コード例 #1
0
  /* === COPY === */
  private void onDebugCopy(NBTCompound nbt, EntityPlayer player, Pos pos) {
    if (pos == null) {
      nbt.removeTag("pos1");
      nbt.removeTag("pos2");
      player.addChatMessage(new ChatComponentText("Positions reset."));
    } else if (!nbt.hasKey("pos1")) {
      nbt.setLong("pos1", pos.toLong());
      player.addChatMessage(new ChatComponentText("Pos 1 set."));
    } else if (!nbt.hasKey("pos2")) {
      nbt.setLong("pos2", pos.toLong());
      player.addChatMessage(new ChatComponentText("Pos 2 set."));
    } else {
      Pos pos1 = Pos.at(nbt.getLong("pos1")), pos2 = Pos.at(nbt.getLong("pos2"));
      List<Pair<Pos, BlockInfo>> solidBlocks = new ArrayList<>(),
          transparentBlocks = new ArrayList<>();

      Pos.forEachBlock(
          pos1,
          pos2,
          blockPos -> {
            BlockInfo info = blockPos.getInfo(player.worldObj);

            if (info.block.isNormalCube()) solidBlocks.add(Pair.of(blockPos.immutable(), info));
            else transparentBlocks.add(Pair.of(blockPos.immutable(), info));
          });

      for (Pair<Pos, BlockInfo> data : Iterables.concat(solidBlocks, transparentBlocks)) {
        pos.offset(
                data.getLeft().getX() - pos1.getX(),
                data.getLeft().getY() - pos1.getY(),
                data.getLeft().getZ() - pos1.getZ())
            .setBlock(player.worldObj, data.getRight());
      }

      player.addChatMessage(new ChatComponentText("Copy done."));
    }
  }
コード例 #2
0
  /* === BUILD === */
  private void onDebugBuild(NBTCompound nbt, EntityPlayer player, Pos pos) {
    if (pos == null) nbt.removeTag("pos");
    else if (!nbt.hasKey("pos")) nbt.setLong("pos", pos.toLong());
    else if (player.isSneaking()) {
      ItemStack is = player.inventory.mainInventory[7];
      Block block =
          is == null || !(is.getItem() instanceof ItemBlock)
              ? Blocks.air
              : ((ItemBlock) is.getItem()).field_150939_a;
      int meta = block == Blocks.air ? 0 : is.getItemDamage();

      Pos.forEachBlock(
          pos,
          Pos.at(nbt.getLong("pos")),
          blockPos -> blockPos.setBlock(player.worldObj, block, meta));
      nbt.removeTag("pos");
    } else {
      final List<Pair<Block, Integer>> blocks = new ArrayList<>();

      Arrays.stream(player.inventory.mainInventory)
          .skip(9)
          .filter(is -> is != null && is.getItem() instanceof ItemBlock)
          .forEach(
              is -> {
                Pair<Block, Integer> data =
                    Pair.of(((ItemBlock) is.getItem()).field_150939_a, is.getItemDamage());
                for (int amt = 0; amt < is.stackSize; amt++) blocks.add(data);
              });

      final int blockCount = blocks.size();
      if (blockCount == 0) return;

      Pos.forEachBlock(
          pos,
          Pos.at(nbt.getLong("pos")),
          blockPos -> {
            Pair<Block, Integer> selectedBlock =
                blocks.get(player.worldObj.rand.nextInt(blockCount));
            blockPos.setBlock(player.worldObj, selectedBlock.getLeft(), selectedBlock.getRight());
          });

      nbt.removeTag("pos");
    }
  }
コード例 #3
0
  /* === CLEAR === */
  private void onDebugClear(NBTCompound nbt, EntityPlayer player, Pos pos) {
    if (pos == null) nbt.removeTag("pos");
    else if (!nbt.hasKey("pos")) nbt.setLong("pos", pos.toLong());
    else {
      final List<Block> blocks =
          Arrays.stream(player.inventory.mainInventory)
              .filter(is -> is != null && is.getItem() instanceof ItemBlock)
              .map(is -> ((ItemBlock) is.getItem()).field_150939_a)
              .collect(Collectors.toList());

      Pos.forEachBlock(
          pos,
          Pos.at(nbt.getLong("pos")),
          blockPos -> {
            if (blocks.contains(blockPos.getBlock(player.worldObj)))
              blockPos.setAir(player.worldObj);
            else if (player.isSneaking() && blockPos.getMaterial(player.worldObj).isLiquid())
              blockPos.setAir(player.worldObj);
          });

      nbt.removeTag("pos");
    }
  }