コード例 #1
0
ファイル: Level26.java プロジェクト: Grabot/Laser-Cube
  public void Game_Finished(int level) {
    game_finished = true;
    this.level = level;
    if (simulation.game_won()) {
      prefs.putInteger("Level_26_Game", 2);
      if (prefs.getInteger("Level_10_Game", 0) == 2) {

      } else {
        prefs.putInteger("Level_10_Game", 1);
      }
      if (prefs.getInteger("Level_21_Game", 0) == 2) {

      } else {
        prefs.putInteger("Level_21_Game", 1);
      }
      if (prefs.getInteger("Level_27_Game", 0) == 2) {

      } else {
        prefs.putInteger("Level_27_Game", 1);
      }
      if (prefs.getInteger("Level_31_Game", 0) == 2) {

      } else {
        prefs.putInteger("Level_31_Game", 1);
      }
      prefs.flush();
    }
  }
コード例 #2
0
ファイル: IntroScreen.java プロジェクト: headmadegames/ArtTag
  @Override
  public void preDraw(float delta) {
    super.preDraw(delta);

    if (!isInitialised) {
      Gdx.app.log(TAG, "Loading Prefs");
      isInitialised = true;
      ArtTag.gameSettings = new GameSettings();
      final Preferences prefs = Gdx.app.getPreferences("ArtTreacheryPrefs");
      ArtTag.gameSettings.screenWidth = prefs.getInteger("screenWidth", 1280);
      ArtTag.gameSettings.screenHeight = prefs.getInteger("screenHeight", 1024);
      ArtTag.gameSettings.fullscreen = prefs.getBoolean("fullscreen", false);
      ArtTag.gameSettings.blur = prefs.getInteger("blur", 1);
      ArtTag.gameSettings.rays = prefs.getInteger("rays", 64);
      ArtTag.gameSettings.handleResAuto = prefs.getBoolean("handleResAuto", true);

      Gdx.app.log(TAG, "Saving Prefs");
      prefs.putInteger("screenWidth", ArtTag.gameSettings.screenWidth);
      prefs.putInteger("screenHeight", ArtTag.gameSettings.screenHeight);
      prefs.putBoolean("fullscreen", ArtTag.gameSettings.fullscreen);
      prefs.putInteger("blur", ArtTag.gameSettings.blur);
      prefs.putInteger("rays", ArtTag.gameSettings.rays);
      prefs.putBoolean("handleResAuto", ArtTag.gameSettings.handleResAuto);
      prefs.flush();

      if (Gdx.graphics.supportsDisplayModeChange() && ArtTag.gameSettings.handleResAuto == false) {
        Gdx.app.log(TAG, "Trying to set Displaymode");
        Gdx.graphics.setDisplayMode(
            ArtTag.gameSettings.screenWidth,
            ArtTag.gameSettings.screenHeight,
            ArtTag.gameSettings.fullscreen);

        // Gdx.gl.glViewport(0, 0, ArtTag.gameSettings.screenWidth,
        // ArtTag.gameSettings.screenHeight);
      }
    }

    Assets.assetsManager.update();
    if (!isStarted && MathUtils.isEqual(1f, Assets.assetsManager.getProgress())) {
      // done loading eh
      Assets.instance.onFinishLoading();

      startGame();
      isStarted = true;

      // final TextButton startButton = new TextButton("Start", Assets.instance.skin);
      // startButton.addListener(new InputListener() {
      //
      // @Override
      // public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
      // startGame();
      // return super.touchDown(event, x, y, pointer, button);
      // }
      // });
    }
  }
コード例 #3
0
  public final void updateFontsProperties(String language) {
    Preferences fontPrefs = Gdx.app.getPreferences(propertyName);

