コード例 #1
0
ファイル: AotHudGameOver.java プロジェクト: xclam/ageoftower
  public AotHudGameOver(Skin sk) {
    _skin = sk;
    Label gameover = new Label("GAME OVER", _skin.get("JUNEBUG_32", LabelStyle.class));
    _retry = new Label(">> RETRY <<", _skin.get("JUNEBUG_16", LabelStyle.class));
    _lvlselect = new Label(">> LEVEL SELECTION <<", _skin.get("JUNEBUG_16", LabelStyle.class));

    _retry.setPosition(0, 0);
    _lvlselect.setPosition(_retry.getWidth() + 100, 0);

    this.setWidth(_retry.getWidth() + _lvlselect.getWidth() + 100);

    gameover.setPosition((this.getWidth() - gameover.getWidth()) / 2, _retry.getHeight() + 100);

    this.setHeight(_retry.getHeight() + gameover.getHeight() + 100);

    addActor(gameover);
    addActor(_retry);
    addActor(_lvlselect);

    this.setPosition(
        (AbstractScreen.GAME_VIEWPORT_WIDTH - this.getWidth()) / 2,
        (AbstractScreen.MENU_VIEWPORT_HEIGHT - this.getHeight()) / 2 - 100);

    _lvlselect.addListener(this);
    _retry.addListener(this);
  }
コード例 #2
0
ファイル: LabelText.java プロジェクト: andreyas/BoxBob
  public LabelText(String s, float x, float y) {
    labelStyle = new Label.LabelStyle();
    labelStyle.font = Fonts.GOST_28;
    levNumLabel = new Label(s, labelStyle);
    levNumLabel.setPosition(x / 2 - levNumLabel.getWidth() / 2, y - levNumLabel.getHeight() - 10);
    setOrigin(x / 2, y - levNumLabel.getHeight() / 2 - 10);

    addActor(levNumLabel);
  }
コード例 #3
0
 public void showNotif(String text) {
   notifTxt.remove();
   notifTxt.setText(text);
   notifTxt.setPosition(512 - notifTxt.getWidth() / 2, 300 - notifTxt.getHeight() / 2);
   notifTxt.setAlignment(Align.center);
   GdxGame.ui_stage1.addActor(notifTxt);
   notifTxt.clearActions();
   notifTxt.addAction(sequence(alpha(1f), delay(1f), fadeOut(1f), removeActor()));
 }
コード例 #4
0
ファイル: AbstractScreen.java プロジェクト: flaiker/reaktio
 @Override
 public void show() {
   Gdx.app.log(LOG, "Showing screen: " + getName());
   // FPS Label
   fpsLabel.setFontScale(0.5f);
   fpsLabel.setPosition(
       uiStage.getWidth() - fpsLabel.getPrefWidth(), uiStage.getHeight() - fpsLabel.getHeight());
   if (reaktio.getPreferencesManager().isFpsCounterEnabled()) uiStage.addActor(fpsLabel);
 }
コード例 #5
0
 public void addScore() {
   LabelStyle style = new LabelStyle();
   style.font =
       new BitmapFont(
           Gdx.files.internal("data/flappyfont.fnt"),
           Gdx.files.internal("data/flappyfont.png"),
           false);
   labelScore = new Label("0", style);
   labelScore.setPosition(
       Flappybird.VIEWPORT.x / 2 - labelScore.getWidth() / 2,
       Flappybird.VIEWPORT.y - labelScore.getHeight());
   stage.addActor(labelScore);
 }
コード例 #6
0
  @Override
  public void render() {
    Gdx.gl.glClearColor(
        background.rgb.getRed() / 255f,
        background.rgb.getGreen() / 255f,
        background.rgb.getBlue() / 255f,
        background.rgb.getAlpha() / 255f);

    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    boolean hasUserInput = false;
    if (input.getText() != null && input.getText().length() != 0) hasUserInput = true;
    final String text =
        hasUserInput ? input.getText() : "The quick brown fox jumps over the lazy dog";

    float scale = scaleSlider.getValue();

    cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    batch.setProjectionMatrix(cam.combined);

    batch.getProjectionMatrix().scale(scale, scale, 0.0f);

