コード例 #1
0
ファイル: Room.java プロジェクト: cdburrows/roguelike-3
 public void setAccessable(Direction direction, boolean value) {
   mAccessable[direction.getValue()] = value;
 }
コード例 #2
0
ファイル: Room.java プロジェクト: cdburrows/roguelike-3
@Root(name = "room")
public class Room {

  // ===========================================================
  // Constants
  // ===========================================================

  // ===========================================================
  // Fields
  // ===========================================================

  @Attribute(name = "x")
  protected int mX = 0;

  @Attribute(name = "y")
  protected int mY = 0;

  @ElementArray(name = "accessable")
  protected boolean[] mAccessable = new boolean[Direction.values().length];

  @Attribute(name = "chest")
  protected boolean mChest;

  @Attribute(name = "stairs_up")
  protected boolean mStairsUp;

  @Attribute(name = "stairs_down")
  protected boolean mStairsDown;

  @Attribute(name = "room_state")
  protected RoomState mRoomState;

  // ===========================================================
  // Constructors
  // ===========================================================

  public Room(int x, int y) {
    mX = x;
    mY = y;
    for (int i = 0; i < 4; i++) mAccessable[i] = false;
    mRoomState = RoomState.ROOM_HIDDEN;
    mChest = false;
    mStairsUp = false;
    mStairsDown = false;
    mRoomState = RoomState.ROOM_HIDDEN;
  }

  // ===========================================================
  // Getter & Setter
  // ===========================================================

  public int getX() {
    return mX;
  }

  public void setX(int X) {
    this.mX = X;
  }

  public int getY() {
    return mY;
  }

  public void setY(int Y) {
    this.mY = Y;
  }

  public boolean isAccessable(Direction direction) {
    return mAccessable[direction.getValue()];
  }

  public void setAccessable(net.bytten.metazelda.Direction d, boolean value) {
    if (d == net.bytten.metazelda.Direction.N) setAccessable(Direction.DIRECTION_UP, value);
    if (d == net.bytten.metazelda.Direction.E) setAccessable(Direction.DIRECTION_RIGHT, value);
    if (d == net.bytten.metazelda.Direction.S) setAccessable(Direction.DIRECTION_DOWN, value);
    if (d == net.bytten.metazelda.Direction.W) setAccessable(Direction.DIRECTION_LEFT, value);
  }

  public void setAccessable(Direction direction, boolean value) {
    mAccessable[direction.getValue()] = value;
  }

  public boolean hasChest() {
    return mChest;
  }

  public void setChest(boolean value) {
    mChest = value;
  }

  public boolean hasStairsUp() {
    return mStairsUp;
  }

  public void setStairsUp(boolean value) {
    mStairsUp = value;
  }

  public boolean hasStairsDown() {
    return mStairsDown;
  }

  public void setStairsDown(boolean value) {
    mStairsDown = value;
  }

  public RoomState getRoomState() {
    return mRoomState;
  }

  public void setRoomState(RoomState roomState) {
    if (mRoomState == RoomState.ROOM_OCCUPIED && roomState.value != RoomState.ROOM_OCCUPIED.value) {
      mRoomState = RoomState.ROOM_VISITED;
      return;
    }
    if (roomState.value < mRoomState.getValue()) return;

    mRoomState = roomState;
  }

  // ===========================================================
  // Inherited Methods
  // ===========================================================

  // ===========================================================
  // Methods
  // ===========================================================

  public void translateMZRoom(net.bytten.metazelda.Room room) {
    if (room.isStart()) setStairsUp(true);

    if (room.isGoal()) setStairsDown(true);

    // Set room accessibility
    for (net.bytten.metazelda.Direction d : net.bytten.metazelda.Direction.values()) {
      if (!(room.getEdge(d) == null)) {
        setAccessable(d, true);
      }
    }
  }

  // ===========================================================
  // Inner and Anonymous Classes
  // ===========================================================

  public enum RoomState {
    ROOM_HIDDEN(0),
    ROOM_SPOTTED(1),
    ROOM_VISITED(2),
    ROOM_OCCUPIED(3);

    private final int value;

    RoomState(int value) {
      this.value = value;
    }

    public int getValue() {
      return value;
    }
  }
}
コード例 #3
0
ファイル: Room.java プロジェクト: cdburrows/roguelike-3
 public boolean isAccessable(Direction direction) {
   return mAccessable[direction.getValue()];
 }