コード例 #1
0
ファイル: Entity.java プロジェクト: jpfeltracco/PongAI
  /**
   * Constructs a new Entity
   *
   * @param texture the texture to display with the Entity
   * @param vel the initial velocity of the Entity
   */
  public Entity(TextureRegion texture, Vector2 vel, float rotation) {
    sprite = new Sprite(texture);
    Vector2 size = new Vector2(sprite.getWidth() / 2, sprite.getHeight() / 2);
    sprite.setOrigin(size.x, size.y);
    entities.add(this);
    sprite.rotate(rotation);
    maxSize = size.len();
    velocity = vel;
    id = objCount++;

    initVelocity = vel;
    initRotation = rotation;
    initPos = new Vector2(0, 0);
  }
コード例 #2
0
  public GameScreen(Game game, Array<Integer> playerList, Array<Integer> cpuList) {
    super(game);
    Gdx.input.setCatchBackKey(true);
    Gdx.input.setInputProcessor(this);

    cam = new OrthographicCamera(width, height);

    cam.position.x = 400;
    cam.position.y = 240;
    cam.update();

    numPlayers = playerList.size;

    if (numPlayers == 1) {
      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width),
                  -((this.height - 480) / 2) + this.height,
                  0));
    } else if (numPlayers == 2) {
      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));
    } else if (numPlayers == 3) {
      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP3 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));
    } else if (numPlayers == 4) {
      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP3 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP4 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));
    }

    //		camera = new OrthographicCamera(800, 480);
    //		camera.translate(400, 240, 0);

    if (playerList.size + cpuList.size != 3) {
      POSITIONS.add(new Vector2(150, 180));
      POSITIONS.add(new Vector2(450, 180));
      POSITIONS.add(new Vector2(300, 335));
      POSITIONS.add(new Vector2(300, 25));
    } else {
      POSITIONS.add(new Vector2(170, 92));
      POSITIONS.add(new Vector2(432, 100));
      POSITIONS.add(new Vector2(300, 335));
    }

    // Fade
    blackFade = Resources.getInstance().blackFade;
    fadeBatch = new SpriteBatch();
    fadeBatch.getProjectionMatrix().setToOrtho2D(0, 0, 2, 2);

    stouchAreaP1 = Resources.getInstance().touchArea1;
    stouchAreaP2 = Resources.getInstance().touchArea2;
    stouchAreaP3 = Resources.getInstance().touchArea3;
    stouchAreaP4 = Resources.getInstance().touchArea4;

    if (playerList.size > 0 && playerList.get(0) == 1) {
      p1 = Resources.getInstance().factoryP1Small;
    } else if (playerList.size > 0 && playerList.get(0) == 2) {
      p1 = Resources.getInstance().factoryP2Small;
    } else if (playerList.size > 0 && playerList.get(0) == 3) {
      p1 = Resources.getInstance().factoryP3Small;
    } else if (playerList.size > 0 && playerList.get(0) == 4) {
      p1 = Resources.getInstance().factoryP4Small;
    }

    if (playerList.size > 1 && playerList.get(1) == 1) {
      p2 = Resources.getInstance().factoryP1Small;
    } else if (playerList.size > 1 && playerList.get(1) == 2) {
      p2 = Resources.getInstance().factoryP2Small;
    } else if (playerList.size > 1 && playerList.get(1) == 3) {
      p2 = Resources.getInstance().factoryP3Small;
    } else if (playerList.size > 1 && playerList.get(1) == 4) {
      p2 = Resources.getInstance().factoryP4Small;
    }

    if (playerList.size > 2 && playerList.get(2) == 1) {
      p3 = Resources.getInstance().factoryP1Small;
    } else if (playerList.size > 2 && playerList.get(2) == 2) {
      p3 = Resources.getInstance().factoryP2Small;
    } else if (playerList.size > 2 && playerList.get(2) == 3) {
      p3 = Resources.getInstance().factoryP3Small;
    } else if (playerList.size > 2 && playerList.get(2) == 4) {
      p3 = Resources.getInstance().factoryP4Small;
    }

    if (playerList.size > 3 && playerList.get(3) == 1) {
      p4 = Resources.getInstance().factoryP1Small;
    } else if (playerList.size > 3 && playerList.get(3) == 2) {
      p4 = Resources.getInstance().factoryP2Small;
    } else if (playerList.size > 3 && playerList.get(3) == 3) {
      p4 = Resources.getInstance().factoryP3Small;
    } else if (playerList.size > 3 && playerList.get(3) == 4) {
      p4 = Resources.getInstance().factoryP4Small;
    }

