コード例 #1
0
  /**
   * This method is used for creating new players
   *
   * @param playerCommonData
   * @param playerAppearance
   * @return Player
   */
  public static Player newPlayer(
      PlayerCommonData playerCommonData, PlayerAppearance playerAppearance) {
    PlayerInitialData playerInitialData = DataManager.PLAYER_INITIAL_DATA;
    LocationData ld = playerInitialData.getSpawnLocation(playerCommonData.getRace());

    WorldPosition position =
        World.getInstance()
            .createPosition(ld.getMapId(), ld.getX(), ld.getY(), ld.getZ(), ld.getHeading());
    playerCommonData.setPosition(position);

    Player newPlayer = new Player(new PlayerController(), playerCommonData, playerAppearance);

    // Starting skills
    SkillLearnService.addNewSkills(newPlayer, true);

    // Starting items
    PlayerCreationData playerCreationData =
        playerInitialData.getPlayerCreationData(playerCommonData.getPlayerClass());

    List<ItemType> items = playerCreationData.getItems();

    Storage playerInventory = new Storage(StorageType.CUBE);
    Storage regularWarehouse = new Storage(StorageType.REGULAR_WAREHOUSE);
    Storage accountWarehouse = new Storage(StorageType.ACCOUNT_WAREHOUSE);

    Equipment equipment = new Equipment(newPlayer);
    newPlayer.setStorage(playerInventory, StorageType.CUBE);
    newPlayer.setStorage(regularWarehouse, StorageType.REGULAR_WAREHOUSE);
    newPlayer.setStorage(accountWarehouse, StorageType.ACCOUNT_WAREHOUSE);
    newPlayer.setEquipment(equipment);
    newPlayer.setMailbox(new Mailbox());

    for (ItemType itemType : items) {
      int itemId = itemType.getTemplate().getTemplateId();
      Item item = ItemService.newItem(itemId, itemType.getCount());
      if (item == null) continue;

      // When creating new player - all equipment that has slot values will be equipped
      // Make sure you will not put into xml file more items than possible to equip.
      ItemTemplate itemTemplate = item.getItemTemplate();
      item.setOwnerId(newPlayer.getObjectId());
      if (itemTemplate.isArmor() || itemTemplate.isWeapon()) {
        item.setEquipped(true);
        List<ItemSlot> itemSlots = ItemSlot.getSlotsFor(itemTemplate.getItemSlot());
        item.setEquipmentSlot(itemSlots.get(0).getSlotIdMask());
        equipment.onLoadHandler(item);
      } else ItemService.onLoadHandler(newPlayer, newPlayer.getInventory(), item);
    }
    equipment.onLoadApplyEquipmentStats();
    /** Mark inventory and equipment as UPDATE_REQUIRED to be saved during character creation */
    playerInventory.setPersistentState(PersistentState.UPDATE_REQUIRED);
    equipment.setPersistentState(PersistentState.UPDATE_REQUIRED);
    return newPlayer;
  }
コード例 #2
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  public void moveItem(
      Player player, int itemObjId, int sourceStorageType, int destinationStorageType, int slot) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Item item = player.getStorage(sourceStorageType).getItemByObjId(itemObjId);

    if (item == null) return;

    item.setEquipmentSlot(slot);

    if (sourceStorageType == destinationStorageType) return;

    Storage destinationStorage = player.getStorage(destinationStorageType);
    List<Item> existingItems =
        destinationStorage.getItemsByItemId(item.getItemTemplate().getTemplateId());

    int count = item.getItemCount();
    int maxStackCount = item.getItemTemplate().getMaxStackCount();

    for (Item existingItem : existingItems) {
      if (count == 0) break;

      int freeCount = maxStackCount - existingItem.getItemCount();
      if (count <= freeCount) {
        existingItem.increaseItemCount(count);
        count = 0;
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        sourceStorage.removeFromBag(item, true);

      } else {
        existingItem.increaseItemCount(freeCount);
        count -= freeCount;
      }
      sendStorageUpdatePacket(player, destinationStorageType, existingItem);
    }

    while (!destinationStorage.isFull() && count > 0) {
      // item count still more than maxStack value
      if (count > maxStackCount) {
        count -= maxStackCount;
        Item newitem = newItem(item.getItemTemplate().getTemplateId(), maxStackCount);
        newitem = destinationStorage.putToBag(newitem);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

