/** * @param group must append its actors through standard {@link WidgetGroup#addActor(Actor)} * method. Must support {@link WidgetGroup#addActorAfter(Actor, Actor)} and {@link * WidgetGroup#addActorBefore(Actor, Actor)} methods. Note that {@link * com.badlogic.gdx.scenes.scene2d.ui.Table} does not meet these requirements. * @see VerticalGroup * @see HorizontalGroup * @see GridGroup */ public DragPane(final WidgetGroup group) { if (group == null) { throw new IllegalArgumentException("Group cannot be null."); } super.setActor(group); setTouchable(Touchable.enabled); }
@Override public void setBounds(final float x, final float y, final float width, final float height) { super.setBounds(x, y, width, height); getActor().setWidth(width); getActor().setHeight(height); // Child position omitted on purpose. }
@Override protected void applyToContainer( final LmlParser parser, final LmlTag tag, final Container<?> actor, final String rawAttributeData) { actor.maxHeight( LmlUtilities.parseHorizontalValue(parser, tag.getParent(), actor, rawAttributeData)); }
/** * @param group will replace the internally managed group. All current children will be moved to * this group. */ @Override public void setActor(final WidgetGroup group) { if (group == null) { throw new IllegalArgumentException("Group cannot be null."); } final Group previousGroup = getActor(); super.setActor(group); attachListener(); // Attaches draggable to all previous group children. for (final Actor child : previousGroup.getChildren()) { group.addActor(child); // No need to attach draggable, child was already in pane. } }
public final void renderPlayers() { // Display participated players for (int i = 0; i < playerPositions.size(); i++) { switch (playerPositions.get(i)) { case 1: p1Position.setText(Integer.toString(playerPositions.size() - i)); p1Field.setVisible(true); if (1 == Constants.PLAYERID) { p1FieldHighlight.setVisible(true); } break; case 2: p2Position.setText(Integer.toString(playerPositions.size() - i)); p2Field.setVisible(true); if (2 == Constants.PLAYERID) { p2FieldHighlight.setVisible(true); } break; case 3: p3Position.setText(Integer.toString(playerPositions.size() - i)); p3Field.setVisible(true); if (3 == Constants.PLAYERID) { p3FieldHighlight.setVisible(true); } break; case 4: p4Position.setText(Integer.toString(playerPositions.size() - i)); p4Field.setVisible(true); if (4 == Constants.PLAYERID) { p4FieldHighlight.setVisible(true); } break; } } }
@Override public void validate() { super.validate(); getActor().validate(); }
@Override public void invalidate() { super.invalidate(); getActor().invalidate(); }
@Override public void setHeight(final float height) { super.setHeight(height); getActor().setHeight(height); }
@Override public void setWidth(final float width) { super.setWidth(width); getActor().setWidth(width); }
public void setupGUI() { stage = new Stage(); skin = new Skin(Gdx.files.internal("uiskin.json")); table = new Table(skin); // table.setBounds(0, 0, Gdx.graphics.getWidth(), // Gdx.graphics.getHeight()); // table.setClip(true); Gdx.input.setInputProcessor(stage); // defaultStyle.over = skin.getDrawable("button.hover"); TextButton fullScreenButton = new TextButton("Toglle Full Screen", skin, "default"); fullScreenButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Config.fullscreen = !Config.fullscreen; } }); // fullScreenButton.setFillParent(true); TextButton saveSettingsButton = new TextButton("Save settings", skin, "default"); saveSettingsButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Config.reload(); show(); } }); Container<TextButton> saveSettingContainer = new Container<TextButton>(saveSettingsButton); saveSettingContainer.padTop(Value.percentHeight(.6f, table)); TextButton backButton = new TextButton("Go back", skin, "default"); backButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Screens.setScreen(Screens.MAIN_MENU_SCREEN); } }); VerticalGroup buttons1 = new VerticalGroup(); buttons1.fill(); buttons1.addActor(fullScreenButton); VerticalGroup buttons2 = new