    //		batch.getTransformMatrix().scale(scale, scale, 0.0f);

    if (fonts != null) {
      batch.begin();

      int x = 5;
      int y = 0;

      for (FontElement e : fonts) {
        y += e.font.getLineHeight() + 5;
        String str = hasUserInput ? text : e.name + " " + e.size + ": " + text;
        e.font.draw(batch, str, x, y);
      }

      batch.end();
    }

    input.setY(Gdx.graphics.getHeight() - input.getHeight() - 5);
    labelInput.setY(Gdx.graphics.getHeight() - input.getHeight() - 5);

    labelScale.setY(labelInput.getY() - labelInput.getHeight() - 5);
    scaleSlider.setY(input.getY() - input.getHeight() - 5);
    scaleAmt.setY(scaleSlider.getY());

    linearFiltering.setY(scaleSlider.getY() - scaleSlider.getHeight() - 10);

    stage.act();
    stage.draw();
  }
コード例 #7
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  @Override
  public void create(Object... args) {
    super.create(args);

    Label versionLabel =
        FontManager.Default.makeLabel(
            String.format(
                "v%s (%s, %s)",
                TowerConsts.VERSION,
                TowerConsts.GIT_SHA.substring(0, 8),
                TowerGameService.getDeviceOSMarketName()));
    versionLabel.setColor(Color.LIGHT_GRAY);
    versionLabel.setX(getStage().getWidth() - versionLabel.getWidth() - 5);
    versionLabel.setY(getStage().getHeight() - versionLabel.getHeight() - 5);
    addActor(versionLabel);
  }
コード例 #8
0
ファイル: Core.java プロジェクト: Ging-Buh/cachebox
  private void layout() {
    lblMsg.setHeight(50);
    lblMsg.setWidth(w);
    lblMsg.setAlignment(Align.center, Align.center);
    lblMsg.setWrap(true);
    lblMsg.setText(Msg);
    lblMsg.setPosition(0, h - lblMsg.getHeight());

    if (WorkPathFound > 0) {
      btnRunTranslations.setVisible(true);
      if (ImageWorkPathFound) btnRunTexturePacker.setVisible(true);
      else btnRunTexturePacker.setVisible(false);

      btnRunLibGdx.setWidth(300);
      btnRunLibGdx.setHeight(35);
      btnRunLibGdx.setY(lblMsg.getY() - margin - btnRunLibGdx.getHeight());
      btnRunLibGdx.setX(margin);

      btnRunTranslations.setWidth(300);
      btnRunTranslations.setHeight(35);
      btnRunTranslations.setY(lblMsg.getY() - margin - btnRunLibGdx.getHeight());
      btnRunTranslations.setX(btnRunLibGdx.getX() + btnRunLibGdx.getWidth() + margin);

      btnRunTexturePacker.setWidth(300);
      btnRunTexturePacker.setHeight(35);
      btnRunTexturePacker.setY(lblMsg.getY() - margin - btnRunLibGdx.getHeight());
      btnRunTexturePacker.setX(btnRunTranslations.getX() + btnRunLibGdx.getWidth() + margin);

    } else {
      btnRunTranslations.setVisible(false);
      btnRunTexturePacker.setVisible(false);

      btnRunLibGdx.setWidth(300);
      btnRunLibGdx.setHeight(35);
      btnRunLibGdx.setY(lblMsg.getY() - margin - btnRunLibGdx.getHeight());
      btnRunLibGdx.setX(w / 2 - btnRunLibGdx.getWidth() / 2);
    }

    lblOut.setHeight(btnRunLibGdx.getY() - margin - margin);
    lblOut.setWidth(w - margin - margin);
    lblOut.setWrap(true);
    lblOut.setPosition(margin, margin);
  }
コード例 #9
0
ファイル: GameScreen.java プロジェクト: falvarez/rectball
  /**
   * Create a countdown in the screen lasting for the amount of seconds given. When the countdown
   * reaches 0, the code provided in the runnable will be executed as a callback.
   *
   * @param seconds how many seconds should the countdown be displayed.
   */
  private void countdown(final int seconds, final Runnable after) {
    // Since this is a recursive function, avoid the case where you pass
    // a number of seconds that might trigger an infinite loop.
    if (seconds <= 0) {
      return;
    }

