コード例 #1
0
	private void fillTable() {
		StyleHelper helper = StyleHelper.getInstance();

		Table scrollTable = new Table();
		ImageButton newProfile = new ImageButton(
				helper.getImageButtonStyle("widgets/icon-plus"));

		newProfile.addListener(new NewProfileClickListener());

		scrollTable.defaults().width(500).height(100).space(10);
		
		scrollTable.padTop(30);
		for (Profile profile : profileController.getAllProfiles()) {
			TextButton profileButton = new TextButton(profile.getName(),
					helper.getTextButtonStyle());
			scrollTable.add(profileButton);
			scrollTable.row();
			profileButton.addListener(new ChangeProfileClickListener());
		}

		
		scrollTable.add(newProfile);

		scrollTable.padBottom(15);
		ScrollPane scrollPane = new ScrollPane(scrollTable);
		table.add(scrollPane).expand().fill();
	}
コード例 #2
0
ファイル: Table.java プロジェクト: ngdelamo/libgdx
 /**
  * Sets the background drawable and sets the table's padding to {@link Drawable#getBottomHeight()}
  * , {@link Drawable#getTopHeight()}, {@link Drawable#getLeftWidth()}, and {@link
  * Drawable#getRightWidth()}.
  *
  * @param background If null, the background will be cleared and all padding is removed.
  */
 public void setBackground(Drawable background) {
   if (this.background == background) return;
   this.background = background;
   if (background == null) pad(null);
   else {
     padBottom(background.getBottomHeight());
     padTop(background.getTopHeight());
     padLeft(background.getLeftWidth());
     padRight(background.getRightWidth());
     invalidate();
   }
 }
コード例 #3
0
  public void createWindow() {
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    TextButton closeButton = new TextButton("", skin, "close-toggle");

    Random random = new Random();

    dialog = new Window("Terminal", skin);
    dialog.setBounds(10 + random.nextInt(50), 100 + random.nextInt(50), 400, 200);
    dialog.setResizable(true);
    dialog.setKeepWithinStage(true);
    dialog
        .getTitleTable()
        .add(closeButton)
        .size(dialog.getPadTop() * 4 / 5, dialog.getPadTop() * 4 / 5)
        .padRight(dialog.getPadRight());
    dialog.left().top();
    dialog.setResizeBorder(5);
    dialog.padRight(0);
    dialog.padBottom(1);

    SimpleDateFormat simpleDateformat = new SimpleDateFormat("E");
    String day = simpleDateformat.format(new Date());
    String month = new SimpleDateFormat("MMM").format(Calendar.getInstance().getTime());
    int date = Calendar.getInstance().get(Calendar.DAY_OF_MONTH);
    int hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY);
    int min = Calendar.getInstance().get(Calendar.MINUTE);
    int sec = Calendar.getInstance().get(Calendar.SECOND);
    String textTest =
        "Last login: "******" "
            + month
            + " "
            + String.format("%02d", date)
            + " "
            + String.format("%02d", hour)
            + ":"
            + String.format("%02d", min)
            + ":"
            + String.format("%02d", sec);

    cld.textHistory = textTest;
    consoleDialog = new Label(cld.textHistory, skin);
    consoleDialog.setWrap(true);
    consoleDialog.setAlignment(Align.topLeft, Align.topLeft);

    consoleArrow =
        new Label(cld.parser.getInputPrefix(), new LabelStyle(skin.get(LabelStyle.class)));
    consoleField = new TextField("", skin);
    consoleField.setFocusTraversal(false);
    Color colour = Color.ORANGE;
    colour.a = 0.8f;
    consoleField.getStyle().cursor = skin.newDrawable("white", colour);
    consoleField.getStyle().cursor.setMinWidth(10);
    consoleField.setBlinkTime(0.6f);

    Table scrollTable = new Table();
    scrollTable.top();
    scrollTable.add(consoleDialog).colspan(2).growX().fill().left().top();
    scrollTable.row();
    scrollTable.add(consoleArrow).left().top();
    scrollTable.add(consoleField).expand(true, false).fill().left().top();
    scrollTable.padBottom(1);

    consoleScroll = new ScrollPane(scrollTable, skin);
    consoleScroll.setFadeScrollBars(false);
    consoleScroll.setVariableSizeKnobs(true);
    consoleScroll.setFlickScroll(false);
    dialog.add(consoleScroll).fill().expand();
    this.stage.addActor(dialog);

    closeButton.addListener(new CLICloseButtonListener(this, dialog));

    setKeyboardFocus();
  }
コード例 #4
0
ファイル: GameScreen.java プロジェクト: falvarez/rectball
  @Override
  public void setUpInterface(Table table) {
    // Create the actors for this screen.
    timer = new TimerActor(Constants.SECONDS, game.getSkin());
    score = new ScoreActor(game.getSkin());
    board = new BoardActor(game.getBallAtlas(), game.getState().getBoard());

