コード例 #1
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
  public void presentRunning(Graphics g) {

    boolean[][] gameArea = arena.gameArea;
    for (int i = 0; i < gameArea.length; i++) {
      for (int j = 0; j < gameArea[i].length; j++) {
        if (gameArea[i][j])
          g.drawPixmap(
              Assets.block,
              j * AppConst.BLOCK_WIDTH,
              i * AppConst.BLOCK_HEIGHT,
              AppConst.ORIGIN_X,
              AppConst.ORIGIN_Y,
              AppConst.BLOCK_WIDTH,
              AppConst.BLOCK_HEIGHT);
      }
    }

    int[][] shapePosition = arena.shape.coordinate;
    for (int i = 0; i < shapePosition.length; i++) {
      g.drawPixmap(
          Assets.block,
          shapePosition[i][0] * AppConst.BLOCK_WIDTH,
          shapePosition[i][1] * AppConst.BLOCK_HEIGHT,
          AppConst.ORIGIN_X,
          AppConst.ORIGIN_Y
              + arena.shape.colour * (AppConst.ATLASING_OFFSET + AppConst.BLOCK_HEIGHT),
          AppConst.BLOCK_WIDTH,
          AppConst.BLOCK_HEIGHT);
    }
    commonPresent(g);
  }
コード例 #2
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
  @Override
  public void present(float deltaTime) {

    Graphics g = game.getGraphics();

    // No Need to do it in multiple present methods
    g.drawPixmap(Assets.background, AppConst.ORIGIN_X, AppConst.ORIGIN_Y);

    if (state == GameState.START) presentStart(g);
    else if (state == GameState.RUNNING) presentRunning(g);
    else if (state == GameState.PAUSED) presentPaused(g);
    else presentStopped(g);
  }
コード例 #3
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
  public void presentStopped(Graphics g) {

    g.drawPixmap(Assets.grey_background, AppConst.ORIGIN_X, AppConst.ORIGIN_Y);

    g.drawPixmap(Assets.text_your_score, ScreenConst.YOUR_SCORE_X, ScreenConst.YOUR_SCORE_Y);
    // Score of current Game
    String score = Integer.toString(arena.score);
    for (int i = 0; i < score.length(); i++) {
      g.drawPixmap(
          Assets.digits,
          ScreenConst.YOUR_SCORE_VALUE_X + i * AppConst.DIGIT_WIDTH,
          ScreenConst.YOUR_SCORE_VALUE_Y,
          AppConst.ORIGIN_X,
          ((score.charAt(i) - '0') + 1) * (AppConst.DIGIT_HEIGHT + AppConst.DIGIT_OFFSET),
          AppConst.DIGIT_WIDTH,
          AppConst.DIGIT_HEIGHT);
    }

    g.drawPixmap(Assets.text_high_score, ScreenConst.HIGH_SCORE_X, ScreenConst.HIGH_SCORE_Y);
    // HighScore
    String highscore = Integer.toString(Settings.HighScore);
    for (int i = 0; i < highscore.length(); i++) {
      g.drawPixmap(
          Assets.digits,
          ScreenConst.HIGH_SCORE_VALUE_X + i * AppConst.DIGIT_WIDTH,
          ScreenConst.HIGH_SCORE_VALUE_Y,
          AppConst.ORIGIN_X,
          ((highscore.charAt(i) - '0') + 1) * (AppConst.DIGIT_HEIGHT + AppConst.DIGIT_OFFSET),
          AppConst.DIGIT_WIDTH,
          AppConst.DIGIT_HEIGHT);
    }

    g.drawPixmap(Assets.text_retry, ScreenConst.RETRY_X, ScreenConst.RETRY_Y);
    g.drawPixmap(Assets.text_back_to_menu, ScreenConst.BACK_TO_MENU_X, ScreenConst.BACK_TO_MENU_Y);
  }
コード例 #4
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
 public void presentStart(Graphics g) {
   commonPresent(g);
   g.drawPixmap(Assets.text_tap_to_start, ScreenConst.TAP_TO_START_X, ScreenConst.TAP_TO_START_Y);
 }
コード例 #5
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
  void commonPresent(Graphics g) {

