private void Pause_Actions() { object_touch.pause_check(); back_to_menu = object_touch.back_to_menu(); reset = object_touch.reset(); pause = object_touch.pause(); if (back_to_menu) { level.Game_Finished(0); } if (reset) { colour_changers.get(1).position.set(new Vector(10, 20, 0)); mirrors.get(1).position.set(new Vector(0, -40, 0)); mirrors.get(2).position.set(new Vector(50, 10, 0)); mirrors.get(3).position.set(new Vector(0, 0, 0)); mirrors.get(4).position.set(new Vector(-40, 10, 0)); mirrors.get(5).position.set(new Vector(-60, 30, 0)); mirrors.get(6).position.set(new Vector(-60, -20, 0)); mirrors.get(7).position.set(new Vector(-70, 10, 0)); mirrors.get(8).position.set(new Vector(60, 0, 0)); mirrors.get(9).position.set(new Vector(-40, 40, 0)); } }
public void update(float delta) { Check_Touch(); object_touch.initialize_variables( touch_distance_x, touch_distance_y, touched_down, pressed_back_button, fast_press, rotate_mirrors, rotate_cubes, rotate_colour_changers); if (pause) { if (ad_check == false) { main.ExternalHandler.showAds(true); ad_check = true; } Pause_Actions(); } else { if (game_won) { if (ad_check == false) { main.ExternalHandler.showAds(true); ad_check = true; } check_finish(); } else { if (ad_check == true) { main.ExternalHandler.showAds(false); ad_check = false; } Object_Touch(); if (laser_fired) { Laser_Actions(); } else { Movement(delta); } } } }
public boolean touched_pause_button() { return object_touch.touched_pause_button(); }
public boolean reset_button_touched() { return object_touch.reset_button_touched(); }
public boolean back_button_touched() { return object_touch.back_button_touched(); }
public boolean continue_button_touched() { return object_touch.continue_button_touched(); }
private void Object_Touch() { object_touch.touched_essentials(fire_button, pause_button); pause = object_touch.pause(); object_touch.touched_mirrors(); rotate_mirrors = object_touch.rotate_mirrors(); mirror_finger = object_touch.mirror_finger(); mirrors_rotated = object_touch.mirrors_rotated(); object_touch.touched_cubes(); rotate_cubes = object_touch.rotate_cubes(); cube_finger = object_touch.cube_finger(); cubes_rotated = object_touch.cubes_rotated(); object_touch.touched_colour_changers(); rotate_colour_changers = object_touch.rotate_colour_changers(); colour_changer_finger = object_touch.colour_changer_finger(); colour_changers_rotated = object_touch.colour_changers_rotated(); if (object_touch.fire_laser()) { if (laser_fired == false) { laser_fired = true; for (int i = 1; i <= number_of_cubes; i++) { if (rotate_cubes[i] == 0) { laser = new Laser(); laser.position.set(cubes.get(i).position.x, cubes.get(i).position.y, 0); shoot_lasers(i); laser.direction(true, true); } else if (rotate_cubes[i] == 90) { laser = new Laser(); laser.position.set(cubes.get(i).position.x, cubes.get(i).position.y, 0); shoot_lasers(i); laser.direction(false, false); } else if (rotate_cubes[i] == 180) { laser = new Laser(); laser.position.set(cubes.get(i).position.x, cubes.get(i).position.y, 0); shoot_lasers(i); laser.direction(true, false); } else if (rotate_cubes[i] == 270) { laser = new Laser(); laser.position.set(cubes.get(i).position.x, cubes.get(i).position.y, 0); shoot_lasers(i); laser.direction(false, true); } Gdx.app.log(Simulation.LOG, "green laser " + green_lasers.size() + " add"); } } } if (pressed_back_button) { pause = true; } }