コード例 #1
0
  @Override
  protected void onResume() {
    super.onResume();
    // fb
    try {
      uiHelper.onResume();
    } catch (Exception e) {
      e.printStackTrace(); // altrimenti crashava
    }
    // Rilancio la musica se e solo se non è già attiva
    // Questo ci permette di utilizzare la stessa traccia musicale tra Activity differenti, oltre
    // al metodo presente nel onPause che controlla se siamo o no in background
    KeyguardManager keyguardManager =
        (KeyguardManager) getApplicationContext().getSystemService(Activity.KEYGUARD_SERVICE);
    boolean bloccoSchermoAttivo = keyguardManager.inKeyguardRestrictedInputMode();
    if (!bloccoSchermoAttivo && !SoundManager.isBackgroundMusicPlaying()) {
      SoundManager.playBackgroundMusic(getApplicationContext());
      // Update SOUND UI ICON di conseguenza
      if (SoundManager.SOUND_ON) {
        if (soundImage != null) {
          soundImage.setImageResource(R.drawable.soundon);
        }
      } else {
        if (soundImage != null) {
          soundImage.setImageResource(R.drawable.soundoff);
        }
      }
    }

    waiting = false;
    waitingAudio = false;
    // LogUtils.logHeap();
  }
コード例 #2
0
  @Override
  protected void onDestroy() {
    // fb
    try {
      uiHelper.onDestroy();
    } catch (Exception e) {
      e.printStackTrace(); // altrimenti crashava
    }
    // Rilascio l'animazione sulla faccia di Jhonny
    if (findViewById(R.id.facejhonny) != null) {
      ImageView faceJhonny = ((ImageView) findViewById(R.id.facejhonny));
      if (faceJhonny != null) {
        faceJhonny.clearAnimation();
        faceJhonny.setAnimation(null);
      }
    }

    // Rilascio tutte le risorse audio del SoundPool
    SoundManager.finalizeSounds();
    // AnimationFactory.releaseAllAnimation();
    // Log.d("Sound finalized!","### Sound finalized! ###");
    if (mReceiver != null) {
      unregisterReceiver(mReceiver);
    }
    // Log.e("MenuActivity","DESTROY MenuActivity ####################");
    super.onDestroy();
  }
コード例 #3
0
 @Override
 protected void onPause() {
   super.onPause();
   try {
     uiHelper.onPause();
   } catch (Exception e) {
     e.printStackTrace(); // altrimenti crashava
   }
   // Spengo la musica solo se un'altra applicazione è davanti alla nostra (VOICE CALL, HOME
   // Button, etc..)
   if (ActivityHelper.isApplicationBroughtToBackground(this)) {
     SoundManager.pauseBackgroundMusic();
   }
 }
コード例 #4
0
  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    boolean finish = checkApplicationKill();
    if (finish) return;
    IntentFilter filter = new IntentFilter(Intent.ACTION_SCREEN_ON);
    filter.addAction(Intent.ACTION_SCREEN_OFF);
    filter.addAction(Intent.ACTION_USER_PRESENT);
    mReceiver = new ScreenReceiver();
    registerReceiver(mReceiver, filter);

    setContentView(R.layout.home);

    this.DENSITY = getApplicationContext().getResources().getDisplayMetrics().density;

    // FACEBOOK
    uiHelper = new UiLifecycleHelper(this, callback);
    uiHelper.onCreate(savedInstanceState);

    loginButton = (LoginButton) findViewById(R.id.authButton);

    FrameLayout frameLayout = (FrameLayout) findViewById(R.id.homelayout);

    ImageView facileBtn = (ImageView) findViewById(R.id.textuno);
    // TextView nuovaPartita = (TextView)findViewById(R.id.textdue);
    ImageView medioBtn = (ImageView) findViewById(R.id.textcinque);
    // TextView tutorial = (TextView)findViewById(R.id.textquattro);
    ImageView difficileBtn = (ImageView) findViewById(R.id.texttre);
    // ImageView impossibileBtn = (ImageView)findViewById(R.id.impossibile);

    facileBtn.setOnTouchListener(
        new OnTouchListener() {
          public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
              case MotionEvent.ACTION_UP:
                if (waiting) return false;
                waiting = true;
                Intent myIntent = new Intent(MenuActivity.this, GameBoardActivity.class);
                myIntent.putExtra("gamemode", GameBoardActivity.FACILE);
                MenuActivity.this.startActivity(myIntent);
                // Set the transition -> method available from Android 2.0 and beyond
                overridePendingTransition(0, 0);
                break;
            }
            return true;
          }
        });
    medioBtn.setOnTouchListener(
        new OnTouchListener() {

          public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
              case MotionEvent.ACTION_UP:
                if (waiting) return false;
                waiting = true;
                Intent myIntent = new Intent(MenuActivity.this, GameBoardActivity.class);
                myIntent.putExtra("gamemode", GameBoardActivity.MEDIO);
                MenuActivity.this.startActivity(myIntent);
                overridePendingTransition(0, 0);
                break;
            }
            return true;
          }
        });
    difficileBtn.setOnTouchListener(
        new OnTouchListener() {

