/** Sends a bit more messages trying to uncover concurrency issues. */ @Test public void heavierTest() throws ExecutionException, InterruptedException { Stage stage1 = createStage(); Stage stage2 = createStage(); StatelessThing actor1 = Actor.getReference(StatelessThing.class, "1000"); StatelessThing actor2 = Actor.getReference(StatelessThing.class, "1000"); final Set<UUID> set = new HashSet<>(); set.clear(); List<Future<UUID>> futures = new ArrayList<>(); for (int i = 0; i < 50; i++) { // this will force the creation of concurrent activations in each node stage1.bind(); futures.add(actor1.getUniqueActivationId()); stage2.bind(); futures.add(actor2.getUniqueActivationId()); } futures.forEach( f -> { try { set.add(f.get(10, TimeUnit.SECONDS)); } catch (Exception e) { throw new UncheckedException(e); } }); // it is very likely that there will be more than one activation per stage host. assertTrue(set.size() > 1); // only 25*5 calls => there should not be more than 125 activations assertTrue(set.size() <= 100); }
@Test public void simpleStatelessTwoStages() throws ExecutionException, InterruptedException, TimeoutException { final Stage stage1 = createStage(); StatelessThing actor = Actor.getReference(StatelessThing.class, "1000"); createStage(); assertNotNull(actor.sayHello().get(10, TimeUnit.SECONDS)); stage1.bind(); assertNotNull(actor.sayHello().get(10, TimeUnit.SECONDS)); Thread.sleep(500); dumpMessages(); }
@Test public void testConstruction() throws Exception { final Stage stage = new Stage.Builder().extensions(new TestConstructionExtension()).build(); try { stage.start().join(); final TestConstruction actor = Actor.getReference(TestConstruction.class, "0"); assertEquals(OTHER_ID, actor.getId().get()); } finally { stage.stop().join(); } }
@Test public void simpleStatelessTestConcurrentTwoStages() throws ExecutionException, InterruptedException, TimeoutException { final Stage stage1 = createStage(); StatelessThing actor1 = Actor.getReference(StatelessThing.class, "1000"); final Stage stage2 = createStage(); StatelessThing actor2 = Actor.getReference(StatelessThing.class, "1000"); assertNotNull(actor1.sayHello().join()); List<Task<String>> futures = new ArrayList<>(); for (int i = 0; i < 10; i++) { stage1.bind(); futures.add(actor1.sayHello()); stage2.bind(); futures.add(actor2.sayHello()); } Task.allOf(futures).get(30, TimeUnit.SECONDS); }
@Test public void statelessTest() throws ExecutionException, InterruptedException { Stage stage1 = createStage(); Stage stage2 = createStage(); Stage stage3 = createStage(); Stage stage4 = createStage(); Stage client = createClient(); StatelessThing actor1 = Actor.getReference(StatelessThing.class, "1000"); StatelessThing actor2 = Actor.getReference(StatelessThing.class, "1000"); StatelessThing actor3 = Actor.getReference(StatelessThing.class, "1000"); StatelessThing actor4 = Actor.getReference(StatelessThing.class, "1000"); StatelessThing actor5 = Actor.getReference(StatelessThing.class, "1000"); final Set<UUID> set = new HashSet<>(); Supplier stagesIdle = () -> Stream.of(stage1, stage2, stage3, stage4).allMatch(s -> isIdle(s)); for (int i = 0; i < 25; i++) { // there will be no concurrent executions here // each node will have at most one activation of the stateless worker stage1.bind(); waitFor(stagesIdle); set.add(actor1.getUniqueActivationId().join()); stage2.bind(); waitFor(stagesIdle); set.add(actor2.getUniqueActivationId().join()); stage3.bind(); waitFor(stagesIdle); set.add(actor3.getUniqueActivationId().join()); stage4.bind(); waitFor(stagesIdle); set.add(actor4.getUniqueActivationId().join()); client.bind(); waitFor(stagesIdle); set.add(actor5.getUniqueActivationId().join()); } // Statistics might let us down from time to time here... // Also it might just happen that between the server sending the response and releasing the // activation, // the client might have enough time to send another messages causing a new activation. // The problem here is that the fake network is too fast to test this properly // This could be "fixed" with some sleeps. // We are using " awaitFor(stagesIdle)" to ensure no stages are processing any messages, // but it's not bullet proof yet. // ideally I'd like to test for this: // assertEquals(4, set.size()); // however since awaitFor(stagesIdle) is not a sure thing, I must be content with: final int size1 = set.size(); assertTrue("Expecting <=" + 16 + " but was: " + size1, size1 <= 16); // TODO: find a way to know for sure, from the outside, that the stage is free to execute a new // call. set.clear(); List<Future<UUID>> futures = new ArrayList<>(); for (int i = 0; i < 50; i++) { // this will force the creation of concurrent activations in each node stage1.bind(); futures.add(actor1.getUniqueActivationId(5000)); stage2.bind(); futures.add(actor2.getUniqueActivationId(5000)); stage3.bind(); futures.add(actor3.getUniqueActivationId(5000)); stage4.bind(); futures.add(actor4.getUniqueActivationId(5000)); client.bind(); futures.add(actor5.getUniqueActivationId(5000)); } futures.forEach( f -> { try { set.add(f.get(10, TimeUnit.SECONDS)); } catch (Exception e) { throw new UncheckedException(e); } }); // it is very likely that there will be more than one activation per stage host. final int size = set.size(); assertTrue("Expecting >4 but was: " + size, size > 4); // only 25*5 calls => there should not be more than 125 activations assertTrue("Expecting <=" + (50 * 5) + " but was: " + size, size <= 50 * 5); }