/** * This method is called when player leaves the game, which includes just two cases: either player * goes back to char selection screen or it's leaving the game [closing client].<br> * <br> * <b><font color='red'>NOTICE: </font> This method is called only from {@link AionConnection} and * {@link CM_QUIT} and must not be called from anywhere else</b> * * @param player */ public static void playerLoggedOut(final Player player) { log.info( "Player logged out: " + player.getName() + " Account: " + player.getClientConnection().getAccount().getName()); player.onLoggedOut(); // Update prison timer if (player.isInPrison()) { long prisonTimer = System.currentTimeMillis() - player.getStartPrison(); prisonTimer = player.getPrisonTimer() - prisonTimer; player.setPrisonTimer(prisonTimer); log.debug("Update prison timer to " + prisonTimer / 1000 + " seconds !"); } // store current effects DAOManager.getDAO(PlayerEffectsDAO.class).storePlayerEffects(player); DAOManager.getDAO(ItemCooldownsDAO.class).storeItemCooldowns(player); DAOManager.getDAO(PlayerLifeStatsDAO.class).updatePlayerLifeStat(player); player.getEffectController().removeAllEffects(); player.getLifeStats().cancelAllTasks(); if (player.getLifeStats().isAlreadyDead()) TeleportService.moveToBindLocation(player, false); if (DuelService.getInstance().isDueling(player.getObjectId())) DuelService.getInstance().loseDuel(player); if (player.getSummon() != null) player.getSummon().getController().release(UnsummonType.LOGOUT); PunishmentService.stopPrisonTask(player, true); player.getCommonData().setOnline(false); player.getCommonData().setLastOnline(new Timestamp(System.currentTimeMillis())); player.setClientConnection(null); if (player.isLegionMember()) LegionService.getInstance().onLogout(player); if (player.isInGroup()) GroupService.getInstance().scheduleRemove(player); if (player.isInAlliance()) AllianceService.getInstance().onLogout(player); player.getController().delete(); DAOManager.getDAO(PlayerDAO.class).onlinePlayer(player, false); if (!GSConfig.DISABLE_CHAT_SERVER) ChatService.onPlayerLogout(player); storePlayer(player); player.getEquipment().setOwner(null); }
@Override protected void handleUseItemFinish(Player player) { switch (getNpcId()) { case 730770: player.getLifeStats().increaseHp(SM_ATTACK_STATUS.TYPE.HP, 5000); AI2Actions.deleteOwner(this); break; } }
/** * Calculates the fall damage * * @param player * @param distance * @return True if the player is forced to his bind location. */ public static boolean calculateFallDamage(Player player, float distance, boolean stoped) { if (player.isInvul()) { return false; } if (distance >= FallDamageConfig.MAXIMUM_DISTANCE_DAMAGE || !stoped) { player.getController().onStopMove(); player.getFlyController().onStopGliding(false); player.getLifeStats().reduceHp(player.getLifeStats().getMaxHp() + 1, player); return true; } else if (distance >= FallDamageConfig.MINIMUM_DISTANCE_DAMAGE) { float dmgPerMeter = player.getLifeStats().getMaxHp() * FallDamageConfig.FALL_DAMAGE_PERCENTAGE / 100f; int damage = (int) (distance * dmgPerMeter); player.getLifeStats().reduceHp(damage, player); PacketSendUtility.sendPacket( player, new SM_ATTACK_STATUS(player, SM_ATTACK_STATUS.TYPE.FALL_DAMAGE, 0, -damage)); } return false; }
@Override public void executeCommand(Player admin, String[] params) { if (admin.getAccessLevel() < AdminConfig.COMMAND_POWERUP) { PacketSendUtility.sendMessage(admin, "You dont have enough rights to execute this command"); return; } int index = 2; int i = 0; Player player = null; if (params.length != 0) { if ("help".startsWith(params[i])) { PacketSendUtility.sendMessage(admin, "0 to return to normal state"); PacketSendUtility.sendMessage(admin, "//powerup <Multiplier = 2>"); PacketSendUtility.sendMessage( admin, "Syntax: //powerup [playerName] [Multiplier = 2]\n" + " This command multiplies your actual power to the number given.\n" + " Using 0 as the Multiplier resets the power to normal.\n" + " Notice: You can ommit parameters between [], especially playerName.\n" + " Target: Named player, then targeted player, only then self.