VerticalGroup(); buttons2.fill(); buttons2.addActor(saveSettingsButton); buttons2.addActor(backButton); // buttons.setPosition(Gdx.graphics.getWidth()/4, // Gdx.graphics.getHeight()/5); VerticalGroup resolution = new VerticalGroup(); ButtonGroup<TextButton> buttonGroup = new ButtonGroup<>(); buttonGroup.setMaxCheckCount(1); resolution.fill(); transparentSkin = new Skin(new TextureAtlas("select.pack")); TextButtonStyle transparent = new TextButtonStyle(); transparent.checked = transparentSkin.getDrawable("checked"); transparent.up = transparentSkin.getDrawable("up"); transparent.font = FontUtil.generateFont(Color.WHITE, 20); addResolutions(buttonGroup, transparent); for (TextButton b : buttonGroup.getButtons()) { resolution.addActor(b); } resolution.right(); ScrollPane resolScroll = new ScrollPane(resolution); resolScroll.setHeight(700); Label fullScreenLabel = new Label("", skin); fullScreenLabel.addAction( Actions.forever( new Action() { @Override public boolean act(float delta) { if (Config.fullscreen) { fullScreenLabel.setColor(Color.GREEN); fullScreenLabel.setText("on"); } else { fullScreenLabel.setColor(Color.RED); fullScreenLabel.setText("off"); } return true; } })); table.setFillParent(true); Table left = new Table(); left.add(buttons1).spaceBottom(Value.percentHeight(.6f, table)); left.add(fullScreenLabel).top(); left.row(); // left.row(); left.add(buttons2); // table.add(buttons1.left()).left(); table.add(left).left().padLeft(Value.percentWidth(0.1f, table)).expandX(); // table.add(fullScreenLabel).top().spaceRight(Value.percentWidth(.5f, // table)); table.add(resolScroll).right().padRight(Value.percentWidth(0.1f, table)); // table.row(); // table.add(buttons2).bottom().left(); // table.center(); stage.addActor(table); if (Config.debug) table.setDebug(true); }
@Override protected void applyToCell(final Container<?> actor, final Cell<?> cell) { cell.maxHeight(actor.getMaxHeightValue()); }
public WinnerScreen(ArrayList<Integer> playerPositions, Game game, Client client, Server server) { super(game, client, server); // Set input and viewpoint stage = new Stage(new StretchViewport(Constants.SCREENWIDTH, Constants.SCREENHEIGHT)); Gdx.input.setInputProcessor(stage); // Unhides the cursor Gdx.input.setCursorCatched(false); this.playerPositions = playerPositions; // Set background rootTable.background( new TextureRegionDrawable(new TextureRegion(TextureManager.hostBackground))); rootTable.setFillParent(true); stage.addActor(rootTable); // Initialise Font FreeTypeFontGenerator.FreeTypeFontParameter fontOptions = new FreeTypeFontGenerator.FreeTypeFontParameter(); fontOptions.size = 11; BitmapFont font = TextureManager.menuFont.generateFont(fontOptions); /** ------------------------LABEL STYLE------------------------* */ Label.LabelStyle labelStyle = new Label.LabelStyle(); fontOptions.size = 60; labelStyle.font = TextureManager.menuFont.generateFont(fontOptions); labelStyle.fontColor = Color.GOLD; /** ------------------------PLAYER DISPLAY WIDGET------------------------* */ // Table options Table table = new Table(); table.setFillParent(true); // P1 spawn field p1Field = new Container(); p1Field.background(new TextureRegionDrawable(TextureManager.p1WalkingDownAnim.getKeyFrame(0))); table.add(p1Field).width(64).height(64); // P2 spawn field p2Field = new Container(); p2Field.setVisible(false); p2Field.background(new TextureRegionDrawable(TextureManager.p2WalkingDownAnim.getKeyFrame(0))); table.add(p2Field).width(64).height(64).padLeft(96); // P3 spawn field p3Field = new Container(); p3Field.setVisible(false); p3Field.background(new TextureRegionDrawable(TextureManager.p3WalkingDownAnim.getKeyFrame(0))); table.add(p3Field).width(64).height(64).padLeft(96); // P4 spawn field p4Field = new Container(); p4Field.setVisible(false); p4Field.background(new TextureRegionDrawable(TextureManager.p4WalkingDownAnim.getKeyFrame(0))); table.add(p4Field).width(64).height(64).padLeft(96); // Stage & group options joinedPlayerGroup.addActor(table); joinedPlayerGroup.setPosition(443, 