.0F, 0.0F);
   renderer.renderFaceYPos(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
   tessellator.draw();
   tessellator.startDrawingQuads();
   tessellator.setNormal(0.0F, 0.0F, -1.0F);
   renderer.renderFaceZNeg(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
   renderer.renderFaceZNeg(block, 0, 0, .5f, block.getSideIcon());
   tessellator.draw();
   tessellator.startDrawingQuads();
   tessellator.setNormal(0.0F, 0.0F, 1.0F);
   renderer.renderFaceZPos(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
   renderer.renderFaceZPos(block, 0, 0, -.5f, block.getSideIcon());
   tessellator.draw();
   tessellator.startDrawingQuads();
   tessellator.setNormal(-1.0F, 0.0F, 0.0F);
   renderer.renderFaceXNeg(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
   renderer.renderFaceXNeg(block, .5f, 0, 0, block.getSideIcon());
   tessellator.draw();
   tessellator.startDrawingQuads();
   tessellator.setNormal(1.0F, 0.0F, 0.0F);
   renderer.renderFaceXPos(
       block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
   renderer.renderFaceXPos(block, -.5f, 0, 0, block.getSideIcon());
   tessellator.draw();
 }
コード例 #4
0
  public void renderInventoryBlock(
      BlockThinLogFence block, int metadata, int modelId, RenderBlocks renderer) {
    block.setBlockBoundsForItemRender();
    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

    Tessellator tessellator = Tessellator.instance;
    GL11.glTranslatef(-0.5f, 0, 0);
    renderer.setRenderBoundsFromBlock(block);
    renderPostAtOrigin(block, metadata, renderer, tessellator);
    renderSideAtOrigin(block, metadata, renderer, tessellator, .5f, 1);

    GL11.glTranslatef(1f, 0, 0);
    renderer.setRenderBoundsFromBlock(block);
    renderPostAtOrigin(block, metadata, renderer, tessellator);
    renderSideAtOrigin(block, metadata, renderer, tessellator, 0, .5f);

    GL11.glTranslatef(-.5f, 0, 0);
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
  }