      } else {
        item.setItemCount(count);
        sourceStorage.removeFromBag(item, false);
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        Item newitem = destinationStorage.putToBag(item);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

        count = 0;
      }
    }

    if (count > 0) // if storage is full and some items left
    {
      item.setItemCount(count);
      sendUpdateItemPacket(player, sourceStorageType, item);
    }
  }
コード例 #3
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  public void switchStoragesItems(
      Player player,
      int sourceStorageType,
      int sourceItemObjId,
      int replaceStorageType,
      int replaceItemObjId) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Storage replaceStorage = player.getStorage(replaceStorageType);

    Item sourceItem = sourceStorage.getItemByObjId(sourceItemObjId);
    if (sourceItem == null) return;

    Item replaceItem = replaceStorage.getItemByObjId(replaceItemObjId);
    if (replaceItem == null) return;

    int sourceSlot = sourceItem.getEquipmentSlot();
    int replaceSlot = replaceItem.getEquipmentSlot();

    sourceItem.setEquipmentSlot(replaceSlot);
    replaceItem.setEquipmentSlot(sourceSlot);

    sourceStorage.removeFromBag(sourceItem, false);
    replaceStorage.removeFromBag(replaceItem, false);

    Item newSourceItem = sourceStorage.putToBag(replaceItem);
    Item newReplaceItem = replaceStorage.putToBag(sourceItem);

    sendDeleteItemPacket(player, sourceStorageType, sourceItemObjId);
    sendStorageUpdatePacket(player, sourceStorageType, newSourceItem);

    sendDeleteItemPacket(player, replaceStorageType, replaceItemObjId);
    sendStorageUpdatePacket(player, replaceStorageType, newReplaceItem);
  }
コード例 #4
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  /**
   * Used to split item into 2 items
   *
   * @param player
   * @param itemObjId
   * @param splitAmount
   * @param slotNum
   * @param sourceStorageType
   * @param desetinationStorageType
   */
  public void splitItem(
      Player player,
      int itemObjId,
      int splitAmount,
      int slotNum,
      int sourceStorageType,
      int destinationStorageType) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Storage destinationStorage = player.getStorage(destinationStorageType);

    Item itemToSplit = sourceStorage.getItemByObjId(itemObjId);
    if (itemToSplit == null) {
      itemToSplit = sourceStorage.getKinahItem();
      if (itemToSplit.getObjectId() != itemObjId || itemToSplit == null) {
        log.warn(
            String.format(
                "CHECKPOINT: attempt to split null item %d %d %d",
                itemObjId, splitAmount, slotNum));
        return;
      }
    }

    // To move kinah from inventory to warehouse and vise versa client using split item packet
    if (itemToSplit.getItemTemplate().isKinah()) {
      moveKinah(player, sourceStorage, splitAmount);
      return;
    }

    int oldItemCount = itemToSplit.getItemCount() - splitAmount;

    if (itemToSplit.getItemCount() < splitAmount || oldItemCount == 0) return;

    Item newItem = newItem(itemToSplit.getItemTemplate().getTemplateId(), splitAmount);
    newItem.setEquipmentSlot(slotNum);
    if (destinationStorage.putToBag(newItem) != null) {
      itemToSplit.decreaseItemCount(splitAmount);

      List<Item> itemsToUpdate = new ArrayList<Item>();
      itemsToUpdate.add(newItem);

      sendStorageUpdatePacket(player, destinationStorageType, itemsToUpdate.get(0));

      sendUpdateItemPacket(player, sourceStorageType, itemToSplit);
    } else {
      releaseItemId(newItem);
    }
  }
コード例 #5
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  /**
   * Used to merge 2 items in inventory
   *
   * @param player
   * @param sourceItemObjId
   * @param itemAmount
   * @param destinationObjId
   */
  public void mergeItems(
      Player player,
      int sourceItemObjId,
      int itemAmount,
      int destinationObjId,
      int sourceStorageType,
      int destinationStorageType) {
    if (itemAmount == 0) return;

    Storage sourceStorage = player.getStorage(sourceStorageType);
    Storage destinationStorage = player.getStorage(destinationStorageType);

    Item sourceItem = sourceStorage.getItemByObjId(sourceItemObjId);
    Item destinationItem = destinationStorage.getItemByObjId(destinationObjId);

    if (sourceItem == null || destinationItem == null) return; // Invalid object id provided

    if (sourceItem.getItemTemplate().getTemplateId()
        != destinationItem.getItemTemplate().getTemplateId()) return; // Invalid item type

    if (sourceItem.getItemCount() < itemAmount) return; // Invalid item amount

    if (sourceItem.getItemCount() == itemAmount) {
      destinationItem.increaseItemCount(itemAmount);
      sourceStorage.removeFromBag(sourceItem, true);

      sendDeleteItemPacket(player, sourceStorageType, sourceItem.getObjectId());

      sendUpdateItemPacket(player, destinationStorageType, destinationItem);

