コード例 #1
0
  @Override
  public void initialize() {
    super.initialize();

    // doStep true = not simulate inactive bodies
    world = new World(new Vector2(0.0f, 10.0f), true);
    world.setContinuousPhysics(true);
    world.setWarmStarting(true);
    world.setAutoClearForces(true);
    ValueMap valueMap = game.getGameState();
    valueMap.setValue((String) null, VAR_PH_WORLD, world);

    velocityIterations = 24;
    positionIterations = 8;

    for (SceneElement e : effect.getElements()) {
      createBody(world, e, valueMap);
    }

    for (SceneElement e : effect.getJoints()) {
      createBody(world, e, valueMap);
    }

    RevoluteJointDef jd = new RevoluteJointDef();
    jd.collideConnected = false;

    for (int i = 0; i < effect.getJoints().size() - 1; i += 2) {
      SceneElement e1 = effect.getJoints().get(i);
      SceneElement e2 = effect.getJoints().get(i + 1);
      Body b1 = (Body) valueMap.getValue(e1.getId(), VAR_PH_BODY, null);
      Body b2 = (Body) valueMap.getValue(e2.getId(), VAR_PH_BODY, null);
      jd.initialize(b2, b1, new Vector2(b1.getPosition().x, b1.getPosition().y));
      world.createJoint(jd);
    }
  }
コード例 #2
0
ファイル: PhysicsEnvironment.java プロジェクト: narfman0/scab
 public static Joint addRevolute(
     World world, Body bodyA, Body bodyB, float lowerAngle, float upperAngle, Vector2 anchor) {
   RevoluteJointDef joint = new RevoluteJointDef();
   if (lowerAngle != 0f || upperAngle != 0f) joint.enableLimit = true;
   joint.lowerAngle = lowerAngle;
   joint.upperAngle = upperAngle;
   joint.motorSpeed = 1;
   joint.maxMotorTorque = 1;
   joint.initialize(bodyA, bodyB, anchor);
   return world.createJoint(joint);
 }
コード例 #3
0
ファイル: IceSupports.java プロジェクト: jbouton/PenPop
  public void createIceBall() {
    // gear base
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyType.StaticBody;
    bodyDef.position.x = x;
    bodyDef.position.y = y;
    CircleShape circleShape = new CircleShape();
    circleShape.setRadius(1);
    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.isSensor = true;
    fixtureDef.shape = circleShape;
    gearBody = world.createBody(bodyDef);
    gearBody.createFixture(fixtureDef);

    circleShape = new CircleShape();
    circleShape.setRadius(size);

    BodyDef boxBodyDef = new BodyDef();
    boxBodyDef.type = BodyType.DynamicBody;
    boxBodyDef.position.x = x;
    boxBodyDef.position.y = y;

    fixtureDef = new FixtureDef();
    fixtureDef.shape = circleShape;
    fixtureDef.friction = 0f;
    fixtureDef.density = 4.10f;
    fixtureDef.restitution = 1.5f;
    fixtureDef.isSensor = true;
    fixtureDef.filter.groupIndex = -1;
    gearBase = world.createBody(boxBodyDef);
    SpriteInfo spriteTemp = new SpriteInfo(assets.getSprite("star"));
    spriteTemp.setName("star");
    gearBase.setUserData(spriteTemp);
    gearBase.createFixture(fixtureDef);
    // iceBody.createFixture(circleShape, .1f);

    RevoluteJointDef wheeljointDef = new RevoluteJointDef();
    wheeljointDef.bodyA = gearBase;
    wheeljointDef.bodyB = gearBody;
    wheeljointDef.localAnchorA.y = 0;
    wheeljointDef.localAnchorB.y = 0;
    wheeljointDef.motorSpeed = .5f;
    wheeljointDef.enableMotor = true;
    wheeljointDef.maxMotorTorque = 100000f;
    // Joint joint =
    // wheeljointDef.bodyA.getWorld().createJoint(wheeljointDef);
    world.createJoint(wheeljointDef);

    circleShape.dispose();
  }
コード例 #4
0
ファイル: Car.java プロジェクト: rteasdale/TheRacingGame
  public Car(
      World world, int CarNum, int ColorNum, int playerNum, ScreenAssets assets, boolean testing) {
    this.playerNum = playerNum;
    this.carNum = CarNum;
    this.assets = assets;
    whichCar(CarNum, ColorNum);

    if (testing) {
      if (GameScreen.getMapNum() == 0) {
        lapCounter = 4;
      } else {
        lapCounter = 1;
      }
    }

    car_car = assets.manager.get(ScreenAssets.car_car_sound);
    car_wall1 = assets.manager.get(ScreenAssets.car_wall_sound1);
    car_wall2 = assets.manager.get(ScreenAssets.car_wall_sound2);
    car_wall3 = assets.manager.get(ScreenAssets.car_wall_sound3);
    car_Tire = assets.manager.get(ScreenAssets.car_tire_sound);
    car_lap_complete = assets.manager.get(ScreenAssets.lap_complete_sound);
    car_fueling = assets.manager.get(ScreenAssets.refueling_loop);
    car_going_on_fuel = assets.manager.get(ScreenAssets.getting_on_fuel_sound);

    fuelAreas = new Array<FuelAreaType>();
    currentCheckpoints = new Array<Integer>();

    tires = new Array<Tire>();

