@Override public void show() { super.show(); gameTimeLabel.setPosition( SCREEN_WIDTH / 2 - (gameTimeLabel.getPrefWidth() / 2), SCREEN_HEIGHT * 0.8f); uiStage.addActor(gameTimeLabel); infoLabel.setPosition(SCREEN_WIDTH / 2 - (infoLabel.getPrefWidth() / 2), SCREEN_HEIGHT * 0.5f); infoLabel.setVisible(false); uiStage.addActor(infoLabel); Gdx.input.setInputProcessor(game); }
@Override public void render(float delta) { super.render(delta); if (game.getGameState() == Game.GameState.END) reaktio.setScreen(new ScoreScreen(reaktio, game, skin)); }