    } else if (sourceItem.getItemCount() > itemAmount) {
      sourceItem.decreaseItemCount(itemAmount);
      destinationItem.increaseItemCount(itemAmount);

      sendUpdateItemPacket(player, sourceStorageType, sourceItem);

      sendUpdateItemPacket(player, destinationStorageType, destinationItem);
    } else return; // cant happen in theory, but...
  }
コード例 #6
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  /**
   * Adds item count to player inventory I moved this method to service cause right implementation
   * of it is critical to server operation and could cause starvation of object ids.
   *
   * <p>This packet will send necessary packets to client (initialize used only from quest engine
   *
   * @param player
   * @param itemId
   * @param count - amount of item that were not added to player's inventory
   */
  public int addItem(Player player, int itemId, int count, boolean isQuestItem) {
    Storage inventory = player.getInventory();

    ItemTemplate itemTemplate = DataManager.ITEM_DATA.getItemTemplate(itemId);
    if (itemTemplate == null) return count;

    int maxStackCount = itemTemplate.getMaxStackCount();

    if (itemId == ItemId.KINAH.value()) {
      inventory.increaseKinah(count);
      return 0;
    } else {
      /** Increase count of existing items */
      List<Item> existingItems =
          inventory.getAllItemsByItemId(
              itemId); // look for existing in equipment. need for power shards.
      for (Item existingItem : existingItems) {
        if (count == 0) break;

        int freeCount = maxStackCount - existingItem.getItemCount();
        if (count <= freeCount) {
          existingItem.increaseItemCount(count);
          count = 0;
        } else {
          existingItem.increaseItemCount(freeCount);
          count -= freeCount;
        }

        updateItem(player, existingItem, false);
      }

      /** Create new stacks */
      while (!inventory.isFull() && count > 0) {
        // item count still more than maxStack value
        if (count > maxStackCount) {
          Item item = newItem(itemId, maxStackCount);
          item.setQuest(isQuestItem);
          count -= maxStackCount;
          inventory.putToBag(item);
          updateItem(player, item, true);
        } else {
          Item item = newItem(itemId, count);
          item.setQuest(isQuestItem);
          inventory.putToBag(item);
          updateItem(player, item, true);
          count = 0;
        }
      }

      return count;
    }
  }
コード例 #7
0
  /**
   * Returns the player with given objId (if such player exists)
   *
   * @param playerObjId
   * @param account
   * @return Player
   */
  public static Player getPlayer(int playerObjId, Account account) {
    Player player = playerCache.get(playerObjId);
    if (player != null) return player;

    /** Player common data and appearance should be already loaded in account */
    PlayerAccountData playerAccountData = account.getPlayerAccountData(playerObjId);
    PlayerCommonData pcd = playerAccountData.getPlayerCommonData();
    PlayerAppearance appearance = playerAccountData.getAppereance();

    player = new Player(new PlayerController(), pcd, appearance);

    LegionMember legionMember = LegionService.getInstance().getLegionMember(player.getObjectId());
    if (legionMember != null) player.setLegionMember(legionMember);

    if (GroupService.getInstance().isGroupMember(playerObjId))
      GroupService.getInstance().setGroup(player);

    if (AllianceService.getInstance().isAllianceMember(playerObjId))
      AllianceService.getInstance().setAlliance(player);

    MacroList macroses = DAOManager.getDAO(PlayerMacrossesDAO.class).restoreMacrosses(playerObjId);
    player.setMacroList(macroses);

    player.setSkillList(DAOManager.getDAO(PlayerSkillListDAO.class).loadSkillList(playerObjId));
    player.setKnownlist(new KnownList(player));
    player.setFriendList(DAOManager.getDAO(FriendListDAO.class).load(player));
    player.setBlockList(DAOManager.getDAO(BlockListDAO.class).load(player));
    player.setTitleList(DAOManager.getDAO(PlayerTitleListDAO.class).loadTitleList(playerObjId));