    // store screen width for detecting screen fontSize change
    // on later startups, which will require font regeneration
    fontPrefs.putString("tag", versionTag);
    fontPrefs.putInteger("display-width", Gdx.graphics.getWidth());
    fontPrefs.putInteger("display-height", Gdx.graphics.getHeight());
    fontPrefs.putString("lang", language);
    fontPrefs.flush();
  }
コード例 #4
0
 public void setScore(int score) {
   scoreString.setScore(score);
   if (score > topScore) {
     topScore = score;
     preferences.putInteger(TOP_SCORE_PREF, topScore);
     preferences.flush();
     topScoreString.setScore(score);
   }
 }
コード例 #5
0
ファイル: Settings.java プロジェクト: janebabra/FlickIt
 public void setSolitaireBest(final String table, int score) {
   for (TableInfo ti : this.tables) {
     if (ti.getName().equals(table)) {
       ti.setHighScore(score);
     }
   }
   Preferences p = Gdx.app.getPreferences(PREFS_NAME);
   p.putInteger(table, score);
   p.flush();
 }
コード例 #6
0
ファイル: GamePreferences.java プロジェクト: CheG/FirstGame
 public void save() {
   prefs.putBoolean("sound", sound);
   prefs.putBoolean("music", music);
   prefs.putFloat("volSound", volSound);
   prefs.putFloat("volMusic", volMusic);
   prefs.putInteger("charSkin", charSkin);
   prefs.putBoolean("showFpsCounter", showFpsCounter);
   prefs.putBoolean("useMonochromeShader", useMonochromeShader);
   // сохраняем в файл
   prefs.flush();
 }
コード例 #7
0
ファイル: GameState.java プロジェクト: Khamekaze/1nes
  public void saveState() {
    System.out.println("SAVE");
    hasFlushed = false;
    int currentHighScore = prefs.getInteger("highscore");
    prefs.clear();
    for (int i = 0; i < grid.getBlocks().size; i++) {
      prefs.putFloat("x" + i, grid.getBlocks().get(i).getX());
      prefs.putFloat("y" + i, grid.getBlocks().get(i).getY());
      prefs.putFloat("val" + i, grid.getBlocks().get(i).getValue());
    }

    prefs.putInteger("score", grid.getScore());

    if (highScore >= currentHighScore) {
      prefs.putInteger("highscore", highScore);
    } else {
      prefs.putInteger("highscore", currentHighScore);
    }
    prefs.flush();
    hasFlushed = true;
  }
コード例 #8
0
  public static void load() {
    texture = new Texture(Gdx.files.internal("data/texture.png"));
    texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);

    bg = new TextureRegion(texture, 0, 0, 136, 43);
    bg.flip(false, true);

    grass = new TextureRegion(texture, 0, 43, 143, 11);
    grass.flip(false, true);

    birdDown = new TextureRegion(texture, 136, 0, 17, 12);
    birdDown.flip(false, true);

    bird = new TextureRegion(texture, 153, 0, 17, 12);
    bird.flip(false, true);

    birdUp = new TextureRegion(texture, 170, 0, 17, 12);
    birdUp.flip(false, true);

    TextureRegion[] birds = {birdDown, bird, birdUp};
    birdAnimation = new Animation(0.06f, birds);
    birdAnimation.setPlayMode(Animation.PlayMode.LOOP_PINGPONG);

    skullUp = new TextureRegion(texture, 192, 0, 24, 14);
    skullDown = new TextureRegion(skullUp);
    skullDown.flip(false, true);

    bar = new TextureRegion(texture, 136, 16, 22, 3);
    bar.flip(false, true);

    prefs = Gdx.app.getPreferences("ZombieBird");
    if (!prefs.contains("highScore")) {
      prefs.putInteger("highScore", 0);
    }

    font = new BitmapFont(Gdx.files.internal("data/text.fnt"));
    shadow = new BitmapFont(Gdx.files.internal("data/shadow.fnt"));

    dead = Gdx.audio.newSound(Gdx.files.internal("data/dead.wav"));
    flap = Gdx.audio.newSound(Gdx.files.internal("data/flap.wav"));
    coin = Gdx.audio.newSound(Gdx.files.internal("data/coin.wav"));
  }
コード例 #9
0
ファイル: Grassland.java プロジェクト: sadelbrid/Flight
  @Override
  public void update(float dt) {
    if (!paused) {
      handleInput();
      if (!readyToFadeWhite) player.update(dt); // So player can be controlled upward from Sky
      else {
        // Lift player
        whiteOverlay += .3f * dt;
        player.getVelocity().add(0, -player.gravity / 2);
        player.getVelocity().scl(dt);
        player.getPosition().add(player.movement * dt, player.getVelocity().y);
        player.getVelocity().scl(1 / dt);
        float temp =
            player.normalize(
                -450, 200, (float) -Math.PI / 4f, (float) Math.PI / 4f, player.getVelocity().y);
        player.rotation = 25 * (float) Math.sin(temp);
        if (whiteOverlay > 1f) {
          dispose();
          Preferences p = Gdx.app.getPreferences(OwlCityTribute.GAME_PREFS);
          p.putInteger("level", 5);
          if (p.getInteger("maxlevel") < 5) {
            p.putInteger("maxlevel", 5);
          }
          p.flush();
          gsm.currentState = GameStateManager.SKY;
          this.gsm.setState(new Sky(this.gsm));
        }
      }
      fallen = player.getPosition().y == -OwlCityTribute.HEIGHT * .1f;

