コード例 #1
0
  @Override
  public void handle(int aEventType, Object aEventData) {
    if (aEventType == FlameMain.EVT_ASSET_RELOADED) {
      Object[] data = (Object[]) aEventData;
      if (data[0] instanceof ParticleEffect) {
        ParticleEffect oldEffect = (ParticleEffect) data[0];
        int currentCount = value.templates.size;
        value.templates.removeAll(oldEffect.getControllers(), true);
        if (value.templates.size != currentCount) {
          int diff = currentCount - value.templates.size;
          if (diff > 0) {
            ParticleEffect newEffect = (ParticleEffect) data[1];
            Array<ParticleController> newControllers = newEffect.getControllers();
            if (newControllers.size > 0) {
              for (int i = 0, c = Math.min(diff, newControllers.size); i < c; ++i)
                value.templates.add(newControllers.get(i));
            }
          } else {
            value.templates.addAll(
                ((ParticleEffect) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE))
                    .getControllers());
          }

          controllerPicker.reloadTemplates();
          controllerPicker.setValue(value.templates);
          editor.restart();
        }
      }
    }
  }
コード例 #2
0
 private void reloadControllers() {
   Array<ParticleEffect> effects = new Array<ParticleEffect>();
   Array<ParticleController> controllers = new Array<ParticleController>();
   editor.assetManager.getAll(ParticleEffect.class, effects);
   for (ParticleEffect effect : effects) {
     controllers.addAll(effect.getControllers());
   }
   controllerPicker.setLoadedTemplates(controllers);
 }