    DAOManager.getDAO(PlayerSettingsDAO.class).loadSettings(player);
    DAOManager.getDAO(AbyssRankDAO.class).loadAbyssRank(player);
    PlayerStatsData playerStatsData = DataManager.PLAYER_STATS_DATA;
    player.setPlayerStatsTemplate(playerStatsData.getTemplate(player));

    player.setGameStats(new PlayerGameStats(playerStatsData, player));

    Equipment equipment = DAOManager.getDAO(InventoryDAO.class).loadEquipment(player);
    ItemService.loadItemStones(equipment.getEquippedItemsWithoutStigma());
    equipment.setOwner(player);
    player.setEquipment(equipment);

    player.setLifeStats(new PlayerLifeStats(player));
    player.setEffectController(new PlayerEffectController(player));
    player.setFlyController(new FlyController(player));
    player.setReviveController(new ReviveController(player));

    player.setQuestStateList(DAOManager.getDAO(PlayerQuestListDAO.class).load(player));
    player.setRecipeList(DAOManager.getDAO(PlayerRecipesDAO.class).load(player.getObjectId()));

    /** Account warehouse should be already loaded in account */
    Storage accWarehouse = account.getAccountWarehouse();

    player.setStorage(accWarehouse, StorageType.ACCOUNT_WAREHOUSE);

    Storage inventory =
        DAOManager.getDAO(InventoryDAO.class)
            .loadStorage(player, player.getObjectId(), StorageType.CUBE);
    ItemService.loadItemStones(inventory.getStorageItems());

    player.setStorage(inventory, StorageType.CUBE);

    Storage warehouse =
        DAOManager.getDAO(InventoryDAO.class)
            .loadStorage(player, player.getObjectId(), StorageType.REGULAR_WAREHOUSE);
    ItemService.loadItemStones(warehouse.getStorageItems());

    player.setStorage(warehouse, StorageType.REGULAR_WAREHOUSE);

    /** Apply equipment stats (items and manastones were loaded in account) */
    player.getEquipment().onLoadApplyEquipmentStats();

    DAOManager.getDAO(PlayerPunishmentsDAO.class).loadPlayerPunishments(player);

    ItemService.restoreKinah(player);

    // update passive stats after effect controller, stats and equipment are initialized
    player.getController().updatePassiveStats();
    // load saved effects
    DAOManager.getDAO(PlayerEffectsDAO.class).loadPlayerEffects(player);
    // load item cooldowns
    DAOManager.getDAO(ItemCooldownsDAO.class).loadItemCooldowns(player);

    if (player.getCommonData().getTitleId() > 0) {
      TitleChangeListener.onTitleChange(
          player.getGameStats(), player.getCommonData().getTitleId(), true);
    }
    player.getGameStats().recomputeStats();

    DAOManager.getDAO(PlayerLifeStatsDAO.class).loadPlayerLifeStat(player);
    // analyze current instance
    InstanceService.onPlayerLogin(player);

    if (CacheConfig.CACHE_PLAYERS) playerCache.put(playerObjId, player);

    return player;
  }
コード例 #8
0
  /** {@inheritDoc} */
  @Override
  protected void runImpl() {
    AionConnection client = getConnection();
    Account account = client.getAccount();
    PlayerAccountData playerAccData = client.getAccount().getPlayerAccountData(objectId);

    if (playerAccData == null) {
      // Somebody wanted to login on character that is not at his account
      return;
    }

    Player player = PlayerService.getPlayer(objectId, account);

    if (player != null && client.setActivePlayer(player)) {
      player.setClientConnection(client);
      /*
       * Store player into World.
       */
      World.getInstance().storeObject(player);

      sendPacket(new SM_SKILL_LIST(player));
      StigmaService.onPlayerLogin(player);

      if (player.getSkillCoolDowns() != null)
        sendPacket(new SM_SKILL_COOLDOWN(player.getSkillCoolDowns()));

      if (player.getItemCoolDowns() != null)
        sendPacket(new SM_ITEM_COOLDOWN(player.getItemCoolDowns()));

      sendPacket(new SM_QUEST_LIST(player));
      sendPacket(new SM_RECIPE_LIST(player.getRecipeList().getRecipeList()));

      /*
       * Needed
       */
      sendPacket(new SM_ENTER_WORLD_CHECK());

      byte[] uiSettings = player.getPlayerSettings().getUiSettings();
      byte[] shortcuts = player.getPlayerSettings().getShortcuts();

      if (uiSettings != null) sendPacket(new SM_UI_SETTINGS(uiSettings, 0));

      if (shortcuts != null) sendPacket(new SM_UI_SETTINGS(shortcuts, 1));

