@Override public void updateEntity() { super.updateEntity(); // Register to the IC2 Network if (!this.worldObj.isRemote) { if (!this.isAddedToEnergyNet) { this.initIC(); } if (this.bcPowerHandler == null) { this.initBuildCraft(); } if (Compatibility.isBuildcraftLoaded()) { PowerHandler handler = (PowerHandler) this.bcPowerHandler; if (handler.getEnergyStored() > 0) { /** Cheat BuildCraft powerHandler and always empty energy inside of it. */ this.receiveElectricity(handler.getEnergyStored() * Compatibility.BC3_RATIO, true); handler.setEnergy(0); } } } }
@Override public void updateEntity() { super.updateEntity(); if (!CoreProxy.proxy.isSimulating(worldObj)) return; // If a gate disabled us, remove laser and do nothing. if (lastMode == ActionMachineControl.Mode.Off) { removeLaser(); return; } // Check for available tables if none is linked to this laser. if (!isValidTable()) if (canFindTable()) { findTable(); } // If we still don't have a valid table or the existing has // become invalid, we disable the laser and do nothing. if (!isValidTable()) { removeLaser(); return; } // Disable the laser and do nothing if no energy is available. if (powerHandler.getEnergyStored() == 0) { removeLaser(); return; } // We have a table and can work, so we create a laser if // necessary. if (laser == null) { createLaser(); } // We have a laser and may update it if (laser != null && canUpdateLaser()) { updateLaser(); } // Consume power and transfer it to the table. float power = powerHandler.useEnergy(0, getMaxPowerSent(), true); laserTarget.receiveLaserEnergy(power); if (laser != null) { laser.pushPower(power); } onPowerSent(power); sendNetworkUpdate(); }
@Override public void doWork(PowerHandler workProvider) { if (powerProvider.getEnergyStored() <= 0) return; World w = getWorld(); int meta = w.getBlockMetadata(container.xCoord, container.yCoord, container.zCoord); if (meta > 5) return; Position pos = new Position( container.xCoord, container.yCoord, container.zCoord, ForgeDirection.VALID_DIRECTIONS[meta]); pos.moveForwards(1); int blockId = w.getBlockId((int) pos.x, (int) pos.y, (int) pos.z); TileEntity tile = w.getBlockTileEntity((int) pos.x, (int) pos.y, (int) pos.z); if (tile instanceof IInventory) { if (!PipeManager.canExtractItems(this, w, (int) pos.x, (int) pos.y, (int) pos.z)) return; IInventory inventory = (IInventory) tile; ItemStack extracted = checkExtract(inventory, true, pos.orientation.getOpposite()); if (extracted == null || extracted.stackSize == 0) { powerProvider.useEnergy(1, 1, false); return; } Position entityPos = new Position( pos.x + 0.5, pos.y + CoreConstants.PIPE_MIN_POS, pos.z + 0.5, pos.orientation.getOpposite()); entityPos.moveForwards(0.5); TravelingItem entity = new TravelingItem(entityPos.x, entityPos.y, entityPos.z, extracted); ((PipeTransportItems) transport).injectItem(entity, entityPos.orientation); } }
private static double useEnergy(PowerHandler pp, double D, double BP, byte U, double CU) { float pw = (float) Math.min(2 + pp.getEnergyStored() / 500, (D - 0.1) * BP / (U * CU + 1)); pw = pp.useEnergy(pw, pw, true); return pw * (U * CU + 1) / BP + 0.1; }