@Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { super.enter(container, game); currentState = State.USED; ControllerUtils.clearInputQueue(container.getInput()); view.enter(); }
@Override public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { Input input = container.getInput(); boolean pressedProcced = inputManager.pressedProceed(input); if (pressedProcced) { int newState = PyromaniacsGame.MAIN_MENU_STATE; ControllerUtils.changeState(game, newState); } }