コード例 #1
0
    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      float domainXScale = Sokoban2Domain.maxRoomXExtent(s) + 1f;
      float domainYScale = Sokoban2Domain.maxRoomYExtent(s) + 1f;

      if (maxX != -1) {
        domainXScale = maxX;
        domainYScale = maxY;
      }

      // determine then normalized width
      float width = (1.0f / domainXScale) * cWidth;
      float height = (1.0f / domainYScale) * cHeight;

      int x = ob.getIntValForAttribute(Sokoban2Domain.ATTX);
      int y = ob.getIntValForAttribute(Sokoban2Domain.ATTY);

      float rx = x * width;
      float ry = cHeight - height - y * height;

      String dir = null;
      Attribute dirAtt = ob.getObjectClass().getAttribute(Sokoban2Domain.ATTDIR);
      if (dirAtt != null) {
        dir = ob.getStringValForAttribute(Sokoban2Domain.ATTDIR);
      } else {
        dir = "south";
      }

      BufferedImage img = this.dirToImage.get(dir);
      g2.drawImage(img, (int) rx, (int) ry, (int) width, (int) height, this);
    }
コード例 #2
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    @Override
    protected State performActionHelper(State s, String[] params) {

      // get agent and current position
      ObjectInstance agent = s.getFirstObjectOfClass(CLASSAGENT);
      int curX = agent.getDiscValForAttribute(ATTX);
      int curY = agent.getDiscValForAttribute(ATTY);

      // sample directon with random roll
      double r = Math.random();
      double sumProb = 0.;
      int dir = 0;
      for (int i = 0; i < this.directionProbs.length; i++) {
        sumProb += this.directionProbs[i];
        if (r < sumProb) {
          dir = i;
          break; // found direction
        }
      }

      // get resulting position
      int[] newPos = this.moveResult(curX, curY, dir);

      // set the new position
      agent.setValue(ATTX, newPos[0]);
      agent.setValue(ATTY, newPos[1]);

      // return the state we just modified
      return s;
    }
コード例 #3
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    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      float domainXScale = Sokoban2Domain.maxRoomXExtent(s) + 1f;
      float domainYScale = Sokoban2Domain.maxRoomYExtent(s) + 1f;

      if (maxX != -1) {
        domainXScale = maxX;
        domainYScale = maxY;
      }

      // determine then normalized width
      float width = (1.0f / domainXScale) * cWidth;
      float height = (1.0f / domainYScale) * cHeight;

      int top = ob.getIntValForAttribute(Sokoban2Domain.ATTTOP);
      int left = ob.getIntValForAttribute(Sokoban2Domain.ATTLEFT);
      int bottom = ob.getIntValForAttribute(Sokoban2Domain.ATTBOTTOM);
      int right = ob.getIntValForAttribute(Sokoban2Domain.ATTRIGHT);

      g2.setColor(Color.white);

      for (int i = left; i <= right; i++) {
        for (int j = bottom; j <= top; j++) {

          float rx = i * width;
          float ry = cHeight - height - j * height;
          g2.fill(new Rectangle2D.Float(rx, ry, width, height));
        }
      }
    }
コード例 #4
0
ファイル: InfinitigerDomain.java プロジェクト: h2r/diapers
  public static Observation makeObservationFor(POMDPDomain d, GroundedAction a, POMDPState s) {
    ObjectInstance indexer = s.getObject(Names.OBJ_INDEXER);
    int index = indexer.getDiscValForAttribute(Names.ATTR_INDEX);

    if (index == iterations) {
      return d.getObservation(Names.OBS_COMPLETE);
    }

    ObjectInstance leftDoor = s.getObject(Names.OBJ_LEFT_DOOR);
    ObjectInstance rightDoor = s.getObject(Names.OBJ_RIGHT_DOOR);

    int leftDoorTiger = leftDoor.getDiscValForAttribute(Names.ATTR_TIGERNESS);
    java.util.Random random = new java.util.Random();

    if (a.action.getName().equals(Names.ACTION_LISTEN)) {

      Observation left =
          d.getObservation(Names.OBS_LEFT_DOOR + random.nextInt(observationsPerState));
      Observation right =
          d.getObservation(Names.OBS_RIGHT_DOOR + random.nextInt(observationsPerState));