\n" + " Default Value: Multiplier is 2."); return; } player = World.getInstance().findPlayer(Util.convertName(params[i])); if (player == null) { VisibleObject target = admin.getTarget(); if (target instanceof Player) player = (Player) target; else player = admin; } else i++; try { index = Integer.parseInt(params[i]); } catch (NumberFormatException ex) { PacketSendUtility.sendMessage(admin, "Wrong input use //powerup help"); return; } catch (Exception ex2) { PacketSendUtility.sendMessage(admin, "Occurs an error."); return; } } if (index == 0) { player.getGameStats().recomputeStats(); player.getLifeStats().increaseHp(TYPE.HP, admin.getLifeStats().getMaxHp() + 1); player.getLifeStats().increaseMp(TYPE.MP, admin.getLifeStats().getMaxMp() + 1); PacketSendUtility.sendPacket(player, new SM_STATS_INFO(admin)); if (player == admin) PacketSendUtility.sendMessage(player, "You are now normal again."); else { PacketSendUtility.sendMessage( admin, "Player " + player.getName() + " is now normal again."); PacketSendUtility.sendMessage( player, "Admin " + admin.getName() + " made you normal again."); } return; } player.getGameStats().setStat(StatEnum.MAXMP, admin.getLifeStats().getMaxHp() * index); player.getGameStats().setStat(StatEnum.MAXHP, admin.getLifeStats().getMaxMp() * index); player .getGameStats() .setStat(StatEnum.BLOCK, admin.getGameStats().getStatBonus(StatEnum.BLOCK) * index); player .getGameStats() .setStat(StatEnum.EVASION, admin.getGameStats().getStatBonus(StatEnum.EVASION) * index); player .getGameStats() .setStat(StatEnum.HEALTH, admin.getGameStats().getStatBonus(StatEnum.HEALTH) * index); player .getGameStats() .setStat(StatEnum.ACCURACY, admin.getGameStats().getStatBonus(StatEnum.ACCURACY) * index); player .getGameStats() .setStat(StatEnum.PARRY, admin.getGameStats().getStatBonus(StatEnum.PARRY) * index); player .getGameStats() .setStat( StatEnum.MAIN_HAND_ACCURACY, admin.getGameStats().getStatBonus(StatEnum.MAIN_HAND_ACCURACY) * index); player .getGameStats() .setStat( StatEnum.MAIN_HAND_CRITICAL, admin.getGameStats().getStatBonus(StatEnum.MAIN_HAND_CRITICAL) * index); player .getGameStats() .setStat( StatEnum.MAIN_HAND_POWER, admin.getGameStats().getStatBonus(StatEnum.MAIN_HAND_POWER) * index); player .getGameStats() .setStat( StatEnum.MAIN_HAND_ATTACK_SPEED, admin.getGameStats().getStatBonus(StatEnum.MAIN_HAND_POWER) * index); player .getGameStats() .setStat( StatEnum.OFF_HAND_ACCURACY, admin.getGameStats().getStatBonus(StatEnum.OFF_HAND_ACCURACY) * index); player .getGameStats() .setStat( StatEnum.OFF_HAND_CRITICAL, admin.getGameStats().getStatBonus(StatEnum.OFF_HAND_CRITICAL) * index); player .getGameStats() .setStat( StatEnum.OFF_HAND_POWER, admin.getGameStats().getStatBonus(StatEnum.OFF_HAND_POWER) * index); player .getGameStats() .setStat( StatEnum.OFF_HAND_ATTACK_SPEED, admin.getGameStats().getStatBonus(StatEnum.OFF_HAND_ATTACK_SPEED) * index); player .getGameStats() .setStat( StatEnum.MAGICAL_ATTACK, admin.getGameStats().getStatBonus(StatEnum.MAGICAL_ATTACK) * index); player .getGameStats() .setStat( StatEnum.MAGICAL_ACCURACY, admin.getGameStats().getStatBonus(StatEnum.MAGICAL_ACCURACY) * index); player .getGameStats() .setStat( StatEnum.MAGICAL_CRITICAL, admin.getGameStats().getStatBonus(StatEnum.MAGICAL_CRITICAL) * index); player .getGameStats() .setStat( StatEnum.MAGICAL_RESIST, admin.getGameStats().getStatBonus(StatEnum.MAGICAL_RESIST) * index); player .getGameStats() .setStat( StatEnum.BOOST_MAGICAL_SKILL, admin.getGameStats().getStatBonus(StatEnum.BOOST_MAGICAL_SKILL) * index * 15); player .getGameStats() .setStat(StatEnum.REGEN_MP, admin.getGameStats().getStatBonus(StatEnum.REGEN_MP) * index); player .getGameStats() .setStat(StatEnum.REGEN_HP, admin.getGameStats().getStatBonus(StatEnum.REGEN_HP) * index); player.getLifeStats().increaseHp(TYPE.HP, admin.getLifeStats().getMaxHp() + 1); player.getLifeStats().increaseMp(TYPE.MP, admin.getLifeStats().getMaxMp() + 1); PacketSendUtility.sendPacket(player, new SM_STATS_INFO(admin)); if (player == admin) PacketSendUtility.sendMessage( player, "You are now " + index + " times more powerfull than before."); else { PacketSendUtility.sendMessage( admin, "Player " + player.getName() + " is now " + index + " times more powerfull than before."); PacketSendUtility.sendMessage( player, "Admin " + admin.getName() + " made you " + index + " times more powerfull than before."); } }