/** * Walk along the tile path * * @param tPath The path to traverse * @return True when at the end of the path, False otherwise. */ public static boolean WalkPath(TilePath tPath) { if (!CanExecute()) return false; Walking.walkTilePath(tPath); Player ply = Players.getLocal(); if (ply != null) { if (ply.getLocation().distance(tPath.getEnd()) < 2f) { return true; } } return false; }
/** * Walk along the tile path * * @param path The path to traverse * @return True when at the end of the path, False otherwise. */ public static boolean WalkPath(Tile[] path) { if (!CanExecute()) return false; TilePath tPath = Walking.newTilePath(path); Walking.walkTilePath(tPath); Player ply = Players.getLocal(); if (ply != null) { if (ply.getLocation().distance(path[path.length - 1]) < 2f) { return true; } } return false; }