      if (!loss && fallen) {
        loss = true;
        gsm.push(new UponLoss(gsm));
      }

      note.update(dt);
      noteAnim.update(dt);
      noteRotation += 100f * dt;
      if (noteRotation > 360) noteRotation = 0;

      balloonFluctuation.update(dt);

      cam.position.x = player.getPosition().x + player.xOffset;
      float leftEdge = player.getPosition().x - (cam.viewportWidth / 2) + player.xOffset;

      // Check if note is hit
      if (!shrinking
          && Math.sqrt(
                  Math.pow(
                          (player.getPosition().x + player.getPlane().getWidth() * .75f)
                              - note.getPosition().x,
                          2)
                      + Math.pow(
                          (player.getPosition().y + (player.getPlane().getHeight() * .75f) / 2)
                              - (note.getPosition().y + noteAnim.getFrame().getRegionHeight() / 2),
                          2))
              < 40) {
        // Open textbox
        textCount++;
        textBox.prepare(
            sceneText.get(textCount).get(0),
            (sceneText.get(textCount).size() == 1) ? "" : sceneText.get(textCount).get(1),
            .1f);
        boxInitialized = true;

        // Set bounds
        int w = (int) font.getBounds(sceneText.get(textCount).get(0)).width;
        // int h = (int)(font.getBounds(sceneText.get(textCount).get(0)).height*2.5);
        int h =
            (int)
                (font.getBounds(sceneText.get(textCount).get(0)).height
                    * sceneText.get(textCount).size()
                    * 1.5);
        textBox.setBounds(
            w,
            h,
            (int) (OwlCityTribute.WIDTH * .65) - w / 2,
            (int) (OwlCityTribute.HEIGHT * .875) - h / 2);
        waiting = true;
        shrinking = true;
      } else if (note.getPosition().x < leftEdge - noteAnim.getFrame().getRegionWidth()
          && !waiting
          && textCount < sceneText.size() - 1
          && player.movement > player.maxMovement * .75) {
        note.getPosition().x = player.getPosition().x + cam.viewportWidth;
        note.setyOffset((int) (Math.random() * 100) + 200);
      }

      if (shrinking) {
        noteScale -= 2.5 * dt;
        if (noteScale < 0) {
          shrinking = false;
          noteScale = 1f;
          note.getPosition().x -= cam.viewportWidth;
        }
      }

      if (textBox.readyToUpdate) {
        if (!textBox.update(dt)) waiting = true;
        else {
          waiting = false;
          if (textCount < sceneText.size() - 1 && player.movement > player.maxMovement * .75) {
            note.getPosition().x = player.getPosition().x + cam.viewportWidth;
            note.setyOffset((int) (Math.random() * 100) + 200);
          }
        }
      }

      if (!fallen && boxInitialized && textCount == sceneText.size() - 1 && textBox.finished) {
        readyToFadeWhite = true;
      }

      // clouds
      for (int i = 0; i < clouds.size; i++) {
        clouds.get(i).update(dt);
        if (clouds.get(i).getPosition().x < leftEdge - cloud.getWidth()) {
          int index = (i == 0) ? clouds.size - 1 : i - 1;
          clouds.get(i).getPosition().x =
              (float) (clouds.get(index).getPosition().x + cam.viewportWidth * .8);
          clouds.get(i).yOffset =
              random.nextInt((int) (OwlCityTribute.HEIGHT * .1f))
                  + (int) (OwlCityTribute.HEIGHT * .75f);
        }
      }

      //        if(readyToFadeBlack){
      //            whiteValue  = (whiteValue > 0) ? whiteValue - .2f*dt : 0f;
      //            if(whiteValue == 0f){
      //                if(player.getPosition().y == -OwlCityTribute.HEIGHT*.1f){
      //                    dispose();
      //                    this.gsm.setState(new Sky(this.gsm));
      //                }
      //            }
      //        }
      // else{
      whiteValue = (whiteValue < 1f) ? whiteValue + .4f * dt : 1f;
      // }