    // Create the label that will contain this number
    String number = Integer.toString(seconds);
    final Label label = new Label(number, game.getSkin(), "monospace");
    label.setFontScale(5f);
    label.setSize(150, 150);
    label.setAlignment(Align.center);
    label.setPosition(
        (getStage().getWidth() - label.getWidth()) / 2,
        (getStage().getHeight() - label.getHeight()) / 2);

    // Add the label to the stage and play a sound to notify the user.
    getStage().addActor(label);
    game.player.playSound(SoundCode.SELECT);

    label.addAction(
        Actions.sequence(
            Actions.parallel(Actions.moveBy(0, 80, 1f)),

            // After the animation, decide. If the countdown hasn't finished
            // yet, run another countdown with 1 second less.
            Actions.run(
                new Runnable() {
                  @Override
                  public void run() {
                    label.remove();
                    if (seconds > 1) {
                      countdown(seconds - 1, after);
                    } else {
                      after.run();
                    }
                  }
                })));
  }
コード例 #10
0
ファイル: GameScreen.java プロジェクト: falvarez/rectball
  private void showPartialScore(int score, Bounds bounds, boolean special) {
    // Calculate the center of the region.
    BallActor bottomLeftBall = board.getBall(bounds.minX, bounds.minY);
    BallActor upperRightBall = board.getBall(bounds.maxX, bounds.maxY);

    float minX = bottomLeftBall.getX();
    float maxX = upperRightBall.getX() + upperRightBall.getWidth();
    float minY = bottomLeftBall.getY();
    float maxY = upperRightBall.getY() + upperRightBall.getHeight();
    float centerX = (minX + maxX) / 2;
    float centerY = (minY + maxY) / 2;

    Label label = new Label("+" + score, game.getSkin(), "monospace");
    label.setFontScale(5f);
    label.setSize(140, 70);
    label.setAlignment(Align.center);
    label.setPosition(centerX - label.getWidth() / 2, centerY - label.getHeight() / 2);
    label.addAction(Actions.sequence(Actions.moveBy(0, 80, 0.5f), Actions.removeActor()));
    getStage().addActor(label);

    if (special) {
      label.setColor(Color.CYAN);
    }
  }
コード例 #11
0
ファイル: Stage_Game.java プロジェクト: jDoom/muffintower
  public Stage_Game(Viewport viewport) {
    super(viewport);

    unprojected = new Vector3(0, 0, 0);

    Gdx.input.setCatchBackKey(true);

    pauseButton = new ImageButton(skin, "pause");
    pauseButton.getStyle().imageChecked.setMinWidth(150);
    pauseButton.getStyle().imageChecked.setMinHeight(150);
    pauseButton.setBounds(880, 1720, 150, 150);
    pauseButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            pause = !pause;
            pauseButton.setChecked(pause);
            exitButton.setVisible(pause);
            MainClass.clickSound.play(MainClass.sound);
          }
        });
    exitButton = new ImageButton(skin, "exit");
    exitButton.setBounds(880, 1550, 150, 150);
    exitButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            MainClass.setCurrentStage(new Stage_Menu(getViewport()));
            MainClass.clickSound.play(MainClass.sound);
            super.clicked(event, x, y);
          }
        });
    exitButton.setVisible(false);

    gameOver = false;
    pause = false;

    bodyY = new Array<Float>();
    camera = new OrthographicCamera(5.628f, 10.0f);
    camera.position.set(2.814f, 4, 0);
    camY = 4;
    camera.update();

    muffinSource =
        new Actor() {
          @Override
          public void draw(Batch batch, float parentAlpha) {
            super.draw(batch, parentAlpha);
            muffinSourceSprite.setBounds(425, 1680, 230, 186);
            muffinSourceSprite.setScale(getScaleX());
            muffinSourceSprite.draw(batch);
          }
        };
    muffinSource.setBounds(425, 1680, 230, 186);
    muffinSource.addListener(
        new InputListener() {
          @Override
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            if (muffinSource.getScaleX() >= 1 && !pause && !gameOver) {
              newMuffinSound.play(MainClass.sound);
              unprojected = camera.unproject(new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0));
              muffinBodyDef.position.set(new Vector2(unprojected.x - 0.5f, unprojected.y - 0.5f));
              tmpbd = world.createBody(muffinBodyDef);
              loader.attachFixture(tmpbd, "MuffinModel", muffinFixtureDef, 1.1f, 1.1f, 1.1f);
              tmpbd.setFixedRotation(true);
              drag = true;

              muffinSource.setScale(0.1f);

