コード例 #1
0
ファイル: ItemList.java プロジェクト: Jamefrus/BuildCraft
    private void setClientPreviewLists() {
      Item baseItem = stacks[0].getItem();

      int[] oreIds = OreDictionary.getOreIDs(stacks[0]);

      isOre = oreIds.length > 0;

      for (Object o : Item.itemRegistry) {
        Item item = (Item) o;
        boolean classMatch = classMatch(baseItem, item);

        List list = new LinkedList();

        for (CreativeTabs tab : item.getCreativeTabs()) {
          item.getSubItems(item, tab, list);
        }

        if (list.size() > 0) {
          for (Object ol : list) {
            ItemStack stack = (ItemStack) ol;

            if (classMatch
                && relatedItems.size() <= 7
                && !StackHelper.isMatchingItemOrList(stacks[0], stack)) {
              relatedItems.add(stack);
            }

            if (isOre
                && ores.size() <= 7
                && !StackHelper.isMatchingItemOrList(stacks[0], stack)
                && oreMatch(stacks[0], stack)) {
              ores.add(stack);
            }
          }
        }
      }
    }
コード例 #2
0
ファイル: TileBuilder.java プロジェクト: Jamefrus/BuildCraft
  private int quantityMissing(ItemStack requirement, int amount) {
    int left = amount <= 0 ? requirement.stackSize : amount;

    for (IInvSlot slot : InventoryIterator.getIterable(this)) {
      if (slot.getStackInSlot() != null) {
        if (StackHelper.isMatchingItem(requirement, slot.getStackInSlot())) {
          if (slot.getStackInSlot().stackSize >= left) {
            return 0;
          } else {
            left -= slot.getStackInSlot().stackSize;
          }
        }
      }
    }

    return left;
  }
コード例 #3
0
  private void handleLeftoverItems(IInventory items) {
    for (int i = 0; i < items.getSizeInventory(); i++) {
      if (items.getStackInSlot(i) != null) {
        ItemStack output = items.getStackInSlot(i);

        if (output.stackSize <= 0) {
          items.setInventorySlotContents(i, null);
          continue;
        }

        boolean inserted = false;

        for (int j = 2; j <= 4; j++) {
          ItemStack target = getStackInSlot(j);

          if (target == null || target.stackSize <= 0) {
            setInventorySlotContents(j, output);
            inserted = true;
            break;
          } else {
            output.stackSize -= StackHelper.mergeStacks(output, target, true);
            if (output.stackSize == 0) {
              inserted = true;
              break;
            }
          }
        }

        if (!inserted) {
          if (output.stackSize > 0) {
            output.stackSize -=
                Utils.addToRandomInventoryAround(worldObj, xCoord, yCoord, zCoord, output);

            if (output.stackSize > 0) {
              InvUtils.dropItems(worldObj, output, xCoord, yCoord + 1, zCoord);
            }
          }
        }

        items.setInventorySlotContents(i, null);
      }
    }
  }
コード例 #4
0
ファイル: ItemList.java プロジェクト: Jamefrus/BuildCraft
    public boolean matches(ItemStack item) {
      if (subitemsWildcard) {
        if (stacks[0] == null) {
          return false;
        }

        return classMatch(stacks[0].getItem(), item.getItem());
      } else if (oreWildcard) {
        if (stacks[0] == null) {
          return false;
        }

        return oreMatch(stacks[0], item);
      } else {
        for (ItemStack stack : stacks) {
          if (stack != null && StackHelper.isMatchingItem(stack, item, true, false)) {
            return true;
          }
        }

        return false;
      }
    }
コード例 #5
0
  @Override
  public void updateEntity() {
    super.updateEntity();

    if (getEnergy() >= getRequiredEnergy() && getEnergy() > 0) {
      ItemStack input = this.getStackInSlot(0);

      if (input == null) {
        return;
      }

      EntityPlayer internalPlayer = getInternalPlayer().get();

      if (craftSlot == null) {
        craftSlot = new SlotCrafting(internalPlayer, crafting, this, 1, 0, 0);
      }

      if (input.getItem() instanceof ItemPackage) {
        // Try a recipe made out of the package's contents
        NBTTagCompound tag = NBTUtils.getItemData(input);
        for (int i = 0; i < 9; i++) {
          if (tag.hasKey("item" + i)) {
            ItemStack is = ItemStack.loadItemStackFromNBT(tag.getCompoundTag("item" + i));
            if (is != null) {
              crafting.setInventorySlotContents(i, is);
            } else {
              return;
            }
          } else {
            crafting.setInventorySlotContents(i, null);
          }
        }
      } else {
        // Try a shapeless recipe made from just that item
        ItemStack input2 = input.copy();
        input2.stackSize = 1;
        crafting.setInventorySlotContents(0, input2);
        for (int i = 1; i < 9; i++) {
          crafting.setInventorySlotContents(i, null);
        }
      }