      // Shimmer update
      for (int i = 0; i < NUM_SHIMMERS; i++) {
        shimmers.get(i).update(dt);
      }

      // Check brush
      for (int i = 0; i < brushmoving.size; i++) {
        brushmoving.get(i).MOVEMENT = -(player.movement / 5);
        brushmoving.get(i).update(dt);
        if (brushmoving.get(i).getPosition().x < leftEdge - brush.getWidth() * 1.5) {
          int index = (i == 0) ? brushmoving.size - 1 : i - 1;
          brushmoving.get(i).getPosition().x =
              brushmoving.get(index).getPosition().x + brush.getWidth();
          break;
        }
      }

      cam.update();
    }
  }
コード例 #10
0
ファイル: AssetLoader.java プロジェクト: Keyes210/ZombieBird
  public static void load() {

    logoTexture = new Texture(Gdx.files.internal("data/logo.png"));
    logoTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    logo = new TextureRegion(logoTexture, 0, 0, 512, 114);

    texture = new Texture(Gdx.files.internal("data/texture.png"));
    texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);

    playButtonUp = new TextureRegion(texture, 0, 83, 29, 16);
    playButtonDown = new TextureRegion(texture, 29, 83, 29, 16);
    playButtonUp.flip(false, true);
    playButtonDown.flip(false, true);

    ready = new TextureRegion(texture, 59, 83, 34, 7);
    ready.flip(false, true);

    retry = new TextureRegion(texture, 59, 110, 33, 7);
    retry.flip(false, true);

    gameOver = new TextureRegion(texture, 59, 92, 46, 7);
    gameOver.flip(false, true);

    scoreboard = new TextureRegion(texture, 111, 83, 97, 37);
    scoreboard.flip(false, true);

    star = new TextureRegion(texture, 152, 70, 10, 10);
    noStar = new TextureRegion(texture, 165, 70, 10, 10);

    star.flip(false, true);
    noStar.flip(false, true);

    highScore = new TextureRegion(texture, 59, 101, 48, 7);
    highScore.flip(false, true);

    zbLogo = new TextureRegion(texture, 0, 55, 135, 24);
    zbLogo.flip(false, true);

    bg = new TextureRegion(texture, 0, 0, 136, 43);
    bg.flip(false, true);

    grass = new TextureRegion(texture, 0, 43, 143, 11);
    grass.flip(false, true);

    birdDown = new TextureRegion(texture, 136, 0, 17, 12);
    birdDown.flip(false, true);

    bird = new TextureRegion(texture, 153, 0, 17, 12);
    bird.flip(false, true);

    birdUp = new TextureRegion(texture, 170, 0, 17, 12);
    birdUp.flip(false, true);

    // creates an array of TextureRegions
    TextureRegion[] birds = {birdDown, bird, birdUp};
    // Creates a new Animation in which each frame is 0.06 seconds long, using the above array.
    birdAnimation = new Animation(0.06f, birds);
    // Sets play mode to be ping pong, in which we will see a bounce.
    birdAnimation.setPlayMode(Animation.PlayMode.LOOP_PINGPONG);

    skullUp = new TextureRegion(texture, 192, 0, 24, 14);
    // Create by flipping existing skullUp
    skullDown = new TextureRegion(skullUp);
    skullDown.flip(false, true);

    bar = new TextureRegion(texture, 136, 16, 22, 3);
    bar.flip(false, true);

    dead = Gdx.audio.newSound(Gdx.files.internal("data/dead.wav"));
    flap = Gdx.audio.newSound(Gdx.files.internal("data/flap.wav"));
    coin = Gdx.audio.newSound(Gdx.files.internal("data/coin.wav"));
    fall = Gdx.audio.newSound(Gdx.files.internal("data/fall.wav"));

    font = new BitmapFont(Gdx.files.internal("data/text.fnt"));
    font.getData().setScale(.25f, -.25f);

    whiteFont = new BitmapFont(Gdx.files.internal("data/whitetext.fnt"));
    whiteFont.getData().setScale(.1f, -.1f);

    shadow = new BitmapFont(Gdx.files.internal("data/shadow.fnt"));
    shadow.getData().setScale(.25f, -.25f);

    // Create (or retrieve existing) preferences file
    prefs = Gdx.app.getPreferences("Zombie Bird");