              ScaleToAction getNormal = new ScaleToAction();
              getNormal.setScale(1);
              getNormal.setDuration(0.4f);

              mpHandler.addParticle(unprojected.x, unprojected.y, tmpbd);

              muffinSource.addAction(getNormal);
            }

            return super.touchDown(event, x, y, pointer, button);
          }
        });

    score = 0;
    scoreLabel = new Label("Score: 0", skin, "score");
    scoreLabel.setPosition(15, 1920 - scoreLabel.getHeight());

    /** TEXTURES * */
    fireEffect = new ParticleEffect();
    fireEffect = AssetLoader.manager.get(AssetLoader.fireParticlePath);

    mpHandler = new MuffinParticleHandler(fireEffect);

    textures = AssetLoader.manager.get(AssetLoader.uiAtlasPath, TextureAtlas.class);

    normalmuffinface = textures.createSprite("muffin_face_normal");
    scaredmuffinface = textures.createSprite("muffin_face_scared");
    awakemuffinface = textures.createSprite("muffin_face_awake");
    traySprite = textures.createSprite("tray");
    traySprite.setPosition(0.3f, -1.8f);
    traySprite.setSize(4.4f, 2.19f);

    backgrounds = new Sprite[5];
    for (i = 0; i < 5; i++) {
      backgrounds[i] =
          new Sprite(
              AssetLoader.manager.get("menu/back" + String.valueOf(i + 1) + ".png", Texture.class));
      backgrounds[i].setBounds(
          camera.position.x - (camera.viewportWidth / 2),
          camera.position.y - (camera.viewportHeight / 2) + (i * 1920 / 192),
          (float) 1080 / 192,
          (float) 1920 / 192);
    }

    batch = new SpriteBatch();
    batch.setProjectionMatrix(camera.combined);
    muffinSprite = textures.createSprite("muffin");
    muffinSourceSprite = textures.createSprite("muffin");
    muffinSourceSprite.setBounds(450, 1714, 180, 146);
    muffinSourceSprite.setOrigin(90, 73);

    /** PHYSICS * */
    bodies = new Array<Body>();

    // WORLD

    world = new World(new Vector2(0, -10f), true);
    renderer = new Box2DDebugRenderer();

    // PLATE

    BodyDef plateDef = new BodyDef();
    plateDef.type = BodyDef.BodyType.StaticBody;
    plateDef.position.set(2.814f, 0.25f);

    plate = world.createBody(plateDef);

    FixtureDef plateFixtureDef = new FixtureDef();
    PolygonShape plateShape = new PolygonShape();
    plateShape.setAsBox(1.8f, 0.1f);
    plateFixtureDef.shape = plateShape;
    plateFixtureDef.friction = 0.9f;
    // plateFixtureDef.density = 1;

    plate.createFixture(plateFixtureDef);
    plateShape.dispose();

    // MUFFIN

    loader = new BodyEditorLoader(Gdx.files.internal("physics/muffin.json"));

    muffinBodyDef = new BodyDef();
    muffinBodyDef.type = BodyDef.BodyType.DynamicBody;
    muffinBodyDef.bullet = true;

    muffinFixtureDef = new FixtureDef();
    muffinFixtureDef.density = 0.7f;
    muffinFixtureDef.friction = 0.5f;
    muffinFixtureDef.restitution = 0.1f;

    muffinOrigin = loader.getOrigin("MuffinModel", 1.1f).cpy();

    gameOverDialog = new Dialog_GameOver("", skin, "default");

