private void convertMesh(ModelMesh modelMesh) { int numIndices = 0; for (ModelMeshPart part : modelMesh.parts) { numIndices += part.indices.length; } VertexAttributes attributes = new VertexAttributes(modelMesh.attributes); int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4); Mesh mesh = new Mesh(true, numVertices, numIndices, attributes); meshes.add(mesh); disposables.add(mesh); BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0); int offset = 0; mesh.getIndicesBuffer().clear(); for (ModelMeshPart part : modelMesh.parts) { MeshPart meshPart = new MeshPart(); meshPart.id = part.id; // FIXME not storing the mesh name, part ids may collide! meshPart.primitiveType = part.primitiveType; meshPart.indexOffset = offset; meshPart.numVertices = part.indices.length; meshPart.mesh = mesh; mesh.getIndicesBuffer().put(part.indices); offset += meshPart.numVertices; meshParts.add(meshPart); } mesh.getIndicesBuffer().position(0); }
@Deprecated public static Model createFromMesh( final Mesh mesh, int indexOffset, int vertexCount, int primitiveType, final Material material) { Model result = new Model(); MeshPart meshPart = new MeshPart(); meshPart.id = "part1"; meshPart.indexOffset = indexOffset; meshPart.numVertices = vertexCount; meshPart.primitiveType = primitiveType; meshPart.mesh = mesh; NodePart partMaterial = new NodePart(); partMaterial.material = material; partMaterial.meshPart = meshPart; Node node = new Node(); node.id = "node1"; node.parts.add(partMaterial); result.meshes.add(mesh); result.materials.add(material); result.nodes.add(node); result.meshParts.add(meshPart); result.manageDisposable(mesh); return result; }
protected void convertMesh(ModelMesh modelMesh) { int numIndices = 0; for (ModelMeshPart part : modelMesh.parts) { numIndices += part.indices.length; } VertexAttributes attributes = new VertexAttributes(modelMesh.attributes); int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4); Mesh mesh = new Mesh(true, numVertices, numIndices, attributes); meshes.add(mesh); disposables.add(mesh); BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0); int offset = 0; mesh.getIndicesBuffer().clear(); for (ModelMeshPart part : modelMesh.parts) { MeshPart meshPart = new MeshPart(); meshPart.id = part.id; meshPart.primitiveType = part.primitiveType; meshPart.offset = offset; meshPart.size = part.indices.length; meshPart.mesh = mesh; mesh.getIndicesBuffer().put(part.indices); offset += meshPart.size; meshParts.add(meshPart); } mesh.getIndicesBuffer().position(0); for (MeshPart part : meshParts) part.update(); }
/** Starts a new MeshPart. The mesh part is not usable until end() is called */ public MeshPart part(final String id, int primitiveType) { if (this.attributes == null) throw new RuntimeException("Call begin() first"); endpart(); part = new MeshPart(); part.id = id; this.primitiveType = part.primitiveType = primitiveType; parts.add(part); setColor(null); return part; }
/** * Adds the specified mesh part to the current node. The Mesh will be managed by the model and * disposed when the model is disposed. The resources the Material might contain are not managed, * use {@link #manage(Disposable)} to add those to the model. * * @return The added MeshPart. */ public MeshPart part( final String id, final Mesh mesh, int primitiveType, int offset, int size, final Material material) { final MeshPart meshPart = new MeshPart(); meshPart.id = id; meshPart.primitiveType = primitiveType; meshPart.mesh = mesh; meshPart.indexOffset = offset; meshPart.numVertices = size; part(meshPart, material); return meshPart; }