    // Provide default high score of 0
    if (!prefs.contains("highScore")) {
      prefs.putInteger("highScore", 0);
    }
  }
コード例 #11
0
ファイル: AssetLoader.java プロジェクト: Jack5496/ISOlibGDX
  public static void load() {
    // TEXTURES has to be in Formtat: 2^x * 2^y
    loadNumbers();
    loadBlocks();
    loadPlayerTextures();

    logoTexture = new Texture(Gdx.files.internal("data/logo.png"));
    logoTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    logo = new TextureRegion(logoTexture, 0, 0, 512, 114);

    texture = new Texture(Gdx.files.internal("data/texture.png"));
    texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);

    FileHandle test = Gdx.files.internal("data/touchBackground.png");
    System.out.println(test.exists());
    touchKnob = new Texture(test);
    touchKnob.setFilter(TextureFilter.Linear, TextureFilter.Nearest);

    playButtonUp = new TextureRegion(texture, 0, 83, 29, 16);
    playButtonUp.flip(false, true);

    playButtonDown = new TextureRegion(texture, 29, 83, 29, 16);
    playButtonDown.flip(false, true);

    playerFace = new Texture(Gdx.files.internal("data/playerLogo.png"));
    playerLogo = new TextureRegion(playerFace, 0, 0, playerFace.getWidth(), playerFace.getHeight());
    playerLogo.flip(false, true);

    ready = new TextureRegion(texture, 59, 83, 34, 7);
    ready.flip(false, true);

    retry = new TextureRegion(texture, 59, 110, 33, 7);
    retry.flip(false, true);

    gameOver = new TextureRegion(texture, 59, 92, 46, 7);
    gameOver.flip(false, true);

    scoreboard = new TextureRegion(texture, 111, 83, 97, 37);
    scoreboard.flip(false, true);

    star = new TextureRegion(texture, 152, 70, 10, 10);
    noStar = new TextureRegion(texture, 165, 70, 10, 10);

    star.flip(false, true);
    noStar.flip(false, true);

    highScore = new TextureRegion(texture, 59, 101, 48, 7);
    highScore.flip(false, true);

    zbLogo = new TextureRegion(texture, 0, 55, 135, 24);
    zbLogo.flip(false, true);

    bg = new TextureRegion(texture, 0, 0, 136, 43);
    bg.flip(false, true);

    block = new TextureRegion(texture, 0, 100, 34, 25);
    block.flip(false, true);

    grass = new TextureRegion(texture, 0, 43, 143, 11);
    grass.flip(false, false);

    birdDown = new TextureRegion(texture, 136, 0, 17, 12);
    birdDown.flip(false, true);

    bird = new TextureRegion(texture, 153, 0, 17, 12);
    bird.flip(false, true);

    birdUp = new TextureRegion(texture, 170, 0, 17, 12);
    birdUp.flip(false, true);

    TextureRegion[] birds = {birdDown, bird, birdUp};
    birdAnimation = new Animation(0.06f, birds);
    birdAnimation.setPlayMode(Animation.LOOP_PINGPONG);

    skullUp = new TextureRegion(texture, 192, 0, 24, 14);
    // Create by flipping existing skullUp
    skullDown = new TextureRegion(skullUp);
    skullDown.flip(false, true);

    bar = new TextureRegion(texture, 136, 16, 22, 3);
    bar.flip(false, true);

    //		dead = Gdx.audio.newSound(Gdx.files.internal("data/dead.wav"));
    //		flap = Gdx.audio.newSound(Gdx.files.internal("data/flap.wav"));
    //		coin = Gdx.audio.newSound(Gdx.files.internal("data/coin.wav"));
    //		fall = Gdx.audio.newSound(Gdx.files.internal("data/fall.wav"));

    font = new BitmapFont(Gdx.files.internal("data/text.fnt"));
    font.setScale(.25f, -.25f);

    whiteFont = new BitmapFont(Gdx.files.internal("data/whitetext.fnt"));
    whiteFont.setScale(.1f, -.1f);

    shadow = new BitmapFont(Gdx.files.internal("data/shadow.fnt"));
    shadow.setScale(.25f, -.25f);

