コード例 #1
0
ファイル: UnhideTest.java プロジェクト: ivstuart/tea-mud
  @Test
  public void testUnhide() {

    Mob player1Mob = TestHelper.makeDefaultPlayerMob("player1");

    // Teach rescue to player
    Ability ability = new Ability("hide", 100);
    player1Mob.getLearned().add(ability);
    World.add(new BaseSkill("hide"));

    Race human = new Race();
    World.getInstance().addToWorld(human);

    // have test resource file to load in a mob sheep and mob player
    // test files.
    Mob sheepMob = new Mob();
    sheepMob.setNameAndId("sheep");
    sheepMob.setAlias("sheep");
    sheepMob.setHp("2d10+50");

    Room whiteRoom = new Room();

    whiteRoom.add(sheepMob);
    whiteRoom.add(player1Mob);

    Command hide = new Hide();
    hide.execute(player1Mob, player1Mob.getAlias());

    assertEquals("player should be hidden", true, player1Mob.isHidden());

    Command unhide = new Unhide();
    unhide.execute(player1Mob, player1Mob.getAlias());

    assertEquals("player should be unhidden", false, player1Mob.isHidden());

    Command kill = new Kill();

    assertEquals("Check sheep name", "sheep", sheepMob.getName());
    assertNotNull("Check sheep exists in the room", whiteRoom.getMob(sheepMob.getName()));
    assertEquals("Check sheep is in the room", sheepMob, whiteRoom.getMob(sheepMob.getName()));

    World.getInstance(); // Starts time.

    // kill.execute(player1Mob, sheepMob.getName());
    kill.execute(sheepMob, player1Mob.getName());

    // Check they are targeting each other.
    assertEquals("sheep should not target player1", player1Mob, sheepMob.getFight().getTarget());
  }
コード例 #2
0
ファイル: StanderTest.java プロジェクト: ivstuart/tea-mud
  @Test
  public void testStander() {
    Race human = new Race();
    World.getInstance().addToWorld(human);

    // have test resource file to load in a mob sheep and mob player
    // test files.
    Mob sheepMob = new Mob();
    sheepMob.setNameAndId("sheep");
    sheepMob.setAlias("sheep");
    sheepMob.setHp("500");
    sheepMob.setMv("500");
    sheepMob.setBehaviour("Stander");

    BaseBehaviour baseBehaviour = BehaviourFactory.create("Stander");
    baseBehaviour.setMob(sheepMob);
    baseBehaviour.setParameter(100);

    sheepMob.addTickable(baseBehaviour);
    WorldTime.addTickable(sheepMob);

    Room whiteRoom = new Room();
    whiteRoom.add(sheepMob);
    sheepMob.setRoom(whiteRoom);

    Mob player1Mob = TestHelper.makeDefaultPlayerMob("player1");
    whiteRoom.add(player1Mob);
    player1Mob.setRoom(whiteRoom);

    Tackle.setTackled(player1Mob, sheepMob);

    sheepMob.getMobStatus().clear();

    baseBehaviour.tick();
    baseBehaviour.tick();
    baseBehaviour.tick();

    assertEquals("sheep should be standing", MobState.STAND, sheepMob.getState());

    assertEquals("sheep should be standing", false, sheepMob.getFight().isGroundFighting());
  }