    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyType.DynamicBody;
    bodyDef.position.set(InitialPosition);

    body = world.createBody(bodyDef);
    body.setAngularDamping(3);

    Vector2[] vertices = new Vector2[8];

    vertices[0] = new Vector2(0.75f, -2.5f);
    vertices[1] = new Vector2(1.5f, -2f);
    vertices[2] = new Vector2(1.5f, 2f);
    vertices[3] = new Vector2(0.75f, 2.5f);
    vertices[4] = new Vector2(-0.75f, 2.5f);
    vertices[5] = new Vector2(-1.5f, 2f);
    vertices[6] = new Vector2(-1.5f, -2f);
    vertices[7] = new Vector2(-0.75f, -2.5f);

    PolygonShape polygonShape = new PolygonShape();
    polygonShape.set(vertices);

    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = polygonShape;
    fixtureDef.isSensor = false;
    fixtureDef.density = density;

    fixtureDef.filter.categoryBits = Constants.CAR;
    fixtureDef.filter.maskBits =
        Constants.GROUND
            | Constants.TIREOBS
            | Constants.CAR
            | Constants.WALL
            | Constants.FUEL
            | Constants.FINISH
            | Constants.BRIDGE
            | Constants.METAL
            | Constants.ICE;

    Fixture fixture = body.createFixture(fixtureDef);
    fixture.setUserData(new CarType(carSprite, this));
    // body.applyTorque(1000, true);

    carSprite = new Sprite(new Texture(carLink));
    carSprite.setSize(3, 6);
    carSprite.setOrigin(carSprite.getWidth() / 2, carSprite.getHeight() / 2);
    body.setUserData(new CarType(carSprite, this));

    RevoluteJointDef jointDef = new RevoluteJointDef();
    jointDef.bodyA = body;
    jointDef.enableLimit = true;
    jointDef.lowerAngle = 0;
    jointDef.upperAngle = 0;
    jointDef.localAnchorB.setZero();

    float maxForwardSpeed = maxFSpeed;
    float maxBackwardSpeed = maxBSpeed;
    float backTireMaxDriveForce = backTireMDriveForce;
    float frontTireMaxDriveForce = frontTireMDriveForce;
    float backTireMaxLateralImpulse = backTireMLateralImpulse;
    float frontTireMaxLateralImpulse = frontTireMLateralImpulse;
    float breakingForcePourcentage = breakingFPourcentage;

    // Lower Left
    Tire tire = new Tire(world, playerNum);
    tire.setCharacteristics(
        maxForwardSpeed,
        maxBackwardSpeed,
        backTireMaxDriveForce,
        backTireMaxLateralImpulse,
        breakingForcePourcentage);
    jointDef.bodyB = tire.body;
    jointDef.localAnchorA.set(-1.125f, -1.5f);
    world.createJoint(jointDef);
    tires.add(tire);

    // Lower Right
    tire = new Tire(world, playerNum);
    tire.setCharacteristics(
        maxForwardSpeed,
        maxBackwardSpeed,
        backTireMaxDriveForce,
        backTireMaxLateralImpulse,
        breakingForcePourcentage);
    jointDef.bodyB = tire.body;
    jointDef.localAnchorA.set(1.125f, -1.5f);
    world.createJoint(jointDef);
    tires.add(tire);

    // Upper Left
    tire = new Tire(world, playerNum);
    tire.setCharacteristics(
        maxForwardSpeed,
        maxBackwardSpeed,
        frontTireMaxDriveForce,
        frontTireMaxLateralImpulse,
        breakingForcePourcentage);
    jointDef.bodyB = tire.body;
    jointDef.localAnchorA.set(-1.125f, 1.5f);
    leftJoint = (RevoluteJoint) world.createJoint(jointDef);
    tires.add(tire);

    // Upper Right
    tire = new Tire(world, playerNum);
    tire.setCharacteristics(
        maxForwardSpeed,
        maxBackwardSpeed,
        frontTireMaxDriveForce,
        frontTireMaxLateralImpulse,
        breakingForcePourcentage);
    jointDef.bodyB = tire.body;
    jointDef.localAnchorA.set(1.125f, 1.5f);
    rightJoint = (RevoluteJoint) world.createJoint(jointDef);
    tires.add(tire);
  } // end of car