    // Create (or retrieve existing) preferences file
    prefs = Gdx.app.getPreferences("ZombieBird");

    if (!prefs.contains("highScore")) {
      prefs.putInteger("highScore", 0);
    }
  }
コード例 #12
0
ファイル: Settings.java プロジェクト: JacobShipley/clicker
 public static void setLuckQuantity(int amt) {
   check();
   prefs.putInteger(Consts.PREF_LUCK_QUANTITY, amt);
   save();
 }
コード例 #13
0
ファイル: Settings.java プロジェクト: JacobShipley/clicker
 public static void setScore(int score) {
   check();
   prefs.putInteger(Consts.PREF_SCORE, score);
   save();
 }
コード例 #14
0
  public static void load(NanoCat nano) {

    pref = Gdx.app.getPreferences("NanoGameState");

    if (!pref.getBoolean("hdState")) {
      if (nano.getTime() < 15 && nano.getTime() >= 5) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_1_s.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_1_s.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

      } else if (nano.getTime() < 20 && nano.getTime() >= 15) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_2_s.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_2_s.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      } else if (nano.getTime() >= 20) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_3_s.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_3_s.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      } else {
        bgTexture = new Texture(Gdx.files.internal("data/bg_3_s.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_3_s.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      }
    } else if (pref.getBoolean("hdState")) {
      if (nano.getTime() < 15 && nano.getTime() >= 5) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_1.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_1.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      } else if (nano.getTime() < 20 && nano.getTime() >= 15) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_2.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_2.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      } else if (nano.getTime() >= 20) {
        bgTexture = new Texture(Gdx.files.internal("data/bg_3.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_3.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      } else {
        bgTexture = new Texture(Gdx.files.internal("data/bg_3.png"));
        bgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        bgBackTexture = new Texture(Gdx.files.internal("data/bg_dist_3.png"));
        bgBackTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
      }
    }

    bgBack = new TextureRegion(bgBackTexture, 0, 0, 4096, 580);

    // Particle Stuff

    smoke = new Texture(Gdx.files.internal("data/smoke_particle.png"));
    smokeSprite = new Sprite(smoke);
    smokeEmitter = new ParticleEmitter();
    smokeParticle = new ParticleEffect();
    smokeParticle.load(Gdx.files.internal("data/particlesmoke"), Gdx.files.internal("data"));
    smokeParticle.findEmitter("smoke").getScale().setHigh(50f);

    starEmitter = new ParticleEmitter();
    starParticle = new ParticleEffect();
    starParticle.load(Gdx.files.internal("data/particles"), Gdx.files.internal("data"));
    starParticle.findEmitter("star").getScale().setHigh(5f);
    starParticle.findEmitter("star2").getScale().setHigh(5f);

    //		smokeParticle.getScale().setHigh(5f);

    // End Particle Stuff

    texture = new Texture(Gdx.files.internal("data/nano_region.png"));
    texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);

    nanoRun = new TextureAtlas(Gdx.files.internal("data/nanorun.atlas"));
    platform = new TextureAtlas(Gdx.files.internal("data/platform.atlas"));

    catRun1 = nanoRun.findRegion("nanorun0001");
    catRun2 = nanoRun.findRegion("nanorun0005");
    catRun3 = nanoRun.findRegion("nanorun0009");
    catRun4 = nanoRun.findRegion("nanorun0013");
    catRun5 = nanoRun.findRegion("nanorun0017");
    catRun6 = nanoRun.findRegion("nanorun0021");
    catRun7 = nanoRun.findRegion("nanorun0025");
    catRun8 = nanoRun.findRegion("nanorun0029");
    catRun9 = nanoRun.findRegion("nanorun0033");
    catRun10 = nanoRun.findRegion("nanorun0037");
    catRun11 = nanoRun.findRegion("nanorun0041");
    catRun12 = nanoRun.findRegion("nanorun0045");
    catRun13 = nanoRun.findRegion("nanorun0049");
    catRun14 = nanoRun.findRegion("nanorun0053");
    catRun15 = nanoRun.findRegion("nanorun0057");

    catCollide1 = nanoRun.findRegion("nanocollide0080");
    catCollide2 = nanoRun.findRegion("nanocollide0084");
    catCollide3 = nanoRun.findRegion("nanocollide0088");
    catCollide4 = nanoRun.findRegion("nanocollide0092");
    catCollide5 = nanoRun.findRegion("nanocollide0096");
    catCollide6 = nanoRun.findRegion("nanocollide0100");
    catCollide7 = nanoRun.findRegion("nanocollide0104");
    catCollide8 = nanoRun.findRegion("nanocollide0108");

    case0 = platform.findRegion("case0");
    case1 = platform.findRegion("case1");
    case2 = platform.findRegion("case2");
    case3 = platform.findRegion("case3");
    case4 = platform.findRegion("case4");
    case5 = platform.findRegion("case5");
    case6 = platform.findRegion("case6");
    caseDefault = platform.findRegion("default");