      if (leftDoorTiger == 1) {
        return random.nextDouble() < 1 - noise ? left : right;
      } else {
        return random.nextDouble() < 1 - noise ? right : left;
      }
    } else {
      return d.getObservation(Names.OBS_NULL);
    }
  }
コード例 #5
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    @Override
    public boolean isTrue(State s, String[] params) {
      ObjectInstance agent = s.getObject(params[0]);
      ObjectInstance location = s.getObject(params[1]);

      int ax = agent.getDiscValForAttribute(ATTX);
      int ay = agent.getDiscValForAttribute(ATTY);

      int lx = location.getDiscValForAttribute(ATTX);
      int ly = location.getDiscValForAttribute(ATTY);

      return ax == lx && ay == ly;
    }
コード例 #6
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ファイル: InfinitigerDomain.java プロジェクト: h2r/diapers
  public static POMDPState getNewState(Domain d) {
    POMDPState s = new POMDPState();

    ObjectClass doorClass = d.getObjectClass(Names.CLASS_DOOR);
    ObjectClass indexerClass = d.getObjectClass(Names.CLASS_INDEXER);

    ObjectInstance indexer = new ObjectInstance(indexerClass, Names.OBJ_INDEXER);
    indexer.setValue(Names.ATTR_INDEX, 0);
    s.addObject(indexer);

    ObjectInstance leftDoor = new ObjectInstance(doorClass, Names.OBJ_LEFT_DOOR);
    ObjectInstance rightDoor = new ObjectInstance(doorClass, Names.OBJ_RIGHT_DOOR);

    leftDoor.setValue(Names.ATTR_POSITION, Names.LEFT);
    rightDoor.setValue(Names.ATTR_POSITION, Names.RIGHT);

    boolean doorChoice = new java.util.Random().nextBoolean();
    leftDoor.setValue(Names.ATTR_TIGERNESS, doorChoice ? 0 : 1);
    rightDoor.setValue(Names.ATTR_TIGERNESS, doorChoice ? 1 : 0);

    s.addObject(leftDoor);

    s.addObject(rightDoor);

    return s;
  }
コード例 #7
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    @Override
    public double reward(State s, GroundedAction a, State sprime) {

      // get location of agent in next state
      ObjectInstance agent = sprime.getFirstObjectOfClass(CLASSAGENT);
      int ax = agent.getDiscValForAttribute(ATTX);
      int ay = agent.getDiscValForAttribute(ATTY);

      // are they at goal location?
      if (ax == this.goalX && ay == this.goalY) {
        return 100.;
      }

      return -1;
    }
コード例 #8
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  public static State getExampleState(Domain domain) {
    State s = new State();
    ObjectInstance agent = new ObjectInstance(domain.getObjectClass(CLASSAGENT), "agent0");
    agent.setValue(ATTX, 0);
    agent.setValue(ATTY, 0);

    ObjectInstance location = new ObjectInstance(domain.getObjectClass(CLASSLOCATION), "location0");
    location.setValue(ATTX, 10);
    location.setValue(ATTY, 10);

    s.addObject(agent);
    s.addObject(location);

    return s;
  }
コード例 #9
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    @Override
    public double[] generateFeatureVectorFrom(State s) {

      ObjectInstance agent = s.getFirstObjectOfClass(GridWorldDomain.CLASSAGENT);
      int ax = agent.getDiscValForAttribute(GridWorldDomain.ATTX);
      int ay = agent.getDiscValForAttribute(GridWorldDomain.ATTY);

      double[] vec = new double[this.getDim()];

      if (this.map[ax][ay] > 0) {
        vec[map[ax][ay] - 1] = 1.;
      }

      return vec;
    }
コード例 #10
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    @Override
    public boolean isTerminal(State s) {

      // get location of agent in next state
      ObjectInstance agent = s.getFirstObjectOfClass(CLASSAGENT);
      int ax = agent.getDiscValForAttribute(ATTX);
      int ay = agent.getDiscValForAttribute(ATTY);

      // are they at goal location?
      if (ax == this.goalX && ay == this.goalY) {
        return true;
      }

      return false;
    }
コード例 #11
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    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      g2.setColor(Color.darkGray);

      float domainXScale = Sokoban2Domain.maxRoomXExtent(s) + 1f;
      float domainYScale = Sokoban2Domain.maxRoomYExtent(s) + 1f;

      if (maxX != -1) {
        domainXScale = maxX;
        domainYScale = maxY;
      }

