コード例 #1
0
  @Override
  public void gather(Player player, NPC npc) {
    // 根据npc判断采集物品
    Q_npcBean bean = ManagerPool.dataManager.q_npcContainer.getMap().get(npc.getModelId());
    if (bean == null) {
      return;
    }
    String itemModelIds = bean.getQ_acquisition_item();
    if (StringUtil.isBlank(itemModelIds)) {
      // player停止采集
      ManagerPool.npcManager.playerStopGather(player);
      return;
    }
    Map<Integer, Integer> gatherMap = new HashMap<Integer, Integer>();
    String[] split = itemModelIds.split(Symbol.FENHAO_REG);
    for (String str : split) {
      String[] split2 = str.split(Symbol.XIAHUAXIAN_REG);
      int id = Integer.parseInt(split2[0]);
      int num = 1;
      if (split2.length > 1) num = Integer.parseInt(split2[1]);
      String jobLimit = null;
      if (split2.length > 2) jobLimit = split2[2];
      if (PlayerManager.checkJob(player.getJob(), jobLimit)) gatherMap.put(id, num);
    }
    if (gatherMap.size() == 0) {
      log.error("没有物品可以采集了:" + bean.getQ_id());
      ManagerPool.npcManager.playerStopGather(player);
      return;
    }
    // 判断包裹是否能够放下此物品
    int num = ManagerPool.backpackManager.getEmptyGridNum(player);
    if (num < gatherMap.size()) {
      // 提示包裹空间不足
      MessageUtil.notify_player(
          player, Notifys.ERROR, ResManager.getInstance().getString("背包空间不足"));
      // player停止采集
      ManagerPool.npcManager.playerStopGather(player);
      return;
    }

    // 根据npc判断采集物品
    String taskModelId = bean.getQ_acquisition_task();
    if (StringUtil.isNotBlank(taskModelId)) {
      MainTask mainTask = null;
      for (MainTask task : player.getCurrentMainTasks()) {
        if (taskModelId.contains(String.valueOf(task.getModelid()))) {
          mainTask = task;
          break;
        }
      }
      if (mainTask == null) {
        return;
      }
      Q_task_mainBean taskModel =
          DataManager.getInstance().q_task_mainContainer.getMap().get(mainTask.getModelid());
      if (player.getLevel() < taskModel.getQ_accept_needmingrade()) {
        // 等级不足
        MessageUtil.notify_player(
            player, Notifys.ERROR, ResManager.getInstance().getString("采集需要的等级不足"));
        return;
      }
      // 增加player物品
      List<Item> item = new ArrayList<Item>();
      Iterator<Entry<Integer, Integer>> iterator = gatherMap.entrySet().iterator();
      while (iterator.hasNext()) {
        Entry<Integer, Integer> next = iterator.next();
        List<Item> item2 = Item.createItems(next.getKey(), next.getValue(), true, 0);
        if (CollectionUtil.isNotBlank(item2)) item.addAll(item2);
      }

      if (BackpackManager.getInstance().hasAddSpace(player, item)) {
        log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")检查物品有地儿放!");
      } else {
        log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")检查物品没地儿放!");
      }
      if (ManagerPool.backpackManager.addItems(player, item, Reasons.TAKEUP, Config.getId())) {
        log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")获得物品成功!");
        ;
      } else {
        log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")获得物品失败!");
        ;
      }
      log.error("玩家(" + player.getId() + ")采集成功准备完成任务(" + mainTask.getModelid() + ")!");
      // 触发完成任务
      //			mainTask.changeTask();
      if (mainTask.checkFinsh(false, player)) {
        mainTask.finshTask(player);
        log.error("玩家(" + player.getId() + ")采集成功完成任务(" + taskModelId + ")了!");
      } else {

        log.error("玩家(" + player.getId() + ")采集成功未完成任务(" + taskModelId + ")了!");
      }
      //			ManagerPool.taskManager.finishMainTask(player, taskModelId);
    }