    // Add the help button.
    ImageButton help = new ImageButton(game.getSkin(), "blueHelp");
    help.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeEvent event, Actor actor) {
            // Don't act if the game hasn't started yet.
            if (!timer.isRunning() || game.getState().isTimeout()) {
              event.cancel();
              return;
            }

            // Don't do anything if there are less than 5 seconds.
            if (timer.getSeconds() <= 5 && game.getState().getWiggledBounds() == null) {
              game.player.playSound(SoundCode.FAIL);
              event.cancel();
              return;
            }

            // Wiggle a valid combination.
            if (game.getState().getWiggledBounds() == null) {
              CombinationFinder finder = CombinationFinder.create(game.getState().getBoard());
              game.getState()
                  .setWiggledBounds(
                      finder
                          .getPossibleBounds()
                          .get(MathUtils.random(finder.getPossibleBounds().size() - 1)));
            }
            board.addAction(board.shake(game.getState().getWiggledBounds(), 10, 5, 0.1f));

            if (!game.getState().isCheatSeen()) {
              // Subtract some time.
              float subtractedTime = 5f;
              final float step = subtractedTime / 10;
              getStage()
                  .addAction(
                      Actions.repeat(
                          10,
                          Actions.delay(
                              0.01f,
                              Actions.run(
                                  new Runnable() {
                                    @Override
                                    public void run() {
                                      timer.setSeconds(timer.getSeconds() - step);
                                    }
                                  }))));
              game.getState().setCheatSeen(true);
            }

            event.cancel();
          }
        });

    // Add the pause button.
    ImageButton pause = new ImageButton(game.getSkin(), "blueCross");
    pause.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeEvent event, Actor actor) {
            game.player.playSound(SoundCode.FAIL);
            pauseGame();
            event.cancel();
          }
        });

    // Disable game until countdown ends.
    timer.setRunning(false);
    board.setTouchable(Touchable.disabled);

    // Add subscribers.
    timer.addSubscriber(this);
    board.addSubscriber(this);
    score.setScoreListener(this);

    /*
     * Fill the HUD, which is the display that appears over the board with
     * all the information. The HUD is generated differently depending on
     * the aspect ratio of the device. If the device is 4:3, the HUD is
     * compressed to avoid making the board small. Otherwise, it's expanded
     * to the usual size.
     */
    boolean landscape = Gdx.graphics.getWidth() > Gdx.graphics.getHeight();
    float aspectRatio =
        landscape
            ? (float) Gdx.graphics.getWidth() / Gdx.graphics.getHeight()
            : (float) Gdx.graphics.getHeight() / Gdx.graphics.getWidth();
    hud = new Table();

    if (aspectRatio < 1.5f) {
      // Compact layout: buttons and score in the same line.
      hud.add(new BorderedContainer(game.getSkin(), help)).size(50).padBottom(10);
      hud.add(new BorderedContainer(game.getSkin(), score))
          .height(50)
          .width(Constants.VIEWPORT_WIDTH / 2)
          .space(10)
          .expandX()
          .fillX();
      hud.add(new BorderedContainer(game.getSkin(), pause)).size(50).padBottom(10).row();
      hud.add(new BorderedContainer(game.getSkin(), timer))
          .colspan(3)
          .fillX()
          .height(40)
          .padBottom(20)
          .row();
    } else {
      // Large layout: buttons above timer, score below timer (classic).
      hud.add(new BorderedContainer(game.getSkin(), help))
          .size(50)
          .spaceLeft(10)
          .padBottom(10)
          .align(Align.left);
      hud.add(new BorderedContainer(game.getSkin(), pause))
          .size(50)
          .spaceRight(10)
          .padBottom(10)
          .align(Align.right)
          .row();
      hud.add(new BorderedContainer(game.getSkin(), timer))
          .colspan(2)
          .fillX()
          .expandX()
          .height(40)
          .padBottom(10)
          .row();
      hud.add(new BorderedContainer(game.getSkin(), score))
          .colspan(2)
          .height(60)
          .width(Constants.VIEWPORT_WIDTH / 2)
          .align(Align.center)
          .padBottom(10)
          .row();
    }

    if (aspectRatio > 1.6) {
      hud.padBottom(20);
    }

    table.add(hud).fillX().expandY().align(Align.top).row();
    table.add(board).fill().expand().row();
  }