      // Cubesize limit set in inventory.
      int cubeSize = player.getCubeSize();
      player.getInventory().setLimit(27 + cubeSize * 9);

      // items
      Storage inventory = player.getInventory();
      List<Item> equipedItems = player.getEquipment().getEquippedItems();
      if (equipedItems.size() != 0) {
        sendPacket(new SM_INVENTORY_INFO(player.getEquipment().getEquippedItems(), cubeSize));
      }

      List<Item> unequipedItems = inventory.getAllItems();
      int itemsSize = unequipedItems.size();

      if (itemsSize != 0) {
        int index = 0;
        while (index + 10 < itemsSize) {
          sendPacket(new SM_INVENTORY_INFO(unequipedItems.subList(index, index + 10), cubeSize));
          index += 10;
        }
        sendPacket(new SM_INVENTORY_INFO(unequipedItems.subList(index, itemsSize), cubeSize));
      }

      sendPacket(new SM_INVENTORY_INFO());

      PlayerService.playerLoggedIn(player);

      sendPacket(new SM_STATS_INFO(player));
      sendPacket(new SM_CUBE_UPDATE(player, 6));

      KiskService.onLogin(player);
      TeleportService.sendSetBindPoint(player);

      sendPacket(new SM_MACRO_LIST(player));
      sendPacket(new SM_GAME_TIME());
      player.getController().updateNearbyQuests();

      sendPacket(new SM_TITLE_LIST(player));
      sendPacket(new SM_CHANNEL_INFO(player.getPosition()));
      sendPacket(new SM_PLAYER_SPAWN(player));
      sendPacket(new SM_EMOTION_LIST());
      sendPacket(new SM_INFLUENCE_RATIO());
      sendPacket(new SM_PRICES(player.getPrices()));
      sendPacket(new SM_PLAYER_ID(player));
      sendPacket(new SM_ABYSS_RANK(player.getAbyssRank()));

      sendPacket(
          new SM_MESSAGE(
              0,
              null,
              "Welcome to "
                  + GSConfig.SERVER_NAME
                  + " server\nPowered by aion-unique software\ndeveloped by www.aion-unique.org team.\nCopyright 2010",
              ChatType.ANNOUNCEMENTS));

      if (player.isInPrison()) PunishmentService.updatePrisonStatus(player);

      if (player.isLegionMember()) LegionService.getInstance().onLogin(player);

      if (player.isInGroup()) GroupService.getInstance().onLogin(player);

      player.setRates(Rates.getRatesFor(client.getAccount().getMembership()));

      ClassChangeService.showClassChangeDialog(player);

      /** Notify mail service to load all mails */
      MailService.getInstance().onPlayerLogin(player);
      /** Schedule periodic saving of this player */
      PeriodicSaveService.getInstance().onPlayerLogin(player);
      /** Notify player if have broker settled items */
      BrokerService.getInstance().onPlayerLogin(player);
      /** Start initializing chat connection(/1, /2, /3, /4 channels) */
      if (!GSConfig.DISABLE_CHAT_SERVER) ChatService.onPlayerLogin(player);
    } else {
      // TODO this is an client error - inform client.
    }
  }
コード例 #9
0
ファイル: ItemService.java プロジェクト: shanecode/aion-dev
  public void moveKinah(Player player, Storage source, int splitAmount) {
    if (source.getKinahItem().getItemCount() < splitAmount) return;

    switch (source.getStorageType()) {
      case 0:
        {
          Storage destination = player.getStorage(StorageType.ACCOUNT_WAREHOUSE.getId());
          int chksum =
              (source.getKinahItem().getItemCount() - splitAmount)
                  + (destination.getKinahItem().getItemCount() + splitAmount);

          if (chksum
              != source.getKinahItem().getItemCount() + destination.getKinahItem().getItemCount())
            return;

          source.decreaseKinah(splitAmount);
          destination.increaseKinah(splitAmount);
          break;
        }

      case 2:
        {
          Storage destination = player.getStorage(StorageType.CUBE.getId());
          int chksum =
              (source.getKinahItem().getItemCount() - splitAmount)
                  + (destination.getKinahItem().getItemCount() + splitAmount);

          if (chksum
              != source.getKinahItem().getItemCount() + destination.getKinahItem().getItemCount())
            return;

          source.decreaseKinah(splitAmount);
          destination.increaseKinah(splitAmount);
          break;
        }
      default:
        break;
    }
  }