    // Filing the lower base
    for (int i = 0;
        i
            <= ((AppConst.FRAMEBUFFER_HEIGHT - (AppConst.ARENA_GRID_HEIGHT * AppConst.BLOCK_HEIGHT))
                / FileName.FILING_BLOCK_HOR_HT);
        i++) {
      for (int j = 0;
          j < ((AppConst.ARENA_GRID_WIDTH * AppConst.BLOCK_WIDTH) / FileName.FILING_BLOCK_HOR_WH);
          j++) {
        g.drawPixmap(
            Assets.filing_block_hor,
            AppConst.ORIGIN_X + (j * FileName.FILING_BLOCK_HOR_WH),
            AppConst.HORIZONTAL_LINE_Y + (i * FileName.FILING_BLOCK_HOR_HT));
      }
    }

    for (int i = 0; i < AppConst.FRAMEBUFFER_HEIGHT; i += FileName.FILING_BLOCK_VER_HT) {
      g.drawPixmap(Assets.filing_block_ver, AppConst.VERTICAL_LINE_X, i);
    }

    // Shape in the Next Box
    int[][] nsCoordinate = arena.getNextShapeCoordinate();
    for (int i = 0; i < nsCoordinate.length; i++) {
      g.drawPixmap(
          Assets.block,
          nsCoordinate[i][0],
          nsCoordinate[i][1],
          AppConst.ORIGIN_X,
          AppConst.ORIGIN_Y
              + arena.nextShape.colour * (AppConst.ATLASING_OFFSET + AppConst.BLOCK_HEIGHT),
          AppConst.BLOCK_WIDTH,
          AppConst.BLOCK_HEIGHT);
    }

    // Score Update
    String score = Integer.toString(arena.score);
    int startX =
        ScreenConst.SCORE_VALUE_X
            + ((FileName.TEXT_SCORE_WH / 2) - ((score.length() * AppConst.SMALL_DIGIT_WIDTH) / 2));
    for (int i = 0; i < score.length(); i++) {
      g.drawPixmap(
          Assets.small_digits,
          startX + (i * AppConst.SMALL_DIGIT_WIDTH),
          ScreenConst.SCORE_VALUE_Y,
          AppConst.ORIGIN_X,
          ((score.charAt(i) - '0') + 1)
              * (AppConst.SMALL_DIGIT_HEIGHT + AppConst.SMALL_DIGIT_OFFSET),
          AppConst.SMALL_DIGIT_WIDTH,
          AppConst.SMALL_DIGIT_HEIGHT);
    }

    // level update
    String level = Integer.toString(arena.level);
    int levelStartX =
        ScreenConst.LEVEL_VALUE_X
            + ((FileName.TEXT_LEVEL_WH / 2) - ((level.length() * AppConst.SMALL_DIGIT_WIDTH) / 2));
    for (int i = 0; i < level.length(); i++) {
      g.drawPixmap(
          Assets.small_digits,
          levelStartX + (i * AppConst.SMALL_DIGIT_WIDTH),
          ScreenConst.LEVEL_VALUE_Y,
          AppConst.ORIGIN_X,
          ((level.charAt(i) - '0') + 1)
              * (AppConst.SMALL_DIGIT_HEIGHT + AppConst.SMALL_DIGIT_OFFSET),
          AppConst.SMALL_DIGIT_WIDTH,
          AppConst.SMALL_DIGIT_HEIGHT);
    }

    // Lines update
    String lines = Integer.toString(arena.lines);
    int linesStartX =
        ScreenConst.LINES_VALUE_X
            + ((FileName.TEXT_LINES_WH / 2) - ((lines.length() * AppConst.SMALL_DIGIT_WIDTH) / 2));
    for (int i = 0; i < lines.length(); i++) {
      g.drawPixmap(
          Assets.small_digits,
          linesStartX + (i * AppConst.SMALL_DIGIT_WIDTH),
          ScreenConst.LINES_VALUE_Y,
          AppConst.ORIGIN_X,
          ((lines.charAt(i) - '0') + 1)
              * (AppConst.SMALL_DIGIT_HEIGHT + AppConst.SMALL_DIGIT_OFFSET),
          AppConst.SMALL_DIGIT_WIDTH,
          AppConst.SMALL_DIGIT_HEIGHT);
    }

    g.drawPixmap(Assets.text_next, ScreenConst.NEXT_X, ScreenConst.NEXT_Y);
    g.drawPixmap(Assets.text_level, ScreenConst.LEVEL_X, ScreenConst.LEVEL_Y);
    g.drawPixmap(Assets.text_score, ScreenConst.SCORE_X, ScreenConst.SCORE_Y);
    g.drawPixmap(Assets.text_lines, ScreenConst.LINES_X, ScreenConst.LINES_Y);
  }
コード例 #6
0
ファイル: GameScreen.java プロジェクト: gautamverma/BubbleFun
  public void presentPaused(Graphics g) {
    presentRunning(g);

    g.drawPixmap(Assets.text_resume, ScreenConst.RESUME_X, ScreenConst.RESUME_Y);
    g.drawPixmap(Assets.text_quit, ScreenConst.QUIT_X, ScreenConst.QUIT_Y);
  }