    if (playerList.size > 0) p1.setScale(.2f);
    if (playerList.size > 1) p2.setScale(.2f);
    if (playerList.size > 2) p3.setScale(.2f);
    if (playerList.size > 3) p4.setScale(.2f);

    if (playerList.size > 0) p1.rotate(-90);
    if (playerList.size > 1) p2.rotate(90);
    if (playerList.size > 2) p3.rotate(-90);
    if (playerList.size > 3) p4.rotate(90);

    stouchAreaP1.setRotation(-90);
    stouchAreaP2.setRotation(90);
    stouchAreaP1.setRotation(-90);
    stouchAreaP2.setRotation(90);

    gameBatch = new SpriteBatch();
    gameBatch.getProjectionMatrix().set(cam.combined);

    // init player positions
    //		Array<Vector2> positons = generatePositions(numPlayers + 1);

    int currentPos = 0;

    for (int i = 0; i < playerList.size; ++i) {
      Vector2 temp1 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y);
      Vector2 temp2 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y);
      Vector2 facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
      playerProduction = new PlayerProduction(playerList.get(i), POSITIONS.get(currentPos), facing);
      GameInstance.getInstance().factorys.add(playerProduction);
      ++currentPos;
    }

    for (int i = 0; i < cpuList.size; ++i) {
      Vector2 temp1 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y);
      Vector2 temp2 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y);
      Vector2 facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
      if (GameInstance.getInstance().difficultyConfig == 0) {
        enemyProduction =
            new EasyEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing);
      } else if (GameInstance.getInstance().difficultyConfig == 1) {
        enemyProduction =
            new MediumEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing);
      } else {
        enemyProduction =
            new HardEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing);
      }
      GameInstance.getInstance().factorys.add(enemyProduction);
      ++currentPos;
    }

    //		// add cpu if only one player plays
    //		if (idP2 == -1) {
    //			temp1 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y);
    //			temp2 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y);
    //			facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
    //			if(GameInstance.getInstance().difficultyConfig == 0) {
    //				enemyProduction = new EasyEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing);
    //			} else if(GameInstance.getInstance().difficultyConfig == 1) {
    //				enemyProduction = new MediumEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing);
    //			} else {
    //				enemyProduction = new HardEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing);
    //			}
    //			GameInstance.getInstance().factorys.add(enemyProduction);
    //			touchedP2 = true;
    //			touchFadeP2 = 0;
    //
    //			temp1 = new Vector2(POSITIONS.get(2).x, POSITIONS.get(2).y);
    //			temp2 = new Vector2(POSITIONS.get(2).x, POSITIONS.get(2).y);
    //			facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
    //			if(GameInstance.getInstance().difficultyConfig == 0) {
    //				enemyProduction = new EasyEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing);
    //			} else if(GameInstance.getInstance().difficultyConfig == 1) {
    //				enemyProduction = new MediumEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing);
    //			} else {
    //				enemyProduction = new HardEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing);
    //			}
    //			GameInstance.getInstance().factorys.add(enemyProduction);
    //			touchedP2 = true;
    //			touchFadeP2 = 0;
    //
    //			temp1 = new Vector2(POSITIONS.get(3).x, POSITIONS.get(3).y);
    //			temp2 = new Vector2(POSITIONS.get(3).x, POSITIONS.get(3).y);
    //			facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
    //			if(GameInstance.getInstance().difficultyConfig == 0) {
    //				enemyProduction = new EasyEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing);
    //			} else if(GameInstance.getInstance().difficultyConfig == 1) {
    //				enemyProduction = new MediumEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing);
    //			} else {
    //				enemyProduction = new HardEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing);
    //			}
    //			GameInstance.getInstance().factorys.add(enemyProduction);
    //			touchedP2 = true;
    //			touchFadeP2 = 0;
    //		} else {
    //			temp1 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y);
    //			temp2 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y);
    //			facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor();
    //			playerProduction = new PlayerProduction(idP2, POSITIONS.get(1), facing);
    //			GameInstance.getInstance().factorys.add(playerProduction);
    //		}

    Gdx.gl.glDisable(GL20.GL_CULL_FACE);
    Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
  }