private void startPairedAnimation(GameObject obj, int pos) { // find another object in chain to start animation on it Exit exit = obj.getAnimationEndExit(); Point cornerCoords = obj.getCoordsFromCorner(exit.getCorner()); int oldRow = pos / this.nCols + cornerCoords.x; int oldCol = pos % this.nCols + cornerCoords.y; int newRow = this.getPairedRow(exit.getDir(), oldRow); int newCol = this.getPairedCol(exit.getDir(), oldCol); if (this.hasPairedExit(newRow, newCol, exit.getDir())) { GameObject newObj = this.getObjectFromCoords(newRow, newCol); // if (!newObj.finishedAnimating()) { newObj.startAnimation(this.getPairedExit(newRow, newCol, exit.getDir())); // } } else { // this.startFailLevelAnimation(newRow, newCol, exit.getDir()); // todo maybe in the futute, // for now just reset animations this.resetAnimations(); this.animationFinished(false); } }