コード例 #1
0
 public void updateVertex(
     final Dimension size, final Insets margin, final Insets border, final Insets padding) {
   this.m_entity.setVisible(true);
   this.m_entity3D.setVisible(true);
   this.m_particleEntity.setVisible(true);
   final int left = margin.left + border.left + padding.left;
   final int bottom = margin.bottom + border.bottom + padding.bottom;
   this.m_entity.getTransformer().setTranslation(0, this.m_x, this.m_y);
   if (this.m_modulationColor != null) {
     this.m_entity3D.setColor(
         this.m_modulationColor.getRed(),
         this.m_modulationColor.getGreen(),
         this.m_modulationColor.getBlue(),
         this.m_modulationColor.getAlpha());
     for (int i = 0, isize = this.m_textDataList.size(); i < isize; ++i) {
       this.m_textDataList
           .get(i)
           .getParticle()
           .setGlobalColor(
               this.m_modulationColor.getRed() * this.m_modulationColor.getAlpha(),
               this.m_modulationColor.getGreen() * this.m_modulationColor.getAlpha(),
               this.m_modulationColor.getBlue() * this.m_modulationColor.getAlpha(),
               this.m_modulationColor.getAlpha());
     }
   } else {
     this.m_entity3D.setColor(1.0f, 1.0f, 1.0f, 1.0f);
     for (int i = 0, isize = this.m_textDataList.size(); i < isize; ++i) {
       this.m_textDataList.get(i).getParticle().setGlobalColor(1.0f, 1.0f, 1.0f, 1.0f);
     }
   }
   for (int i = 0, listSize = this.m_imageDataList.size(); i < listSize; ++i) {
     final ImageData imageData = this.m_imageDataList.get(i);
     final int x = imageData.getX() * this.m_chunkWidth + left;
     final int y = imageData.getY() * this.m_chunkHeight + bottom + size.height;
     final GeometrySprite geometry = (GeometrySprite) this.m_entity3D.getGeometry(i);
     geometry.setTopLeft(y, x);
   }
   for (int i = 0, listSize = this.m_textDataList.size(); i < listSize; ++i) {
     final TextData textData = this.m_textDataList.get(i);
     final GeometryMesh geom =
         (GeometryMesh) this.m_entity3D.getGeometry(i + this.m_imageDataList.size());
     this.setTextGeometryPosition(geom.getVertexBuffer(), textData);
   }
 }
コード例 #2
0
 private void addGeometry(final ImageData data) {
   final GeometrySprite geom =
       ((MemoryObject.ObjectFactory<GeometrySprite>) GLGeometrySprite.Factory).newPooledInstance();
   final Pixmap pixmap = data.getPixmap();
   geom.setTextureCoordinates(
       pixmap.getTop(), pixmap.getLeft(), pixmap.getBottom(), pixmap.getRight());
   geom.setSize(pixmap.getWidth(), pixmap.getHeight());
   this.m_entity3D.addTexturedGeometry(geom, pixmap.getTexture(), null);
   geom.removeReference();
 }