public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) { this.viewport = viewport; this.camera = camera; this.engine = engine; shapeRenderer = new MyShapeRenderer(); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.WHITE); font.setUseIntegerPositions(false); font.getData().setScale(0.01f); shadowBatch = new ModelBatch(new DepthShaderProvider()); ShaderProgram.pedantic = false; final String vertUber = Gdx.files.internal("shaders/uber.vert").readString(); final String fragUber = Gdx.files.internal("shaders/uber.frag").readString(); modelBatch = new ModelBatch( new DefaultShaderProvider(vertUber, fragUber) { @Override protected Shader createShader(final Renderable renderable) { return new UberShader(renderable, config); } }); }
public CommonDrawer() { myTextureChecker = new TextureChecker(); w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); r = w / h; mySpriteBatch = new SpriteBatch(); final FileHandle fontFile = FileManager.getInstance().getFontsDirectory().child("main.fnt"); myFont = new BitmapFont(fontFile, true); myFont.setUseIntegerPositions(false); myOrigFontHeight = myFont.getXHeight(); layout = new GlyphLayout(); }