コード例 #1
0
  public void update(float deltaTime) {
    if (Gdx.input.justTouched()) {
      guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

      if (OverlapTester.pointInRectangle(playBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new GameScreen(game));
        return;
      }
      if (OverlapTester.pointInRectangle(highscoresBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new HighscoresScreen(game));
        return;
      }
      if (OverlapTester.pointInRectangle(helpBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new HelpScreen(game));
        return;
      }
      if (OverlapTester.pointInRectangle(soundBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        Settings.soundEnabled = !Settings.soundEnabled;
        if (Settings.soundEnabled) Assets.music.play();
        else Assets.music.pause();
      }
    }
  }
コード例 #2
0
  public void update() {
    if (Gdx.input.justTouched()) {
      guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

      if (nextBounds.contains(touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new MainMenuScreen(game));
      }
    }
  }
コード例 #3
0
  public void update(float deltaTime) {
    if (Gdx.input.justTouched()) {
      guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

      if (OverlapTester.pointInRectangle(nextBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new MainMenuScreen(game));
        return;
      }
    }
  }
コード例 #4
0
  @Override
  protected void onChangeState() {
    try {
      // If we switched state and it is a screen, update the game screen
      State state = getCurrentState();

      if (state instanceof Screen) {
        game.setScreen((Screen) state);
        setChanged();
        notifyObservers();
      }
    } catch (IllegalStateException e) {
      // No state
    }
  }
コード例 #5
0
ファイル: GameScreenMulti.java プロジェクト: h4a/SuperJumper
  private void updatePaused() {
    if (Gdx.input.justTouched()) {
      guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

      if (OverlapTester.pointInRectangle(resumeBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        state = GAME_RUNNING;
        return;
      }

      if (OverlapTester.pointInRectangle(quitBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        game.setScreen(new MainMenuScreen(game));
        return;
      }
    }
  }
コード例 #6
0
 @Override
 public boolean touchUp(int screenX, int screenY, int pointer, int button) {
   if (!wasTouchDown) {
     return false;
   }
   wasTouchDown = false;
   for (EventButton evBtn : _buttons) {
     evBtn.btn.setNormalMode();
     if (this.isButtonUnderPoint(evBtn.btn)) {
       if (evBtn.type == -1) {
         GooglePlayData.showAchievements();
       } else {
         _game.setScreen(ScreenControl.getScreen(evBtn.type));
       }
     }
   }
   return super.touchUp(screenX, screenY, pointer, button);
 }
コード例 #7
0
  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    batch.begin();
    textFont.setColor(Color.YELLOW);
    textFont.draw(
        batch,
        String.format("%4s%9s%9s", "RANK", "SCORE", "NAME"),
        (int) (1200 * .12),
        (int) (1824 * .875));
    for (int i = 0; i < 10; i++) {
      textFont.setColor(scoreColors[i]);
      drawScore(i);
    }
    batch.draw(backButton.getTexture(), backButton.getX(), backButton.getY());
    batch.end();

    if (Gdx.input.isKeyPressed(Input.Keys.BACK)) MainGame.setScreen(new MenuScreen(MainGame));
  }
コード例 #8
0
ファイル: MainMenu.java プロジェクト: kim-rid/ScrollNinja
  // ---------------------------------------------------
  // 画像移動
  // 画面端にいったらステート移行
  // ---------------------------------------------------
  public void moveSprite() {
    // クリックされたらメニューの文字が移動
    if (scrollFlag) {
      // 加速して画面外へ
      spritePositionX += MOVE_SPEED;

      // スプライト移動
      modeContinue.setPosition(spritePositionX, 0);
      modeNewGame.setPosition(spritePositionX, -4);
      modeLoadGame.setPosition(spritePositionX, -8);
      modeNetwork.setPosition(spritePositionX, -12);
      modeOption.setPosition(spritePositionX, -16);
      modeExit.setPosition(spritePositionX, -20);
    }

    // メニューの文字が画面外まで移動したらゲームメイン移行
    if (spritePositionX >= FADE_MENU) {
      scrollNinja.setScreen(new GameMain(scrollNinja, nextStageNum));
    }
  }
コード例 #9
0
  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.begin();
    backGroundSprite.draw(batch);
    batch.draw(
        backGroundSprite,
        backGroundSprite.getX(),
        backGroundSprite.getY(),
        backGroundSprite.getWidth(),
        backGroundSprite.getHeight());
    batch.end();

    stage.act(Gdx.graphics.getDeltaTime());
    stage.draw();
    if (Gdx.input.isKeyPressed(Input.Keys.BACK)) {
      game.setScreen(new LoginScreen(game));
    }
  }
コード例 #10
0
ファイル: GameScreenMulti.java プロジェクト: h4a/SuperJumper
 private void updateGameOver() {
   if (Gdx.input.justTouched()) {
     game.setScreen(new MainMenuScreen(game));
   }
 }
コード例 #11
0
 @Override
 public void setScreen(Screen screen) {
   super.setScreen(screen);
 }
コード例 #12
0
 private void updateGameOver2(float deltaTime) {
   if (Gdx.input.justTouched()) game.setScreen(new MainMenuScreen(game));
 }
コード例 #13
0
 @Override
 public boolean touchUp(int screenX, int screenY, int pointer, int button) {
   if (backSelected && backButton.contains(screenX, screenY))
     MainGame.setScreen(new MenuScreen(MainGame));
   return false;
 }