    // player停止采集
    ManagerPool.npcManager.playerStopGather(player);
  }
コード例 #2
0
ファイル: NpcWeddingScript.java プロジェクト: zyb2013/Polar
  /** 点击NPC触发 */
  @Override
  public void defaultAction(Player player, NPC npc) {
    try {
      if (!npc.getParameters().containsKey("marriageid")) {
        return;
      }

      long marriageid = (Long) npc.getParameters().get("marriageid");
      int num = (Integer) npc.getParameters().get("num");
      if (num <= 0) {
        MessageUtil.notify_player(
            player, Notifys.ERROR, ResManager.getInstance().getString("您的下手过慢了,该桌上的菜肴已经被吃光了"));
        return;
      }

      if (npc.getParameters().containsKey("player_" + player.getId())) {
        MessageUtil.notify_player(
            player,
            Notifys.ERROR,
            ResManager.getInstance().getString("婚宴均为流水席,您已经食用过该餐桌上的食物,无法再次食用。请转到请到下一席"));
        return;
      }

      if (marriageid == player.getMarriageid()) {
        MessageUtil.notify_player(
            player, Notifys.ERROR, ResManager.getInstance().getString("这是您自己的婚宴,请不要与宾客争夺菜肴"));
        return;
      }

      Marriage marriage = ManagerPool.marriageManager.getMarriage(marriageid);
      if (marriage == null) {
        return;
      }

      double distance = MapUtils.countDistance(player.getPosition(), npc.getPosition()); // 得到距离
      if (distance > MapUtils.GRID_BORDER * 10) {
        MessageUtil.notify_player(
            player, Notifys.ERROR, ResManager.getInstance().getString("距离过远,请靠近婚宴餐桌才能享用菜肴"));
        return;
      }

      Wedding wedding = ManagerPool.marriageManager.getWedding(marriageid);

      if (wedding != null) {
        boolean is = false; // 默认没有给红包
        for (RedEnvelope redEnvelope : wedding.getRedenvelopes()) {
          if (redEnvelope.getPlayerid() == player.getId()) {
            is = true; // 检测到已经给过红包
            break;
          }
        }

        if (is) { // 给过红包,弹出食用婚宴界面消息
          ResEdibleInfoToClientMessage cmsg = new ResEdibleInfoToClientMessage();
          cmsg.setFoodnum(num);
          cmsg.setMarriageid(marriageid);
          cmsg.setNpcid(npc.getId());
          long exp = ManagerPool.countManager.getCount(player, CountTypes.WEDDING_EXP, null);
          long zhenqi = ManagerPool.countManager.getCount(player, CountTypes.WEDDING_ZHENQI, null);
          cmsg.setTotalexp((int) exp);
          cmsg.setTotalzhenqi((int) zhenqi);
          cmsg.setType(wedding.getType());
          cmsg.setBride(marriage.getSpouseslist().get(1).getName());
          cmsg.setBridegroom(marriage.getSpouseslist().get(0).getName());
          MessageUtil.tell_player_message(player, cmsg);

        } else { // 如果没给过红包,发下面2个消息
          ResWeddingbanquetToClientMessage cmsg = new ResWeddingbanquetToClientMessage();
          cmsg.setBride(marriage.getSpouseslist().get(1).getName());
          cmsg.setBridegroom(marriage.getSpouseslist().get(0).getName());
          cmsg.setFoodnum(num);
          cmsg.setNpcid(npc.getId());
          cmsg.setMarriageid(marriageid);
          long leiji = ManagerPool.countManager.getCount(player, CountTypes.RED_ENVELOPE, null);
          cmsg.setTotalredenvelope((int) leiji);
          cmsg.setType(wedding.getType());
          MessageUtil.tell_player_message(player, cmsg);

          ResEdibleInfoToClientMessage cmsg2 = new ResEdibleInfoToClientMessage();
          cmsg2.setBride(marriage.getSpouseslist().get(1).getName());
          cmsg2.setBridegroom(marriage.getSpouseslist().get(0).getName());
          cmsg2.setFoodnum(num);
          cmsg2.setMarriageid(marriageid);
          cmsg2.setNpcid(npc.getId());
          long exp = ManagerPool.countManager.getCount(player, CountTypes.WEDDING_EXP, null);
          long zhenqi = ManagerPool.countManager.getCount(player, CountTypes.WEDDING_ZHENQI, null);
          cmsg2.setTotalexp((int) exp);
          cmsg2.setTotalzhenqi((int) zhenqi);
          cmsg2.setType(wedding.getType());
          MessageUtil.tell_player_message(player, cmsg2);
        }
      }
    } catch (Exception e) {
      log.error(e, e);
    }
  }
コード例 #3
0
ファイル: BiWuDaoFlagPluck.java プロジェクト: zyb2013/Polar
  /** 比武岛旗帜抢夺 结束 */
  @Override
  public void gather(Player player, NPC npc) {

