コード例 #1
0
 /**
  * Sets the block's orientation based upon the direction the player is looking when the block is
  * placed.
  */
 @Override
 @SuppressWarnings("unchecked")
 public void onBlockPlacedBy(
     World world, int x, int y, int z, EntityLivingBase entity, ItemStack stack) {
   TileEntity te = world.getTileEntity(x, y, z);
   if (te != null && te instanceof TileEntityAgricraft) {
     TileEntityAgricraft tile = (TileEntityAgricraft) world.getTileEntity(x, y, z);
     if (tile.isRotatable()) {
       int direction = MathHelper.floor_double(entity.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
       switch (direction) {
         case 0:
           tile.setOrientation(ForgeDirection.NORTH);
           break;
         case 1:
           tile.setOrientation(ForgeDirection.EAST);
           break;
         case 2:
           tile.setOrientation(ForgeDirection.SOUTH);
           break;
         case 3:
           tile.setOrientation(ForgeDirection.WEST);
           break;
       }
     }
     if (this.isMultiBlock() && !world.isRemote) {
       IMultiBlockComponent component = (IMultiBlockComponent) world.getTileEntity(x, y, z);
       component.getMultiBlockManager().onBlockPlaced(world, x, y, z, component);
     }
   }
 }
コード例 #2
0
 @Override
 @SuppressWarnings("unchecked")
 public void breakBlock(World world, int x, int y, int z, Block b, int meta) {
   if (this.isMultiBlock() && !world.isRemote) {
     IMultiBlockComponent component = (IMultiBlockComponent) world.getTileEntity(x, y, z);
     if (component != null) {
       component.getMultiBlockManager().onBlockBroken(world, x, y, z, component);
     }
   }
   super.breakBlock(world, x, y, z, b, meta);
   world.removeTileEntity(x, y, z);
 }