public void renderLevel() { if (loaded) { // System.out.println("renderLevel"); levelRenderer.setView(parentCamera); levelRenderer.render(); } }
public void render() { // clear screen Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // set cam to follow player cam.position.set(player.getPosition().x * PPM + Game.WIDTH / 4, Game.HEIGHT / 2, 0); cam.update(); // draw map tmr.setView(cam); tmr.render(); // draw player sb.setProjectionMatrix(cam.combined); player.render(sb); // draw coins for (int i = 0; i < coins.size; i++) { coins.get(i).render(sb); } // draw b2d world if (debug) b2dr.render(world, b2dcam.combined); }
protected void renderMap() { // If there are no map entities, dispose the renderer if (mapEntities.size == 0) { if (mapRenderer != null) { mapRenderer.dispose(); mapRenderer = null; } } else { Entity mapEntity = mapEntities.values().next(); MapComponent mapComponent = mapEntity.getComponent(MapComponent.class); if (map != mapComponent.map) { if (mapRenderer != null) { mapRenderer.dispose(); } map = mapComponent.map; mapRenderer = new OrthogonalTiledMapRenderer(map, Env.pixelsToMetres); } // Render mapRenderer.setView(camera); mapRenderer.render(); } }
/** * Renders the tiled map for the current frame. Sets its view as the given {@link * OrthographicCamera}. * * @param camera The camera used to show the map. */ public void render(final OrthographicCamera camera) { float width = 1.12f * camera.viewportWidth * camera.zoom; float height = camera.viewportHeight * camera.zoom; renderer.setView( camera.combined, camera.position.x - width / 2, camera.position.y - height / 2, width, height); renderer.render(); }
private void renderWorld() { clearScreen(); sr.setProjectionMatrix(camera.combined); mapRenderer.setView(camera); mapRenderer.render(); sr.begin(ShapeType.Filled); renderNeighbourCollisionAreas(sr); renderPlayer(sr); sr.end(); }
@Override public void dispose() { if (mapRenderer != null) { mapRenderer.dispose(); mapRenderer = null; } batch.dispose(); shapeRenderer.dispose(); box2DRenderer.dispose(); // particleFrameBuffer.dispose(); }
public void Draw(OrthographicCamera camera) { renderer.setView(camera); // renderer.render(); }
public void render(GameCamera gameCamera) { renderer.setView(gameCamera); renderer.render(); }
@Override public void preUIrender(float delta) { // Game-Labels updaten timeLabel.setText("TIME: " + String.valueOf((System.currentTimeMillis() - startTime) / 1000)); timeLabel.setPosition(0, uiStage.getHeight() - timeLabel.getPrefHeight() / 2); livesLabel.setText("LIVES: " + String.valueOf(player.getLives())); livesLabel.setPosition( (uiStage.getWidth() / 2) - (livesLabel.getPrefWidth() / 2), uiStage.getHeight() - timeLabel.getPrefHeight() / 2); // Kamera auf Spieler-X ausrichten, auf Map setzen und Map rendern float playerCenterPos = player.getX() + player.getEntityWidth() / 2; boolean playerOutLeft = playerCenterPos < (SCREEN_WIDTH / 2); boolean playerOutRight = playerCenterPos > (getMap().getMapWidthAsScreenUnits() - (SCREEN_WIDTH / 2)); if (!playerOutLeft && !playerOutRight) camera.position.x = player.getX() + player.getEntityWidth() / 2; else { if (playerOutLeft) camera.position.x = SCREEN_WIDTH / 2; else camera.position.x = getMap().getMapWidthAsScreenUnits() - (SCREEN_WIDTH / 2); } camera.update(); OrthogonalTiledMapRenderer renderer = map.getRenderer(); renderer.setView(camera); renderer.render(); renderer.getSpriteBatch().begin(); // Spieler rendern player.render(renderer.getSpriteBatch()); for (AbstractEntity enemy : entityList) { // Position des Players: float playerWidthPosXLeft = player.getX(); float playerHeightPosLeft = player.getY(); // Position des Gegners: float enemyWidthPosXLeft = enemy.getX(); float enemyHeightPosYLeft = enemy.getY(); // Initialisierung der Spieler-Box und Gegner-Box PlayerBox = new Rectangle( playerWidthPosXLeft, playerHeightPosLeft, player.getWidth(), player.getHeight()); EnemyBox = new Rectangle( enemyWidthPosXLeft, enemyHeightPosYLeft, enemy.getWidth(), enemy.getHeight()); // Gegner rendern enemy.render(renderer.getSpriteBatch()); // Kollisionsfunktion zwischen dem Spieler und Gegnern BoxCollides(PlayerBox, EnemyBox); } // Entitys rendern for (AbstractEntity entity : poolableEntityList) entity.render(renderer.getSpriteBatch()); renderer.getSpriteBatch().end(); }
public void dispose() { sr.dispose(); mapRenderer.dispose(); }
public SpriteBatch getSpriteBatch() { return (SpriteBatch) levelRenderer.getSpriteBatch(); }
public float getUnitScale() { return renderer.getUnitScale(); }
public TiledMap getTiledMap() { return renderer.getMap(); }
/** Updates every {@link Collectible} in the level. */ public void update() { for (CollectibleRenderer collectible : collectibles) { collectible.update(renderer.getBatch(), renderer.getViewBounds()); } }