    if (ManagerPool.biWuDaoManager.getBiwudaostate() != 1) {
      /* xuliang
      MessageUtil.notify_player(player, Notifys.ERROR, ResManager.getInstance().getString("现在不是比武岛活动时间,不能对旗帜操作."));
      */
      return;
    }

    if (player.getGuildId() > 0) {
      String gname = ResManager.getInstance().getString("未知战盟");
      Map map = ManagerPool.mapManager.getMap(player);

      // npc消失
      ManagerPool.npcManager.hideNpc(npc);

      // 夺旗剩余冷却时间地图广播
      ResBiWuDaoFlagCoolDownToClientMessage cmsg = new ResBiWuDaoFlagCoolDownToClientMessage();
      cmsg.setFlagcooldown(BiWuDaoManager.BIWUDAO_FLAGCOOLDOWNMAX);
      MessageUtil.tell_map_message(map, cmsg);

      GuildTmpInfo guildTmpInfo =
          ManagerPool.guildServerManager.getGuildTmpInfo(player.getGuildId());
      if (guildTmpInfo != null) {
        gname = guildTmpInfo.getGuildname();
        npc.setName(gname);
      }

      // 设定当前占领者和冷却开始时间
      ManagerPool.biWuDaoManager.setBiwudaoguildid(player.getGuildId());
      ManagerPool.biWuDaoManager.setBiwudaoguildname(gname);
      ManagerPool.biWuDaoManager.setFlagcooldown(System.currentTimeMillis() / 1000);

      // 比武岛旗帜占领者战盟名字地图广播
      ResBiWuDaoGuildnameToClientMessage gmsg = new ResBiWuDaoGuildnameToClientMessage();
      gmsg.setGuildid(player.getGuildId());
      gmsg.setGuildname(gname);
      MessageUtil.tell_map_message(map, gmsg);

      ManagerPool.npcManager.showNpc(npc);
      // 夺旗者加军功
      int num = 10;
      if (player.getBiwudaototalrank() < BiWuDaoManager.BIWUDAO_RAMKMAX) {
        if (BiWuDaoManager.BIWUDAO_RAMKMAX - player.getBiwudaototalrank() < num) {
          num = BiWuDaoManager.BIWUDAO_RAMKMAX - player.getBiwudaototalrank();
        }
        ManagerPool.rankManager.addranknum(player, num, RankType.BIWUDAO);
        player.setBiwudaototalrank(player.getBiwudaototalrank() + num);
      } else {
        MessageUtil.notify_player(
            player, Notifys.CHAT_SYSTEM, ResManager.getInstance().getString("已到达活动可获得军功300点上限"));
      }

      ParseUtil parseUtil = new ParseUtil();
      parseUtil.setValue(
          String.format(
              ResManager.getInstance().getString("【%s】的【%s】在比武岛占领战旗获得10点军功奖励,该战盟成员获得真气、经验收益翻倍!{@}"),
              gname,
              player.getName()),
          new ParseUtil.VipParm(
              VipManager.getInstance().getVIPLevel(player), GuideType.BIWUDAO_MOVE.getValue()));
      MessageUtil.notify_All_player(
          Notifys.CHAT_BULL,
          parseUtil.toString(),
          new ArrayList<GoodsInfoRes>(),
          GuideType.BIWUDAO_MOVE.getValue());
      // player停止采集
      ManagerPool.npcManager.playerStopGather(player, true);
      ScriptsUtils.call(ScriptEnum.BIWUDAO, "setmapbuff"); // 地图所有玩家加减BUFF
      return;

    } else {
      MessageUtil.notify_player(
          player, Notifys.ERROR, ResManager.getInstance().getString("只有战盟成员才能夺旗"));
    }
    // player停止采集
    ManagerPool.npcManager.playerStopGather(player, true);
  }