      // determine then normalized width
      float width = (1.0f / domainXScale) * cWidth;
      float height = (1.0f / domainYScale) * cHeight;

      int x = ob.getIntValForAttribute(Sokoban2Domain.ATTX);
      int y = ob.getIntValForAttribute(Sokoban2Domain.ATTY);

      float rx = x * width;
      float ry = cHeight - height - y * height;

      g2.fill(new Rectangle2D.Float(rx, ry, width, height));
    }
コード例 #12
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    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      // agent will be filled in blue
      g2.setColor(Color.BLUE);

      // set up floats for the width and height of our domain
      float fWidth = ExampleGridWorld.this.map.length;
      float fHeight = ExampleGridWorld.this.map[0].length;

      // determine the width of a single cell on our canvas
      // such that the whole map can be painted
      float width = cWidth / fWidth;
      float height = cHeight / fHeight;

      int ax = ob.getDiscValForAttribute(ATTX);
      int ay = ob.getDiscValForAttribute(ATTY);

      // left corrdinate of cell on our canvas
      float rx = ax * width;

      // top coordinate of cell on our canvas
      // coordinate system adjustment because the java canvas
      // origin is in the top left instead of the bottom right
      float ry = cHeight - height - ay * height;

      // paint the rectangle
      g2.fill(new Rectangle2D.Float(rx, ry, width, height));
    }
コード例 #13
0
    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      float domainXScale = Sokoban2Domain.maxRoomXExtent(s) + 1f;
      float domainYScale = Sokoban2Domain.maxRoomYExtent(s) + 1f;

      if (maxX != -1) {
        domainXScale = maxX;
        domainYScale = maxY;
      }

      // determine then normalized width
      float width = (1.0f / domainXScale) * cWidth;
      float height = (1.0f / domainYScale) * cHeight;

      int top = ob.getIntValForAttribute(Sokoban2Domain.ATTTOP);
      int left = ob.getIntValForAttribute(Sokoban2Domain.ATTLEFT);
      int bottom = ob.getIntValForAttribute(Sokoban2Domain.ATTBOTTOM);
      int right = ob.getIntValForAttribute(Sokoban2Domain.ATTRIGHT);

      Color rcol = colorForName(ob.getStringValForAttribute(Sokoban2Domain.ATTCOLOR));
      float[] hsb = new float[3];
      Color.RGBtoHSB(rcol.getRed(), rcol.getGreen(), rcol.getBlue(), hsb);
      hsb[1] = 0.4f;
      rcol = Color.getHSBColor(hsb[0], hsb[1], hsb[2]);

      for (int i = left; i <= right; i++) {
        for (int j = bottom; j <= top; j++) {

          float rx = i * width;
          float ry = cHeight - height - j * height;

          if (i == left || i == right || j == bottom || j == top) {
            if (Sokoban2Domain.doorContainingPoint(s, i, j) == null) {
              g2.setColor(Color.black);
              g2.fill(new Rectangle2D.Float(rx, ry, width, height));
            }
          } else {
            g2.setColor(rcol);
            g2.fill(new Rectangle2D.Float(rx, ry, width, height));
          }
        }
      }
    }
コード例 #14
0
    @Override
    public void paintObject(
        Graphics2D g2, State s, ObjectInstance ob, float cWidth, float cHeight) {

      float domainXScale = Sokoban2Domain.maxRoomXExtent(s) + 1f;
      float domainYScale = Sokoban2Domain.maxRoomYExtent(s) + 1f;

      if (maxX != -1) {
        domainXScale = maxX;
        domainYScale = maxY;
      }

      // determine then normalized width
      float width = (1.0f / domainXScale) * cWidth;
      float height = (1.0f / domainYScale) * cHeight;

      int x = ob.getIntValForAttribute(Sokoban2Domain.ATTX);
      int y = ob.getIntValForAttribute(Sokoban2Domain.ATTY);

      float rx = x * width;
      float ry = cHeight - height - y * height;