          public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
              case MotionEvent.ACTION_UP:
                if (waiting) return false;
                waiting = true;
                Intent myIntent = new Intent(MenuActivity.this, GameBoardActivity.class);
                myIntent.putExtra("gamemode", GameBoardActivity.DIFFICILE);
                MenuActivity.this.startActivity(myIntent);
                overridePendingTransition(0, 0);
                break;
            }
            return true;
          }
        });
    /*
          impossibileBtn.setOnTouchListener(new OnTouchListener() {

    	public boolean onTouch(View v, MotionEvent event) {
    		switch (event.getAction()) {
    	        case MotionEvent.ACTION_UP:
    	        	if(waiting) return false;
    	        	waiting = true;
    	        	Intent myIntent = new Intent(MenuActivity.this, GameBoardActivity.class);
            		myIntent.putExtra("gamemode", GameBoardActivity.IMPOSSIBILE);
            		MenuActivity.this.startActivity(myIntent);
            		overridePendingTransition(0,0);
    	            break;
    		}
    		return true;
    	}
    });
    */

    // FISSO LA DIMENSIONE DEI TRE BOTTONI IN MODO PERCENTUALE RISPETTO ALLO SCHERMO
    // COSI VANNO BENE IN OGNI SCERMO, GRANDE, MEDIO O PICCOLO E OGNI DENSITA'
    double proporzioniPlay = 3.85;
    double proporzioniAltriBtn = 5.5;

    int W_PLAY = (int) ((double) ApplicationManager.SCREEN_W / (double) 2.5);
    int H_PLAY = (int) (W_PLAY / proporzioniPlay);

    int W_BTN = (int) ((double) ApplicationManager.SCREEN_W / (double) 2.5);
    int H_BTN = (int) (W_BTN / proporzioniAltriBtn);

    facileBtn.setLayoutParams(new LinearLayout.LayoutParams(W_PLAY, H_PLAY));
    medioBtn.setLayoutParams(new LinearLayout.LayoutParams(W_BTN, H_BTN));
    difficileBtn.setLayoutParams(new LinearLayout.LayoutParams(W_BTN, H_BTN));
    // impossibileBtn.setLayoutParams(new LinearLayout.LayoutParams(W_BTN,H_BTN));

    final ImageView creditsImage = (ImageView) findViewById(R.id.creditsimage);
    creditsImage.setOnTouchListener(
        new OnTouchListener() {
          public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
              case MotionEvent.ACTION_UP:
                if (waiting) return false;
                waiting = true;
                Intent myIntent = new Intent(MenuActivity.this, CreditsActivity.class);
                MenuActivity.this.startActivity(myIntent);
                overridePendingTransition(0, 0);
                break;
            }
            return true;
          }
        });

    soundImage = (ImageView) findViewById(R.id.soundimage);

    // Imposto l'immagine sulla base della preferenza dell'utente (sound on/off)
    String soundState = SoundManager.getSoundPreference(getApplicationContext());
    if (SoundManager.SOUND_ENABLED.equalsIgnoreCase(soundState)) {
      soundImage.setImageResource(R.drawable.soundon);
    } else {
      soundImage.setImageResource(R.drawable.soundoff);
    }

    soundImage.setOnTouchListener(
        new OnTouchListener() {
          public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
              case MotionEvent.ACTION_UP:
                if (waitingAudio) return false;
                waitingAudio = true;
                new Thread() {
                  public void run() {
                    if (SoundManager.SOUND_ON) {
                      SoundManager.SOUND_ON = false;
                      SoundManager.pauseBackgroundMusic();
                      SoundManager.saveSoundPreference(
                          SoundManager.SOUND_DISABLED, getApplicationContext());
                      runOnUiThread(
                          new Runnable() {
                            public void run() {
                              soundImage.setImageResource(R.drawable.soundoff);
                            }
                          });
                    } else {
                      SoundManager.SOUND_ON = true;
                      SoundManager.playBackgroundMusic(getApplicationContext());
                      SoundManager.saveSoundPreference(
                          SoundManager.SOUND_ENABLED, getApplicationContext());
                      runOnUiThread(
                          new Runnable() {
                            public void run() {
                              soundImage.setImageResource(R.drawable.soundon);
                            }
                          });
                    }
                    waitingAudio = false;
                  };
                }.start();
                break;
            }
            return true;
          }
        });

    // Imposto il volume all'inizio, cosi l'utente poi lo controlla solo con i tasti del device
    SoundManager.initVolume(getApplicationContext());

    ImageView faceJhonny = (ImageView) findViewById(R.id.facejhonny);

    Animation rotAnim = AnimationFactory.getJhonnyFaceAnimation(getApplicationContext());
    rotAnim.setFillAfter(true);
    rotAnim.setFillBefore(true);
    faceJhonny.setAnimation(rotAnim);
  }