public Window structurePanel() { if (HW4.stop) return null; float offset = 100; final TextButton ral = new TextButton("Set Rally", skin, "default"); final Color c = ral.getColor(); ral.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { ral.setColor(Color.DARK_GRAY); // set to white to get color back SelectionManager._instance.setCurrCommand(commandType.Rally, ral); return true; } }); ral.setChecked(true); final TextButton train = new TextButton("Upgrade Units", skin, "default"); train.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ral.setColor(Color.WHITE); EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .increaseUpgradeLevel(); } }); final TextButton melee = new TextButton("Manifest Melee Unit", skin, "default"); melee.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainMeleeUnit(); } }); final TextButton ranged = new TextButton("Manifest Ranged Unit", skin, "default"); ranged.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainRangedUnit(); } }); final TextButton worker = new TextButton("Manifest Worker Unit", skin, "default"); worker.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainWorkerUnit(); } }); final Window win = new Window("Home Base Actions", skin); win.setWidth(500); win.setHeight(90); win.setMovable(false); win.setPosition(Gdx.graphics.getWidth() / 2 - 250, 0); win.defaults().space(5); win.row().fill().expandX(); win.add(ral); win.add(melee); win.add(ranged); win.row().fill(); win.add(train); win.add(worker); return win; }