      String colName = ob.getStringValForAttribute(Sokoban2Domain.ATTCOLOR);
      String shapeName = ob.getStringValForAttribute(Sokoban2Domain.ATTSHAPE);
      String key = this.shapeKey(shapeName, colName);
      BufferedImage img = this.shapeAndColToImages.get(key);

      if (img == null) {
        Color col = colorForName(ob.getStringValForAttribute(Sokoban2Domain.ATTCOLOR)).darker();

        g2.setColor(col);
        g2.fill(new Rectangle2D.Float(rx, ry, width, height));

      } else {
        g2.drawImage(img, (int) rx, (int) ry, (int) width, (int) height, this);
      }
    }
コード例 #15
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    @Override
    public List<TransitionProbability> getTransitions(State s, String[] params) {

      // get agent and current position
      ObjectInstance agent = s.getFirstObjectOfClass(CLASSAGENT);
      int curX = agent.getDiscValForAttribute(ATTX);
      int curY = agent.getDiscValForAttribute(ATTY);

      List<TransitionProbability> tps = new ArrayList<TransitionProbability>(4);
      TransitionProbability noChangeTransition = null;
      for (int i = 0; i < this.directionProbs.length; i++) {
        int[] newPos = this.moveResult(curX, curY, i);
        if (newPos[0] != curX || newPos[1] != curY) {
          // new possible outcome
          State ns = s.copy();
          ObjectInstance nagent = ns.getFirstObjectOfClass(CLASSAGENT);
          nagent.setValue(ATTX, newPos[0]);
          nagent.setValue(ATTY, newPos[1]);

          // create transition probability object and add to our list of outcomes
          tps.add(new TransitionProbability(ns, this.directionProbs[i]));
        } else {
          // this direction didn't lead anywhere new
          // if there are existing possible directions that wouldn't lead anywhere, aggregate with
          // them
          if (noChangeTransition != null) {
            noChangeTransition.p += this.directionProbs[i];
          } else {
            // otherwise create this new state and transition
            noChangeTransition = new TransitionProbability(s.copy(), this.directionProbs[i]);
            tps.add(noChangeTransition);
          }
        }
      }

      return tps;
    }
コード例 #16
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  public State PlanIngredient(Domain domain, State startingState, IngredientRecipe ingredient) {
    State currentState = new State(startingState);

    List<IngredientRecipe> contents = ingredient.getContents();
    for (IngredientRecipe subIngredient : contents) {
      if (!subIngredient.isSimple()) {
        System.out.println("Planning ingredient " + subIngredient.getName());
        currentState = this.PlanIngredient(domain, currentState, subIngredient);
      }
    }

    ObjectClass simpleIngredientClass = domain.getObjectClass(IngredientFactory.ClassNameSimple);
    ObjectClass containerClass = domain.getObjectClass(ContainerFactory.ClassName);
    ObjectInstance shelfSpace = currentState.getObject("shelf");

    List<ObjectInstance> ingredientInstances =
        IngredientFactory.getSimpleIngredients(simpleIngredientClass, ingredient);
    List<ObjectInstance> containerInstances =
        Recipe.getContainers(containerClass, ingredientInstances, shelfSpace.getName());

    for (ObjectInstance ingredientInstance : ingredientInstances) {
      if (currentState.getObject(ingredientInstance.getName()) == null) {
        currentState.addObject(ingredientInstance);
      }
    }

    for (ObjectInstance containerInstance : containerInstances) {
      if (currentState.getObject(containerInstance.getName()) == null) {
        ContainerFactory.changeContainerSpace(containerInstance, shelfSpace.getName());
        currentState.addObject(containerInstance);
      }
    }

    final PropositionalFunction isSuccess = new RecipeFinished("success", domain, ingredient);
    PropositionalFunction isFailure = new RecipeBotched("botched", domain, ingredient);
    // RewardFunction recipeRewardFunction = new RecipeRewardFunction(brownies);
    // RewardFunction recipeRewardFunction = new RecipeRewardFunction();
    RewardFunction humanRewardFunction = new RecipeAgentSpecificMakeSpanRewardFunction("human");
    RewardFunction robotRewardFunction = new RecipeAgentSpecificMakeSpanRewardFunction("robot");
    TerminalFunction recipeTerminalFunction = new RecipeTerminalFunction(isSuccess, isFailure);