      IRecipe recipe = crafting.findRecipe();
      ItemStack result = recipe != null ? recipe.getCraftingResult(crafting).copy() : null;

      addEnergy(-getRequiredEnergy());

      if (result != null) {
        craftSlot.onPickupFromSlot(internalPlayer, result);
        handleLeftoverItems(crafting);
        handleLeftoverItems(internalPlayer.inventory);

        for (int i = 1; i <= 4; i++) {
          ItemStack inside = inv.getStackInSlot(i);

          if (inside == null || inside.stackSize <= 0) {
            inv.setInventorySlotContents(i, result.copy());
            result.stackSize = 0;
            break;
          } else if (StackHelper.canStacksMerge(inside, result)) {
            result.stackSize -= StackHelper.mergeStacks(result, inside, true);

            if (result.stackSize == 0) {
              break;
            }
          }
        }

        if (result.stackSize > 0) {
          EntityItem entityitem =
              new EntityItem(worldObj, xCoord + 0.5, yCoord + 0.7, zCoord + 0.5, result.copy());

          worldObj.spawnEntityInWorld(entityitem);
          result.stackSize = 0;
        }
        decrStackSize(0, 1);
      } else {
        ItemStack outputSlot = getStackInSlot(1);
        if (outputSlot == null) {
          setInventorySlotContents(1, getStackInSlot(0));
          setInventorySlotContents(0, null);
        }
      }
    }
  }
コード例 #6
0
  @Override
  public void writeToWorld(IBuilderContext context) {
    if (mode == Mode.ClearIfInvalid) {
      if (!getSchematic().isAlreadyBuilt(context, x, y, z)) {
        if (BuildCraftBuilders.dropBrokenBlocks) {
          BlockUtils.breakBlock((WorldServer) context.world(), x, y, z);
        } else {
          context.world().setBlockToAir(x, y, z);
        }
      }
    } else {
      try {
        getSchematic().placeInWorld(context, x, y, z, stackConsumed);

        // This is slightly hackish, but it's a very important way to verify
        // the stored requirements.

        if (!context.world().isAirBlock(x, y, z)
            && getSchematic().getBuildingPermission() == BuildingPermission.ALL
            && getSchematic() instanceof SchematicBlock) {
          SchematicBlock sb = (SchematicBlock) getSchematic();
          // Copy the old array of stored requirements.
          ItemStack[] oldRequirementsArray = sb.storedRequirements;
          List<ItemStack> oldRequirements = Arrays.asList(oldRequirementsArray);
          sb.storedRequirements = new ItemStack[0];
          sb.storeRequirements(context, x, y, z);
          for (ItemStack s : sb.storedRequirements) {
            boolean contains = false;
            for (ItemStack ss : oldRequirements) {
              if (StackHelper.isMatchingItem(s, ss)) {
                contains = true;
                break;
              }
            }
            if (!contains) {
              BCLog.logger.warn(
                  "Blueprint has MISMATCHING REQUIREMENTS! Potential corrupted/hacked blueprint! Removed mismatched block.");
              BCLog.logger.warn(
                  "Location: " + x + ", " + y + ", " + z + " - ItemStack: " + s.toString());
              context.world().removeTileEntity(x, y, z);
              context.world().setBlockToAir(x, y, z);
              return;
            }
          }
          // Restore the stored requirements.
          sb.storedRequirements = oldRequirementsArray;
        }

        // Once the schematic has been written, we're going to issue
        // calls
        // to various functions, in particular updating the tile entity.
        // If these calls issue problems, in order to avoid corrupting
        // the world, we're logging the problem and setting the block to
        // air.

        TileEntity e = context.world().getTileEntity(x, y, z);

        if (e != null) {
          e.updateEntity();
        }
      } catch (Throwable t) {
        t.printStackTrace();
        context.world().setBlockToAir(x, y, z);
      }
    }
  }