    TextureRegion[] catRun = {
      catRun1, catRun2, catRun3, catRun4, catRun5, catRun6, catRun7, catRun8, catRun9, catRun10,
      catRun11, catRun12, catRun13, catRun14, catRun15
    };
    catRunAnim = new Animation(.015f, catRun);
    catRunAnim.setPlayMode(Animation.PlayMode.LOOP);

    TextureRegion[] catJump = {
      catRun1, catRun2, catRun3, catRun4, catRun5, catRun6, catRun7, catRun8, catRun9, catRun9,
      catRun9, catRun9, catRun9, catRun9, catRun9, catRun9
    };
    catJumpAnim = new Animation(.04f, catJump);
    catJumpAnim.setPlayMode(Animation.PlayMode.LOOP);

    TextureRegion[] catCollide = {
      catCollide1,
      catCollide2,
      catCollide3,
      catCollide4,
      catCollide5,
      catCollide6,
      catCollide7,
      catCollide8
    };
    catCollideAnim = new Animation(.02f, catCollide);
    catCollideAnim.setPlayMode(Animation.PlayMode.NORMAL);

    fontFilter = new Texture(Gdx.files.internal("data/roboto_lt.png"));
    fontFilter.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    robotoLt =
        new BitmapFont(
            Gdx.files.internal("data/roboto_lt.fnt"), new TextureRegion(fontFilter), false);
    robotoLt.setScale(.5f, .5f);

    fontFilter2 = new Texture(Gdx.files.internal("data/roboto_blk.png"));
    fontFilter2.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    robotoBlk =
        new BitmapFont(
            Gdx.files.internal("data/roboto_blk.fnt"), new TextureRegion(fontFilter2), false);
    robotoBlk.setScale(.5f, .5f);

    panel = new Texture(Gdx.files.internal("data/panelcolor.png"));
    panel.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    panelSprite = new Sprite(panel, 500, 300);

    fbShare = new Texture(Gdx.files.internal("data/fbshare.png"));
    fbShare.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    fbShareSprite = new Sprite(fbShare, 199, 57);

    menuBack = new Texture(Gdx.files.internal("data/menu_back.png"));
    menuBack.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    menuBackSprite = new Sprite(menuBack, 320, 50);

    collision = Gdx.audio.newSound(Gdx.files.internal("data/audio/collide.wav"));
    milestone = Gdx.audio.newSound(Gdx.files.internal("data/audio/milestone.wav"));
    milestone50 = Gdx.audio.newSound(Gdx.files.internal("data/audio/milestone50.wav"));
    jump = Gdx.audio.newSound(Gdx.files.internal("data/audio/nanojump.wav"));
    jumpSound = Gdx.audio.newSound(Gdx.files.internal("data/audio/jump_sound.wav"));
    dblJump = Gdx.audio.newSound(Gdx.files.internal("data/audio/nanojump2.wav"));
    hit = Gdx.audio.newSound(Gdx.files.internal("data/audio/hit.wav"));
    select = Gdx.audio.newSound(Gdx.files.internal("data/audio/select.wav"));
    run = Gdx.audio.newSound(Gdx.files.internal("data/audio/run.wav"));
    highScore = Gdx.audio.newSound(Gdx.files.internal("data/audio/highscore.wav"));

    // Scoring
    score = Gdx.app.getPreferences("NanoCat");

    if (!score.contains("distance")) {
      score.putFloat("distance", 0);
    }

    if (!score.contains("highScore")) {
      score.putFloat("highScore", 0);
    }

    if (!score.contains("totalFall")) {
      score.putInteger("totalFall", 0);
    }
  }
コード例 #15
0
 public static void setTotalFall() {
   fallTemp = score.getInteger("totalFall");
   fallTemp++;
   score.putInteger("totalFall", fallTemp);
 }
コード例 #16
0
ファイル: AssetLoader.java プロジェクト: Keyes210/ZombieBird
 // Receives an integer and maps it to the String highScore in prefs
 public static void setHighScore(int val) {
   prefs.putInteger("highScore", val);
   prefs.flush();
 }
コード例 #17
0
 /** Tallennetaan nykyinen kieli. * */
 public void save(Preferences preferences) {
   preferences.putInteger("Locale", currentLocaleIndex);
 }