    StateHashFactory hashFactory = new NameDependentStateHashFactory();
    StateConditionTest goalCondition =
        new StateConditionTest() {
          @Override
          public boolean satisfies(State s) {
            return isSuccess.somePFGroundingIsTrue(s);
          }
        };
    // final int numSteps = Recipe.getNumberSteps(ingredient);
    Heuristic heuristic =
        new Heuristic() {
          @Override
          public double h(State state) {
            return 0;
            // List<ObjectInstance> objects =
            // state.getObjectsOfTrueClass(Recipe.ComplexIngredient.className);
            // double max = 0;
            // for (ObjectInstance object : objects)
            // {
            //	max = Math.max(max, this.getSubIngredients(state, object));
            // }
            // return numSteps - max;
          }
          /*
          public int getSubIngredients(State state, ObjectInstance object)
          {
          	int count = 0;
          	count += IngredientFactory.isBakedIngredient(object) ? 1 : 0;
          	count += IngredientFactory.isMixedIngredient(object) ? 1 : 0;
          	count += IngredientFactory.isMeltedIngredient(object) ? 1 : 0;

          	if (IngredientFactory.isSimple(object))
          	{
          		return count;
          	}
          	Set<String> contents = IngredientFactory.getContentsForIngredient(object);
          	for (String str: contents)
          	{
          		count += this.getSubIngredients(state, state.getObject(str));
          	}
          	return count;
          }*/
        };
    boolean finished = false;
    State endState = startingState;
    List<GroundedAction> fullActions = new ArrayList<GroundedAction>();
    List<Double> fullReward = new ArrayList<Double>();
    boolean currentAgent = false;
    while (!finished) {
      currentAgent = !currentAgent;
      RewardFunction recipeRewardFunction =
          (currentAgent) ? humanRewardFunction : robotRewardFunction;
      AStar aStar = new AStar(domain, recipeRewardFunction, goalCondition, hashFactory, heuristic);
      aStar.planFromState(currentState);
      Policy policy = new DDPlannerPolicy(aStar);
      EpisodeAnalysis episodeAnalysis =
          policy.evaluateBehavior(currentState, recipeRewardFunction, recipeTerminalFunction);

      System.out.println("Taking action " + episodeAnalysis.actionSequence.get(0).action.getName());
      fullActions.add(episodeAnalysis.actionSequence.get(0));
      fullReward.add(episodeAnalysis.rewardSequence.get(0));
      currentState = episodeAnalysis.stateSequence.get(1);
      endState = episodeAnalysis.getState(episodeAnalysis.stateSequence.size() - 1);
      List<ObjectInstance> finalObjects =
          new ArrayList<ObjectInstance>(
              endState.getObjectsOfTrueClass(IngredientFactory.ClassNameComplex));
      List<ObjectInstance> containerObjects =
          new ArrayList<ObjectInstance>(endState.getObjectsOfTrueClass(ContainerFactory.ClassName));
      ObjectInstance namedIngredient = null;
      for (ObjectInstance obj : finalObjects) {
        if (Recipe.isSuccess(endState, ingredient, obj)) {
          namedIngredient =
              DualAgentIndependentPlan.getNewNamedComplexIngredient(obj, ingredient.getName());
          String container = IngredientFactory.getContainer(obj);
          DualAgentIndependentPlan.switchContainersIngredients(
              containerObjects, obj, namedIngredient);

          ObjectInstance containerInstance = endState.getObject(container);
          ContainerFactory.removeContents(containerInstance);
          ContainerFactory.addIngredient(containerInstance, ingredient.getName());
          endState.removeObject(obj);
          endState.addObject(namedIngredient);
          // return endState;
        }
      }
      if (episodeAnalysis.actionSequence.size() <= 1) {
        System.out.println("Action sequence size: " + episodeAnalysis.actionSequence.size());
        finished = true;
      }

      for (int i = 0; i < fullActions.size(); ++i) {
        GroundedAction action = fullActions.get(i);

        double reward = fullReward.get(i);
        System.out.print("Cost: " + reward + " " + action.action.getName() + " ");
        for (int j = 0; j < action.params.length; ++j) {
          System.out.print(action.params[j] + " ");
        }
        System.out.print("\n");
      }
    }
    return endState;
  }
コード例 #17
0
    @Override
    public double[] generateFeatureVectorFrom(State s) {