    /** SOUNDS * */
    newHighScoreSound = AssetLoader.manager.get(AssetLoader.clappingPath, Sound.class);
    gameOverSound = AssetLoader.manager.get(AssetLoader.gameOverPath, Sound.class);
    newMuffinSound = AssetLoader.manager.get(AssetLoader.newMuffinPath, Sound.class);

    addActor(pauseButton);
    addActor(exitButton);
    addActor(muffinSource);
    addActor(scoreLabel);
  }
コード例 #12
0
  @Override
  public void show() {
    imgNinja = new Texture(Gdx.files.internal("Ninja-Shadow.png"));
    imgNinja.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);

    FreeTypeFontGenerator generator =
        new FreeTypeFontGenerator(Gdx.files.internal("lastninja.ttf"));
    FreeTypeFontGenerator.FreeTypeFontParameter parameter =
        new FreeTypeFontGenerator.FreeTypeFontParameter();
    parameter.genMipMaps = true;
    parameter.minFilter = Texture.TextureFilter.Linear.MipMapLinearNearest;
    parameter.magFilter = Texture.TextureFilter.Linear;
    parameter.size = 26;
    final BitmapFont font = generator.generateFont(parameter);

    startLabel = new Label("Start Game", new Label.LabelStyle(font, Color.BLACK));
    startLabel.setPosition(500, 300);
    startLabel.setTouchable(Touchable.enabled);
    startLabel.setBounds(500, 300, startLabel.getWidth(), startLabel.getHeight());
    startLabel.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new PlayScreen(game));
            dispose();
          }
        });

    instructionLabel = new Label("Instructions", new Label.LabelStyle(font, Color.BLACK));
    instructionLabel.setPosition(500, 250);
    instructionLabel.setTouchable(Touchable.enabled);
    instructionLabel.setBounds(500, 250, instructionLabel.getWidth(), instructionLabel.getHeight());
    instructionLabel.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new InstructionScreen(game));
            dispose();
          }
        });

    aboutLabel = new Label("About", new Label.LabelStyle(font, Color.BLACK));
    aboutLabel.setPosition(500, 200);
    aboutLabel.setTouchable(Touchable.enabled);
    aboutLabel.setBounds(500, 200, aboutLabel.getWidth(), aboutLabel.getHeight());
    aboutLabel.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new AboutScreen(game));
            dispose();
          }
        });
    quitLabel = new Label("Quit", new Label.LabelStyle(font, Color.BLACK));
    quitLabel.setPosition(500, 150);
    quitLabel.setTouchable(Touchable.enabled);
    quitLabel.setBounds(500, 150, quitLabel.getWidth(), quitLabel.getHeight());
    quitLabel.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Gdx.app.exit();
          }
        });
    stage.addActor(startLabel);
    stage.addActor(instructionLabel);
    stage.addActor(aboutLabel);
    stage.addActor(quitLabel);
  }
コード例 #13
0
ファイル: GameScreen.java プロジェクト: falvarez/rectball
  @Override
  public void onSelectionSucceeded(final List<BallActor> selection) {
    // Extract the data from the selection.
    List<Ball> balls = new ArrayList<>();
    for (BallActor selectedBall : selection) balls.add(selectedBall.getBall());
    final Bounds bounds = Bounds.fromBallList(balls);

    // Change the colors of the selected region.
    board.addAction(
        Actions.sequence(
            board.hideRegion(bounds),
            Actions.run(
                new Runnable() {
                  @Override
                  public void run() {
                    for (BallActor selectedBall : selection) {
                      selectedBall.setColor(Color.WHITE);
                    }
                    generate(bounds);
                    // Reset the cheat
                    game.getState().setCheatSeen(false);
                    game.getState().setWiggledBounds(null);
                  }
                })));

    // Give some score to the user.
    ScoreCalculator calculator = new ScoreCalculator(game.getState().getBoard(), bounds);
    int givenScore = calculator.calculate();
    game.getState().addScore(givenScore);
    score.giveScore(givenScore);

    // Put information about this combination in the stats.
    int rows = bounds.maxY - bounds.minY + 1;
    int cols = bounds.maxX - bounds.minX + 1;
    String size = Math.max(rows, cols) + "x" + Math.min(rows, cols);
    game.statistics.getSizesData().incrementValue(size);

