コード例 #1
0
ファイル: RenderingSystem.java プロジェクト: vladsvs/sioncore
  protected void renderParticles() {
    particleFrameBuffer.begin();
    batch.begin();

    Color initialColor = batch.getColor();

    Values<Entity> values = particleEntities.values();

    while (values.hasNext()) {
      Entity entity = values.next();
      ParticleComponent particle = entity.getComponent(ParticleComponent.class);
      ColorComponent color = entity.getComponent(ColorComponent.class);

      if (color != null) {
        batch.setColor(color.color);
      }

      particle.effect.draw(batch);

      batch.setColor(initialColor);
    }

    batch.end();
    particleFrameBuffer.end();

    batch.begin();
    batch.draw(particleRegion, 0.0f, 0.0f);
    batch.end();
  }
コード例 #2
0
 @Override
 public void show() {
   float started = System.currentTimeMillis();
   elapsedTime = 0f;
   alpha = 0;
   alphaStep = 1f / 60f;
   mode = 0;
   batchColor = batch.getColor();
   System.out.println(
       "Splash screen showed [" + (System.currentTimeMillis() - started) + "ms] !!!");
 }
コード例 #3
0
 @Override
 public void draw(SpriteBatch batcher, Vector2 offset, int width, int height) {
   Color c = batcher.getColor();
   batcher.setColor(color);
   for (int t = 0; t < outlines.length; t++) {
     if (surrounding[t] == TileBlockState.NONE.getValue()) {
       batcher.draw(outlines[t], offset.x * width, offset.y * height, width, height);
     }
   }
   batcher.setColor(c);
 }