      ObjectInstance agent = s.getFirstObjectOfClass(GridWorldDomain.CLASSAGENT);
      int ax = agent.getDiscValForAttribute(GridWorldDomain.ATTX);
      int ay = agent.getDiscValForAttribute(GridWorldDomain.ATTY);

      double[] vec = new double[this.getDim()];

      if (this.map[ax][ay] > 0) {
        vec[map[ax][ay] - 1] = 1.;
      }

      // now do distances
      // first seed to max val
      for (int i = this.numCells; i < vec.length; i++) {
        vec[i] = 61.;
      }

      // set goal (type 0) to its goal position assuming only 1 instance of it, so we don't scan
      // large distances for it
      if (this.gx != -1) {
        vec[this.numCells] = Math.abs(this.gx - ax) + Math.abs(this.gy - ay);
      }

      // now do scan
      for (int r = 0; r < 16; r++) {

        int x;

        // scan top
        int y = ay + r;
        if (y < 30) {
          for (x = Math.max(ax - r, 0); x <= Math.min(ax + r, 29); x++) {
            this.updateNearest(vec, ax, ay, x, y);
          }
        }

        // scan bottom
        y = ay - r;
        if (y > -1) {
          for (x = Math.max(ax - r, 0); x <= Math.min(ax + r, 29); x++) {
            this.updateNearest(vec, ax, ay, x, y);
          }
        }

        // scan left
        x = ax - r;
        if (x > -1) {
          for (y = Math.max(ay - r, 0); y <= Math.min(ay + r, 29); y++) {
            this.updateNearest(vec, ax, ay, x, y);
          }
        }

        // scan right
        x = ax + r;
        if (x < 30) {
          for (y = Math.max(ay - r, 0); y <= Math.min(ay + r, 29); y++) {
            this.updateNearest(vec, ax, ay, x, y);
          }
        }

        if (this.foundNearestForAll(vec)) {
          break;
        }
      }

      return vec;
    }
コード例 #18
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  @Override
  public void paintStatePolicy(Graphics2D g2, State s, Policy policy, float cWidth, float cHeight) {
    ObjectInstance xOb = this.xObjectInstance(s);
    ObjectInstance yOb = this.yObjectInstance(s);

    Attribute xAtt = xOb.getObjectClass().getAttribute(xAttName);
    Attribute yAtt = yOb.getObjectClass().getAttribute(yAttName);

    float domainXScale = 0f;
    float domainYScale = 0f;
    float xval = 0f;
    float yval = 0f;
    float width = 0f;
    float height = 0f;

    if (xAtt.type == Attribute.AttributeType.DISC) {

      if (this.numXCells != -1) {
        domainXScale = this.numXCells;
      } else {
        domainXScale = xAtt.discValues.size();
      }

      width = cWidth / domainXScale;
      xval = xOb.getDiscValForAttribute(xAttName) * width;
    }

    if (yAtt.type == Attribute.AttributeType.DISC) {

      if (this.numYCells != -1) {
        domainYScale = this.numYCells;
      } else {
        domainYScale = yAtt.discValues.size();
      }

      height = cHeight / domainYScale;
      yval = cHeight - height - yOb.getDiscValForAttribute(yAttName) * height;
    }

    List<ActionProb> pdist = policy.getActionDistributionForState(s);
    double maxp = 0.;
    for (ActionProb ap : pdist) {
      if (ap.pSelection > maxp) {
        maxp = ap.pSelection;
      }
    }

    if (true) {
      if (this.renderStyle == PolicyGlyphRenderStyle.MAXACTIONSOFTTIE) {
        maxp -= this.softTieDelta;
      }

      for (ActionProb ap : pdist) {
        if (ap.pSelection >= maxp) {
          ActionGlyphPainter agp = this.actionNameToGlyphPainter.get(ap.ga.actionName());
          if (agp != null) {
            agp.paintGlyph(g2, xval, yval, width, height);
          }
        }
      }

    } else {
      for (ActionProb ap : pdist) {
        float[] scaledRect =
            this.rescaleRect(xval, yval, width, height, (float) (ap.pSelection / maxp));
        ActionGlyphPainter agp = this.actionNameToGlyphPainter.get(ap.ga.actionName());
        if (agp != null) {
          agp.paintGlyph(g2, scaledRect[0], scaledRect[1], scaledRect[2], scaledRect[3]);
        }
      }
    }
  }