150); stage.addActor(joinedPlayerGroup); /** ------------------------PLAYER HIGHLIGHT WIDGET------------------------* */ // Table options Table table2 = new Table(); table2.setFillParent(true); // P1 spawn field p1FieldHighlight = new Container(); p1FieldHighlight.setVisible(false); p1FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p1FieldHighlight).width(80).height(77); // P2 spawn field p2FieldHighlight = new Container(); p2FieldHighlight.setVisible(false); p2FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p2FieldHighlight).width(80).height(77).padLeft(80); // P3 spawn field p3FieldHighlight = new Container(); p3FieldHighlight.setVisible(false); p3FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p3FieldHighlight).width(80).height(77).padLeft(80); // P4 spawn field p4FieldHighlight = new Container(); p4FieldHighlight.setVisible(false); p4FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p4FieldHighlight).width(80).height(77).padLeft(80); // Stage & group options playerhighlightWidget.addActor(table2); playerhighlightWidget.setPosition(442, 152); stage.addActor(playerhighlightWidget); /** ------------------------LABELS------------------------* */ // Titel titel = new Label("", labelStyle); titel.setAlignment(Align.center); titel.setPosition((Constants.SCREENWIDTH - titel.getWidth()) / 2 + 50, 385); stage.addActor(titel); // If you are the winner if (Constants.PLAYERID == playerPositions.get(playerPositions.size() - 1)) { titel.setText("YOU WON!"); isWinner = true; } else { isWinner = false; titel.setText("YOU LOOSE!"); titel.setColor(Color.RED); } if (-1 == playerPositions.get(playerPositions.size() - 1)) { titel.setText("DRAW!"); titel.setColor(Color.DARK_GRAY); isWinner = false; } Table positionTable = new Table(); positionTable.setFillParent(true); p1Position = new Label("", labelStyle); p1Position.setAlignment(Align.center); p2Position = new Label("", labelStyle); p2Position.setAlignment(Align.center); p3Position = new Label("", labelStyle); p3Position.setAlignment(Align.center); p4Position = new Label("", labelStyle); p4Position.setAlignment(Align.center); positionTable.add(p1Position).width(64).height(64); positionTable.add(p2Position).width(64).height(64).padLeft(96); positionTable.add(p3Position).width(64).height(64).padLeft(96); positionTable.add(p4Position).width(64).height(64).padLeft(96); positionPlayerWidget.addActor(positionTable); positionPlayerWidget.setPosition(443, 230); stage.addActor(positionPlayerWidget); /** ------------------------MUSIC------------------------* */ if (isWinner == false) { AudioManager.setCurrentMusic(AudioManager.getLooserMusic()); AudioManager.getCurrentMusic().setLooping(true); AudioManager.getCurrentMusic().play(); AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 4); } else { AudioManager.setCurrentMusic(AudioManager.getWinnerMusic()); AudioManager.getCurrentMusic().setLooping(true); AudioManager.getCurrentMusic().play(); AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 6); } /** ------------------------BUTTONS------------------------* */ TextButton.TextButtonStyle textButtonStyleBack = new TextButton.TextButtonStyle(); textButtonStyleBack.font = font; textButtonStyleBack.up = backSkin.getDrawable("button_up"); textButtonStyleBack.down = backSkin.getDrawable("button_down"); textButtonStyleBack.over = backSkin.getDrawable("button_checked"); // Back button backButton = new TextButton("", textButtonStyleBack); backButton.setPosition(0, Constants.SCREENHEIGHT - backButton.getHeight() + 7); stage.addActor(backButton); renderPlayers(); // Add click listener --> Back button backButton.addListener( new ChangeListener() { @Override public void changed(ChangeListener.ChangeEvent event, Actor actor) { // Add click musik AudioManager.playClickSound(); // Wait till sound is done try { Thread.sleep(100); } catch (InterruptedException ex) { } if (isWinner) { AudioManager.getCurrentMusic().stop(); } else { AudioManager.getCurrentMusic().stop(); } server.stopServer(); game.setScreen(new MenuScreen(game, client, server)); } }); }