    BallColor color = board.getBall(bounds.minX, bounds.minY).getBall().getColor();
    game.statistics.getColorData().incrementValue(color.toString().toLowerCase());
    game.statistics.getTotalData().incrementValue("balls", rows * cols);
    game.statistics.getTotalData().incrementValue("combinations");

    // Now, display the score to the user. If the combination is a
    // PERFECT combination, just display PERFECT.
    int boardSize = game.getState().getBoard().getSize() - 1;
    if (bounds.equals(new Bounds(0, 0, boardSize, boardSize))) {
      // Give score
      Label label = new Label("PERFECT", game.getSkin(), "monospace");
      label.setX((getStage().getViewport().getWorldWidth() - label.getWidth()) / 2);
      label.setY((getStage().getViewport().getWorldHeight() - label.getHeight()) / 2);
      label.setFontScale(3);
      label.setAlignment(Align.center);
      label.addAction(Actions.sequence(Actions.moveBy(0, 80, 0.5f), Actions.removeActor()));
      getStage().addActor(label);
      game.player.playSound(SoundCode.PERFECT);

      // Give time
      float givenTime = Constants.SECONDS - timer.getSeconds();
      timer.giveTime(givenTime, 4f);
    } else {
      // Was special?
      boolean special = givenScore != rows * cols;
      // Give score
      showPartialScore(givenScore, bounds, special);
      game.player.playSound(SoundCode.SUCCESS);

      // Give time
      float givenTime = 4f;
      timer.giveTime(givenTime, 0.25f);
    }
  }
コード例 #14
0
  @Override
  public void create() {

    //		Gdx.gl.glClearColor(
    //			background.rgb.getRed() / 255f,
    //			background.rgb.getGreen() / 255f,
    //			background.rgb.getBlue() / 255f,
    //			background.rgb.getAlpha() / 255f);
    //		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    //		Gdx.graphics.setContinuousRendering(false);
    //		Gdx.graphics.requestRendering();

    cam = new OrthographicCamera();
    batch = new SpriteBatch();

    stage = new Stage();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    input = new TextField("", skin);

    // can't use Table here since it will conflict with the Swing Table toolkit
    // this is why static is shit -.-
    labelInput = new Label("Sample Text:", skin);
    labelScale = new Label("Scale:", skin);
    scaleAmt = new Label("1.0", skin);

    labelInput.setHeight(input.getHeight());
    labelInput.setPosition(10, Gdx.graphics.getHeight() - labelInput.getHeight() - 5);
    input.setPosition(
        labelInput.getX() + labelInput.getWidth() + 10,
        Gdx.graphics.getHeight() - input.getHeight() - 5);

    scaleSlider = new Slider(0, 3, 0.05f, false, skin);
    scaleSlider.setSnapToValues(new float[] {0.0f, 0.5f, 1.0f}, 0.05f);

    scaleSlider.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeEvent arg0, Actor arg1) {
            scaleAmt.setText(String.format("%.2f", scaleSlider.getValue()));
          }
        });
    scaleSlider.setValue(1.0f);
    scaleAmt.setText(String.format("%.2f", scaleSlider.getValue()));

    linearFiltering = new ToggleBox("Linear Filtering", skin);
    linearFiltering.addListener(
        new ClickListener() {
          public void clicked(InputEvent ev, float x, float y) {
            updateFiltering();
          }
        });

    scaleAmt.setHeight(scaleSlider.getHeight());
    labelScale.setHeight(scaleSlider.getHeight());

    labelScale.setPosition(
        input.getX() - 10 - labelScale.getWidth(), labelInput.getY() - labelInput.getHeight() - 5);
    scaleSlider.setPosition(input.getX(), input.getY() - input.getHeight() - 5);
    scaleAmt.setPosition(scaleSlider.getX() + scaleSlider.getWidth() + 5, scaleSlider.getY());

    linearFiltering.setPosition(input.getX(), scaleSlider.getY() - scaleSlider.getHeight() - 10);

    Gdx.input.setInputProcessor(stage);
    stage.addActor(labelInput);
    stage.addActor(input);
    stage.addActor(labelScale);
    stage.addActor(scaleSlider);
    stage.addActor(scaleAmt);
    stage.addActor(linearFiltering);

    myButton = new TextButton("Blah", skin);
  }