public static void SP_trigger_key(Entity self) { if (GameBase.st.item == null) { ServerGame.PF_dprintf("no key item for trigger_key at " + Lib.vtos(self.s.origin) + "\n"); return; } self.item = GameItems.FindItemByClassname(GameBase.st.item); if (null == self.item) { ServerGame.PF_dprintf( "item " + GameBase.st.item + " not found for trigger_key at " + Lib.vtos(self.s.origin) + "\n"); return; } if (self.target == null) { ServerGame.PF_dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has no target\n"); return; } ServerInit.SV_SoundIndex("misc/keytry.wav"); ServerInit.SV_SoundIndex("misc/keyuse.wav"); self.use = trigger_key_use; }
public void use(Entity self, Entity other, Entity activator) { int index; if (self.item == null) return; if (activator.client == null) return; index = GameItems.ITEM_INDEX(self.item); if (activator.client.pers.inventory[index] == 0) { if (GameBase.level.time < self.touch_debounce_time) return; self.touch_debounce_time = GameBase.level.time + 5.0f; ServerGame.PF_centerprintf(activator, "You need the " + self.item.pickup_name); ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/keytry.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); return; } ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/keyuse.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); if (GameBase.coop.value != 0) { int player; Entity ent; if (Lib.strcmp(self.item.classname, "key_power_cube") == 0) { int cube; for (cube = 0; cube < 8; cube++) if ((activator.client.pers.power_cubes & (1 << cube)) != 0) break; for (player = 1; player <= GameBase.game.maxclients; player++) { ent = GameBase.g_edicts[player]; if (!ent.inuse) continue; if (null == ent.client) continue; if ((ent.client.pers.power_cubes & (1 << cube)) != 0) { ent.client.pers.inventory[index]--; ent.client.pers.power_cubes &= ~(1 << cube); } } } else { for (player = 1; player <= GameBase.game.maxclients; player++) { ent = GameBase.g_edicts[player]; if (!ent.inuse) continue; if (ent.client == null) continue; ent.client.pers.inventory[index] = 0; } } } else { activator.client.pers.inventory[index]--; } GameUtil.G_UseTargets(self, activator); self.use = null; }