@Override protected void loadResources() { super.loadResources(); this.loadFont(); BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas( getTextureManager(), 1024, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA); textureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( bitmapTextureAtlas, this, "bulles.png", 0, 0, 10, 1); bitmapTextureAtlas.load(); BitmapTextureAtlas bitmapTextureAtlasScore = new BitmapTextureAtlas( getTextureManager(), 1024, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA); textureRegionScore = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( bitmapTextureAtlasScore, this, "background_brown.png", 0, 0, 1, 1); bitmapTextureAtlasScore.load(); BitmapTextureAtlas bitmapTextureAtlasExplosione = new BitmapTextureAtlas( getTextureManager(), 1024, 1024, TextureOptions.BILINEAR_PREMULTIPLYALPHA); textureRegionExplosion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( bitmapTextureAtlasExplosione, this, "explosion.png", 0, 0, 7, 7); bitmapTextureAtlasExplosione.load(); BitmapTextureAtlas bitmapTextureAtlasPlate = new BitmapTextureAtlas( getTextureManager(), 512, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA); plateTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( bitmapTextureAtlasPlate, this, "plate.png", 0, 0, 1, 1); bitmapTextureAtlasPlate.load(); BitmapTextureAtlas bitmapTextureAtlasHeader = new BitmapTextureAtlas( getTextureManager(), 512, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA); headerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( bitmapTextureAtlasHeader, this, "header_background.png", 0, 0, 1, 1); bitmapTextureAtlasHeader.load(); if (null != this.getIntent().getExtras()) animated = this.getIntent().getExtras().getBoolean("ANIMATED"); }
@Override public void onPopulateScene(final Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { this.initDimension(); this.initAction(); this.initMatrix(); this.initHeader(); this.initPlate(); this.initScore(); this.initBulles(); pScene.setTouchAreaBindingOnActionDownEnabled(true); super.onPopulateScene(pScene, pOnPopulateSceneCallback); }