public CharacterIndex getIndexForCharacter(Minion character) { if (this.hero.equals(character)) { return CharacterIndex.HERO; } else { int minionIndex = this.minions.indexOf(character); return minionIndex >= 0 ? CharacterIndex.fromInteger(this.minions.indexOf(character) + 1) : CharacterIndex.UNKNOWN; } }
public ArrayList<Minion> getMinionsAdjacentToCharacter(CharacterIndex characterIndex) { ArrayList<Minion> adjMinions = new ArrayList<>(); if (characterIndex.getInt() >= this.getNumCharacters()) { return adjMinions; } if (characterIndex.getInt() > 1) { CharacterIndex leftIndex = CharacterIndex.fromInteger(characterIndex.getInt() - 1); adjMinions.add(this.getCharacter(leftIndex)); } if (characterIndex.getInt() < (this.getNumCharacters() - 1)) { CharacterIndex rightIndex = CharacterIndex.fromInteger(characterIndex.getInt() + 1); adjMinions.add(this.getCharacter(rightIndex)); } return adjMinions; }
public Minion getCharacter(CharacterIndex index) { if (index.getInt() > getNumMinions()) return null; return index == CharacterIndex.HERO ? this.getHero() : this.minions.get(index.getInt() - 1); }
@Override public Minion next() { return this.target.getCharacter(CharacterIndex.fromInteger(++location)); }
// used by the BoardModel master iterator public CharacterIndex getLocation() { return CharacterIndex.fromInteger(location); }
// TODO Unused? public HearthTreeNode perform(HearthTreeNode boardState) throws HSException { HearthTreeNode toRet = boardState; PlayerModel actingPlayer = actionPerformerPlayerSide != null ? boardState.data_.modelForSide(actionPerformerPlayerSide) : null; PlayerModel targetPlayer = targetPlayerSide != null ? boardState.data_.modelForSide(targetPlayerSide) : null; switch (verb_) { case USE_CARD: { Card card = actingPlayer.getHand().get(cardOrCharacterIndex_); toRet = card.useOn(targetPlayerSide, targetCharacterIndex, toRet); } break; case HERO_ABILITY: { Hero hero = actingPlayer.getHero(); Minion target = targetPlayer.getCharacter(targetCharacterIndex); toRet = hero.useHeroAbility(targetPlayerSide, target, toRet); } break; case ATTACK: { Minion attacker = actingPlayer.getCharacter(CharacterIndex.fromInteger(cardOrCharacterIndex_)); toRet = attacker.attack(targetPlayerSide, targetCharacterIndex, toRet); } break; case UNTARGETABLE_BATTLECRY: { Minion minion = actingPlayer.getCharacter(CharacterIndex.fromInteger(cardOrCharacterIndex_)); toRet = minion.useUntargetableBattlecry(targetCharacterIndex, toRet); break; } case TARGETABLE_BATTLECRY: { Minion minion = actingPlayer.getCharacter(CharacterIndex.fromInteger(cardOrCharacterIndex_)); toRet = minion.useTargetableBattlecry(targetPlayerSide, targetCharacterIndex, toRet); break; } case START_TURN: { toRet = new HearthTreeNode(Game.beginTurn(boardState.data_.deepCopy())); break; } case END_TURN: { toRet = new HearthTreeNode(Game.endTurn(boardState.data_.deepCopy()).flipPlayers()); break; } case DO_NOT_USE_CARD: { for (Card c : actingPlayer.getHand()) { c.hasBeenUsed(true); } break; } case DO_NOT_ATTACK: { for (Minion minion : actingPlayer.getMinions()) { minion.hasAttacked(true); } actingPlayer.getHero().hasAttacked(true); break; } case DO_NOT_USE_HEROPOWER: { actingPlayer.getHero().hasBeenUsed(true); break; } case RNG: { // We need to perform the current state again if the children don't exist yet. This can // happen in certain replay scenarios. // Do not do this if the previous action was *also* RNG or we will end up in an infinite // loop. if (toRet.isLeaf() && boardState.getAction().verb_ != Verb.RNG) { boardState.data_.getCurrentPlayer().addNumCardsUsed((byte) -1); // do not double count toRet = boardState.getAction().perform(boardState); } // RNG has declared this child happened toRet = toRet.getChildren().get(cardOrCharacterIndex_); break; } case DRAW_CARDS: { // Note, this action only supports drawing cards from the deck. Cards like Ysera or // Webspinner need to be implemented using RNG children. for (int indx = 0; indx < cardOrCharacterIndex_; ++indx) { actingPlayer.drawNextCardFromDeck(); } break; } } return toRet; }